Dynamic Games and Subgame Perfection

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Big Ideas

Credibility: can you credibly threaten some retaliation, or promise some reward, to get the other player to do something you want?

Finite vs. Infinite Time Horizon: Does the game end?

Subgames: games will have more than one move; we can break them
up and examine subgames which are like games-within-games.

What's wrong with Nash Equilibrium?

Today's Agenda

Part 1: Discrete Strategies

Part 2: Continuous Strategies

Review: Extensive Form Games

Backward Induction

Strategies in Extensive Form Games

Subgame Perfect Nash Equilibrium

Example: Entry Deterrence

Example: Ultimatum Game

Example: Stackelberg Duopoly

Review: Extensive Form Games

Normal-Form vs. Extensive-Form Representations

The extensive-form representation of a game specifies:

The normal-form representation
of a game specifies:

The strategies available to each player

The player's payoffs for each combination of strategies

The players in the game

When each player moves

The actions available to each player each time it's their move

The players in the game

The player's payoffs for each combination of actions

Backwards Induction

Different extensive forms may have the same normal form.

Backwards induction is a method of determining the outcome(s) of a game by starting at the end and working backwards.

Finite games: start from terminal nodes

Infinite games: a bit more complicated

Subgame Perfect Nash Equilibrium

1

2

X

Y

X

Y

A

B

3

2

1

0

2

0

1

3

C

D

1

2

2

Create the normal-form representation of this game. What are the Nash Equilibria?

Definition: Subgame Perfect Nash Equilibrium

In an extensive-form game of complete and perfect information,
a subgame in consists of a decision node and all subsequent nodes.

A Nash equilibrium is subgame perfect if the players' strategies
constitute a Nash equilibrium in every subgame.
(We call such an equilibrium a Subgame Perfect Nash Equilibrium, or SPNE.)

Informally: a SPNE doesn't involve any non-credible threats or promises.

Subgame Perfect Nash Equilibrium:

 

Must specify a NE in every subgame!

Example: Entry Deterrence

Entry Deterrence

Entrant (player 1): a new firm thinking about entering a market

Incumbent (player 2): a firm currently monopolizing the market

The incumbent would like to threaten the entrant that
they'll have a price war if the entrant chooses to enter the market.

Is this a credible threat?

One Strategy: Act Crazy

Continuous Strategies

How do we represent a continuous strategy in an extensive-form game?

(For example, the quantity chosen by a firm in a Cournot-like game?)

Example: Ultimatum Game

Player 1: Offers a split of $100 to player 2.

Player 2: Accepts or rejects the offer:
if accepts, split as player 1 said
 if rejects, nobody gets any

Example: Stackelberg Duopoly

Stackelberg Duopoly

Players: Two firms, Firm 1 and Firm 2

Payoffs:

Market price is determined by total output produced

Profit to Firm 2:

\pi_2(q_1,q_2) = P(q_1,q_2)q_2 - c_2(q_2)

Profit to Firm 1:

\pi_1(q_1,q_2) = P(q_1,q_2)q_1 - c_1(q_1)
P(q_1,q_2) = 14 - (q_1 + q_2)
c_1(q_1) = 2q_1
c_2(q_2) = 2q_2
\text{Market Demand: }
\text{Firm 1's Costs: }
\text{Firm 2's Costs: }

New twist:

Firm 1 chooses \(q_1\) first;
Firm 2 observes \(q_1\) and chooses \(q_2\)

What are the strategy spaces?

Comparing Outcomes

P = 8, Q = 6
CS = 32
\pi_1 = \pi_2 = 16
P = 5, Q = 9
CS = 40.5
\pi_1 = 18, \pi_2 = 9

Econ 51 | 13 | Dynamic Games and Subgame Perfection

By Chris Makler

Econ 51 | 13 | Dynamic Games and Subgame Perfection

Sequential and Repeated Games of Perfect Information

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