Design of a
Transmedia Project
targeted to Language Learning
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The disconnect between classroom learning and the everyday lives and interests of many young people is not new. How can we capitalize on today’s new media to expand these forms of learning opportunity?
Ito et al. 2013 Connected Learning
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TRANSMEDIA STORYTELLING EDUCATION
"a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story" Henry Jenkins
C
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EDUCATIONAL FRAMEWORKS
SYSTEM UPGRADE
CONNECTED LEARNING
TRANSMEDIA PLAY
LEARNER AT THE CENTER OF A NETWORKED WORLD
CONNECTED LEARNING
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REDESIGN LEARNING ENVIRONMENTS
to learn ANY Place, Time, Pace
NETWORKED LEARNING ENVIRONMENTS
INFRASTRUCTURE that will CONNECT ALL STUDENTS
INTEROPERABILITY across learning networks;
incorporate DIGITAL, MEDIA AND SOCIAL-EMOTIONAL LITERACIES as basic skills
Learner at the Center of a Networked World
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CONNECTING CAT
TARGET AUDIENCE
Portuguese 10th-grade learners, 16-year-old teenagers
WHAT ?
Basis of research for the creation of a transmedia learning environment in ESL learning
Setting for the exploration of contents + curricular goals of ESL, level 6 - Intermediate
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CONNECTING CAT
WHAT FOR ?
development of communication skills
use of technology
engagement in the topics: media culture, multiculturalism,
linguistic diversity
developing media literacy + engagement in multimodal
learning experiences
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CONNECTING CAT
HOW ?
STORY & STORYWORLD
compelling characters
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exciting and convincing storyworld
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strong storyline with clearly defined plot points
N. Bernardo 2014Transmedia 2.0
Connecting Cat Adventure Story
Cat, an ordinary teen girl, living in Portugal, is a seeker of the Fluxus tribe (native cyberspace warriors) with the mission to assemble a portal that ultimately allows the Fluxus to interact with humans. The portal pieces are scattered all over the world. In order to collect them, Cat relies on her cat, an undercover warrior of the Fluxus, to give her clues. Together they will try to connect the Fluxus to mankind.
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STORY & STORYWORLD
Real + Mystical Worlds
The Hero's Journey
USER'S EXPERIENCE
SCAFFOLDING LEARNING
Can the story be integrated into an existing curriculum?
Is the story engaging, and can it help make learning more effective?
Does the story contain subject matter that is relevant to the module?
Do the hyperlinks found in the story provide valuable information in keeping with learning objectives and outcomes?
Can additional learning extensions be created by subject-matter experts/producers?
Can the students create stories extensions via digital stories to provide educational value?
S. Kalogeras (2014) Transmedia Storytelling and the New Era of Media Convergence in Higher Education
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test a beta version of the project with a control group of students
study case based on the project implementation
assessment and reflection on the learning processes that might emerge
* pages from the books Steal like an Artist and Show your Work by Austin Kleon
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@Artech 2015
by Patrícia Rodrigues & José Bidarra
Read more about it here:
http://bit.ly/1HjxdKw (page 53)
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Design of a Transmedia Project targeted to Language Learning
By blaucloud
Design of a Transmedia Project targeted to Language Learning
Artech 2015 @Óbidos Scaffolding a transmedia learning project - theoretical frameworks and description of the design stage of a project targeted to ESL learners
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