This is an open field, west of a white house, with a boarded front door.


There is a small mailbox here. A rubber mat saying 'Welcome to Zork!' lies by the door.


>

Video Games for History



What worked in that game?

What didn't work?


What puzzled you?

What frustrated you?


What did that game teach you?








Adventure - also known as 'Colossal Cave' ~1973 - Will Crowther - expanded 1977 Don Woods





"It's godlike. 

You have complete control".


We live in an algorithmic world.


We ignore that at our peril.


This course considers the implications for historians.

http://www.forbes.com/sites/kashmirhill/2014/04/29/you-can-hide-your-pregnancy-online-but-youll-feel-like-a-criminal/

The strong version: progam or be programmed.








Why Historians Make Games

& Why Historians Study Games

HIST3812a is a quest. 

We are trying to figure out:

 how do we write good history through this medium?


We need to know the lore. The rules. 

And then we will hack them.


Each week, there are challenges. 
You will select which ones you'll be graded on.

You can try things out in this class that you couldn't elsewhere.

MineCrafted History


we now turn 

to cuLearn 

for the nuts & bolts

 of how all this will work.

oh, and by the way,


I'm Shawn Graham.
PA406

Office Hours: by chance or appointment

Your TA is Mr. Rob Blades

Welcome to HIST3812a Fall 2014

By Shawn Graham

Welcome to HIST3812a Fall 2014

Intro to HIST3812a Fall 2014 @Carleton_U

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