David Khourshid Β· @davidkpiano Β· Full Stack Fest 2018
State of the art
User Interfaces with Statecharts
Microsoft
PequeΓ±oflojo
The most neglected variable is time.
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Callbacks
Promises
Async-Await
Observables
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Fetch data
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GET api/users
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Fetch data
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GET api/users
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Fetch data
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GET api/users
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GET api/users
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GET api/users
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GET api/users
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GET api/users
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GET api/users
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Fetch data
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GET api/users
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GET api/users
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GET api/users
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GET api/users
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Fetch data
// ...
onSearch(query) {
fetch(FLICKR_API + '&tags=' + query)
.then(data => this.setState({ data }));
}
// ...
Show data when results retrieved
// ...
onSearch(query) {
this.setState({ loading: true });
fetch(FLICKR_API + '&tags=' + query)
.then(data => {
this.setState({ data, loading: false });
});
}
// ...
Show loading screen
Show data when results retrieved
Hide loading screen
// ...
onSearch(query) {
this.setState({ loading: true });
fetch(FLICKR_API + '&tags=' + query)
.then(data => {
this.setState({ data, loading: false });
})
.catch(error => {
this.setState({
loading: false,
error: true
});
});
}
// ...
Show loading screen
Show data when results retrieved
Hide loading screen
Show error
Hide loading screen
// ...
onSearch(query) {
this.setState({
loading: true,
error: false
});
fetch(FLICKR_API + '&tags=' + query)
.then(data => {
this.setState({
data,
loading: false,
error: false
});
})
.catch(error => {
this.setState({
loading: false,
error: true
});
});
}
// ...
Show loading screen
Show data when results retrieved
Hide loading screen
Show error
Hide loading screen
Hide error
Hide error
// ...
onSearch(query) {
if (this.state.loading) return;
this.setState({
loading: true,
error: false,
canceled: false
});
fetch(FLICKR_API + '&tags=' + query)
.then(data => {
if (this.state.canceled) {
return;
}
this.setState({
data,
loading: false,
error: false
});
})
.catch(error => {
// quΓ© carajo
if (this.state.canceled) {
return;
}
this.setState({
loading: false,
error: true
});
});
}
onCancel() {
this.setState({
loading: false,
error: false,
canceled: true
});
}
// ...
Show loading screen
Show data when results retrieved
Hide loading screen
Show error
Hide loading screen
Hide error
Hide error
Search in progress already
Cancel cancellation
Ignore results if cancelled
Ignore error if cancelled
Cancel search
error: false
});
})
.catch(error => {
// quΓ© carajo
if (this.state.canceled) {
return;
}
this.setState({
loading: false,
error: true
});
});
}
π π
The bottom-up
EVENT
- ACTION 1
- ACTION 2
- ACTION 3
- ACTION 4
- ACTION 5
- ACTION 6
approach
State
π π
code
Difficult to understand
Difficult to test
Will contain bugs
Difficult to enhance
Features make it worse
Source: Ian Horrocks, "Constructing the User Interface with Statecharts", ch. 3 pg. 17
Intuition
- UI components are not independent
- Actions are based on event & state
- The event-action paradigm is too simple
How can we model the behavior
of user interfaces?
Finite state machines
and statecharts
Finite state machines
-
have one initial state
-
a finite number of states
-
a finite number of events
-
a mapping of state transitionsΒ
triggered by events -
a finite number of final states
Idle
Pending
Rejected
Fulfilled
Fetch
Resolve
reject
Idle
Searching...
SEARCH
Success
Failure
RESOLVE
REJECT
SEARCH
SEARCH
const machine = {
initial: 'idle',
states: {
idle: {
on: { SEARCH: 'searching' }
},
searching: {
on: {
RESOLVE: 'success',
REJECT: 'failure',
SEARCH: 'searching'
}
},
success: {
on: { SEARCH: 'searching' }
},
failure: {
on: { SEARCH: 'searching' }
}
}
};
function transition(state, event) {
return machine.states[state].on[event];
}
Define transitions between
states & actions
Transition function determines
next state from state + event
const machine = {
// ...
};
function transition(state, event) {
return machine.states[state].on[event];
}
Store the current state
In event handlers, only send events
let currentState = machine.initial;
function send(event) {
currentState = transition(currentState, event);
}
// ...
someButton.addEventListener('click', () => {
send('SEARCH');
});
Create a function for
dispatching (sending) events
Any sufficiently complicated model class contains an ad-hoc, informally-specified, bug-ridden, slow implementation of half of a state machine.
state management library
Using state machines
for integration testing
- Shortest path algorithms (Dijkstra, Bellman-Ford, A* search, etc.)
