UNSUCKING AUTOMATED UI TESTS
CRAIG
TRADE ME
@phenomnomnominal
-
WAITS
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FRAGILE ELEMENtS
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HARD TO WRITE TESTS
WHAT SUCKS?
HOW TO FIX?
SMART CONSTRAINTS
LEAN HEAVILY ON ANGULAR &
PROTRACTOR
PROMISES!
JavaScript paradigm for dealing with asynchronous code - like user interactions and API calls
Encapsulates the idea that something will happen at some point, and it will tell you when it does.
PROMISES!
doSomething
.then((result) => doSomethingElse(result))
.then((result) => doOneMoreThing(result))
.catch((error) => handleTheError(error))
.finally(() => andAlwaysDoThis());
PROMISES!
clickSomething
.then(() => typeSomething())
.then(() => checkThatSomethingShowedUp());
PROMISES!
Promises mean never having to guess when something will happen, so they significantly increase the robustness of UI tests
PAGE OBJECTS & GHERKIN/CUCUMBER
PAGE OBJECTS
Encapsulate behaviour in objects that describe parts of your application.
Talk about what happens, not how it happens
This moves all the fragility to one place. When your site changes, the Page Object breaks, but the steps of your test do not.
PAGE OBJECTS
this.When(/^I type in my username$/, function (done) {
element(by.css('#UserName')).sendKeys('username');
done();
});
this.When(/^I type in my password$/, function (done) {
element(by.css('#Password')).sendKeys('secret');
done();
});
this.When(/^I click the login button$/, function (done) {
element(by.css('#LoginButton')).click();
done();
});
BEFORE:
PAGE OBJECTS
// UserLogin.component.js
function UserLogin () {
this.userNameInput = element(by.css('#UserName'));
this.passwordInput = element(by.css('#Password'));
this.loginButton = element(by.css('#LoginButton'));
}
UserLogin.prototype.login = function (username, password) {
this.userNameInput.sendKeys(username);
this.passwordInput.sendKeys(password);
this.loginButton.click();
};
// WhenILogIn.step.js
this.When(/^I log in$/, function (done) {
var UserLogin = new UserLogin();
UserLogin.login('username', 'secret');
});
AFTER:
GHERKIN & CUCUMBER
Human readable, so anyone can understand
Conceptually simple, everything is a Given, When or Then
Given - set something up (in our case mock data)
When - perform some actions
Then - check what happened was what you expected
EWW JAVASCRIPT.
TRACTOR!
UI FOR PROTRACTOR & CUCUMBER
DEMO!
Unsucking automated UI tests
By Craig Spence
Unsucking automated UI tests
- 3,264