Design of a

Transmedia Project

targeted to Language Learning

 

 

 

 

.

 

The disconnect between classroom learning and the everyday lives and interests of many young people is not new.  
How can we capitalize on today’s new media to expand these forms of learning opportunity?  

Ito et al.  2013 Connected Learning  

 

 

 

 

.

 

TRANSMEDIA STORYTELLING          EDUCATION 

"a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story"  Henry Jenkins

 

 

C

 

.

EDUCATIONAL FRAMEWORKS  

SYSTEM UPGRADE

CONNECTED LEARNING

TRANSMEDIA PLAY

LEARNER AT THE CENTER OF A NETWORKED WORLD

CONNECTED LEARNING

.

 

 

 

 

 

 

 

 

 

 

REDESIGN LEARNING ENVIRONMENTS 

to learn ANY Place, Time, Pace

 

                                    NETWORKED LEARNING ENVIRONMENTS

 

INFRASTRUCTURE  that will CONNECT ALL STUDENTS
 

INTEROPERABILITY across learning networks;
               

incorporate DIGITAL, MEDIA AND SOCIAL-EMOTIONAL LITERACIES as basic skills

Learner at the Center of a Networked World

.

 

 

 

 

 

 

 

 

 

 

 

CONNECTING CAT

TARGET AUDIENCE

Portuguese 10th-grade  learners, 16-year-old teenagers

WHAT ?

Basis of research for the creation of a transmedia learning environment in ESL learning

Setting for the exploration of contents + curricular goals of ESL, level 6 - Intermediate

.

.

 

 

 

 

CONNECTING CAT

WHAT FOR ?

development of communication skills

 

                                                      use of technology

engagement in the topics:       media culture,                                                                             multiculturalism,

                                                      linguistic diversity  

 

developing media literacy + engagement in multimodal

                                                      learning experiences

 

.

 

 

 

 

 

 

 

 

 

CONNECTING CAT

HOW ?

STORY &  STORYWORLD

compelling characters

exciting and convincing storyworld

+

 strong storyline with clearly defined plot points

N. Bernardo 2014Transmedia 2.0 

Connecting Cat                                          Adventure Story 

Cat, an ordinary teen girl, living in Portugal, is a seeker of the Fluxus tribe (native cyberspace warriors) with the mission to assemble a portal that ultimately allows the Fluxus to interact with humans. The portal pieces are scattered all over the world. In order to collect them, Cat relies on her cat, an undercover warrior of the Fluxus, to give her clues. Together they will try to connect the Fluxus to mankind. 

.

 

 

 

 

STORY &  STORYWORLD

Real + Mystical Worlds

The Hero's Journey

USER'S EXPERIENCE

SCAFFOLDING LEARNING

Can the story be integrated into an existing curriculum?

Is the story engaging, and can it help make learning more effective?

Does the story contain subject matter that is relevant to the module?
Do the hyperlinks found in the story provide valuable information in keeping with learning objectives and outcomes?
Can additional learning extensions be created by subject-matter experts/producers?
Can the students create stories extensions via digital stories to provide educational value?

S. Kalogeras (2014) Transmedia Storytelling and the New Era of Media Convergence in Higher Education

.

 

 

 

 

 

 

 

 

 

 

test a beta version of the project  with a control group of students

 

study case based on the project implementation

 

 

assessment and reflection on the learning processes that might emerge

* pages from the books Steal like an Artist and Show your Work by Austin Kleon

.

@Artech 2015

by  Patrícia Rodrigues & José Bidarra

Read more about it here:

http://bit.ly/1HjxdKw (page 53)

 

.

Design of a Transmedia Project targeted to Language Learning

By blaucloud

Design of a Transmedia Project targeted to Language Learning

Artech 2015 @Óbidos Scaffolding a transmedia learning project - theoretical frameworks and description of the design stage of a project targeted to ESL learners

  • 2,193