Richard Bettridge
Infrastructure Engineering
Developing games for ~2 years, primarily for virtual reality
Short Range Sensors
daggasoft.com
- Cross Platform (phone, tablet, PC, web)
- Traditional & Virtual Reality (Oculus and Cardboard SDK)
- if (rift_detected || cardboard_nfc){ vr_mode = true; }
- Multiple Input Types (gamepad, keyboard, mouse, touch, etc)
- if ( bluetooth_gamepad ){ disableTouchOverlay();}
-
Auto scale, rotate and aspect
- Playable in portrait or landscape
- GUI re-positions on change.
VR in all games as an option
- Cool bonus feature at the least
- Immersion and sense of presence
- You're "in" the game
- Sense of scale
- Adds new elements of game play
- turret aiming and player looking independently.
- Look over you shoulder to see whats going on while still firing towards target.
- Increases replay-ability (two ways to play)
- VR Market is not over saturated yet
- Free or Cheap Assets (Art/Sound/Models/Particle Effects)
- Little/Basic coding (Beginner - Intermediate level)
- Sound Effect Generator (next slide)
leshylabs.com
bfxr.net
superflashbros.net/as3sfxr
Game Concept
- Aliens opened a portal within close range to earth
-
They are sending through scout ships to attack the surface
- damage over time (dot)
-
They are redirecting asteroids through the portal
- large impact damage
- You are one of few in-orbit defense vessels
- As you defend against wave support ships are sent from earth through the portal on an offensive
- The more waves/offensive strikes you send through, the portal begins to recede
-
Eventually you go through the portal on the offensive equipped with a bomb to destroy the enemy planet
- flip the tables
- Health of earth (and your ultimate score) is gauged by remaining population or lives saved.
- You must also protect your ship against direct asteroid impact and enemy fire
deck
By ssshake
deck
- 913