- Analytics provides weights
- Represents all happy paths
- Can be automatically generated
A
B
C
D
E
A β B
A β B β C
A β D
A β D β E
Using state machines
for integration testing
- Depth-first search (DFS) algorithm for finding all simple paths
- Represents all possible user flows
- Reveals all edge cases
- Can be automatically generated β οΈ
A
B
C
D
E
A β B
A β B β C
A β D
A β D β E
A β D β E β C
A β D β B β C
A β B β E β C
A β D β E β B β C
Using state machines
for integration testing
Using state machines
for analytics
transition(currentState, event) {
const nextState = // ...
Telemetry.sendEvent(
currentState,
nextState,
event
);
return nextState;
}
Using state machines
for analytics
A
B
C
D
E
Software bugs are
made visually clear
idle
loading
success
failure
FETCH
RESOLVE
ERROR...?
Error
RETRY
Does this scale?
Harel Statecharts
extended finite state machines
Statecharts
Idle
Searching...
onEntry / prefetchResources
onEntry / fetchResults
Search
- ActionsΒ - onEntry, onExit, transition
- GuardsΒ - conditional transitions
[query.length > 0]
onExit / cancelSearch
Statecharts
- ActionsΒ - onEntry, onExit, transition
- GuardsΒ - conditional transitions
- HierarchyΒ - nested states
- OrthogonalityΒ - parallel states
- HistoryΒ - remembered states
H
Bold ON
Bold OFF
Italics ON
Italics OFF
Underline ON
Underline OFF
Characters
Idle
Searching...
SEARCH
Success
Failure
RESOLVE
REJECT
SEARCH
SEARCH
SEARCH
Idle
Searching...
SEARCH
Success
Failure
RESOLVE
REJECT
SEARCH
SEARCH
Searched
Statecharts
with xstate
npm install xstate --save
- ActionsΒ - onEntry, onExit, transition
- GuardsΒ - conditional transitions
- HierarchyΒ - nested states
- OrthogonalityΒ - parallel states
- HistoryΒ - remembered states
const lightMachine = Machine({
initial: 'green',
states: {
green: {
on: {
TIMER: 'yellow'
}
},
yellow: {
on: {
TIMER: 'red'
}
},
red: {
on: {
TIMER: 'green'
}
}
}
});
const nextState = lightMachine
.transition('green', 'TIMER');
// State {
// value: 'yellow'
// }
const lightMachine = Machine({
initial: 'green',
states: {
green: {
on: {
TIMER: 'yellow'
}
},
yellow: {
onEntry: ['activateYellow']
on: {
TIMER: 'red'
}
},
red: {
onExit: ['stopCountdown']
on: {
TIMER: 'green'
}
}
}
});
const lightMachine = Machine({
initial: 'green',
states: {
green: {
on: {
TIMER: {
yellow: {
cond: (xs, event) =>
event.elapsed > 10000
}
}
}
},
yellow: {
on: {
TIMER: 'red'
}
},
red: {
on: {
TIMER: 'green'
}
}
}
});
const lightMachine = Machine({
initial: 'green',
states: {
green: {
on: {
TIMER: 'yellow'
}
},
yellow: {
on: {
TIMER: 'red'
}
},
red: {
initial: 'walk',
states: {
walk: {
{ on: { PED_COUNTDOWN: 'wait' } }
},
wait: {
{ on: { PED_COUNTDOWN_END: 'stop' } }
},
stop: {}
}
}
}
});
const lightsMachine = Machine({
parallel: true,
states: {
northSouthLight: {
initial: 'green',
states: {
// ...
}
},
eastWestLight: {
initial: 'red',
states: {
// ...
}
}
}
});
const payMachine = Machine({
initial: 'method',
states: {
method: {
initial: 'card',
states: {
card: {
on: { SELECT_CASH: 'cash' }
},
cash: {
on: { SELECT_CARD: 'card' }
}
},
on: {
NEXT: 'review'
}
},
review: {
on: {
PREV: 'method.$history'
}
}
}
});
import { scan } from 'rxjs/operators';
const machine = new Machine({/* ... */});
const event$ = // ...
const state$ = event$.pipe(
scan(machine.transition),
tap(({ actions }) => {
// execute actions
});
const machine = new Machine({/* ... */});
export const reducer = machine.transition;
// ...
class App extends Component() {
// ...
componentDidUpdate() {
const { state } = this.props;
const { actions } = state;
const nextState = actions.reduce(action => {
// execute the action commands
}, this.state);
// local state, or send it to Redux
this.setState(nextState);
}
// ...
}
machine.transition() is
just a reducer function!
Advantages
of using statecharts
- Visualized modeling
- Precise diβagrams
- Automatic code generation
- Comprehensive test coverage
- Accommodation of late-breaking requirements changes
Disadvantages
of using statecharts
Learning curve
Modeling requires planning ahead
Statecharts
FSMs
Bottom-up
Complexity
trade-offs
States & logic
Code Complexity
Statechart
visualization?
BETA!
xstate v4 β¨
npm install xstate@next
π External state (context)
β± Delayed transitions and events
π©βπ« Interpreter
πΎ SCXML conversion
BETA!
π New visualization and simulation tools
// ...
on: {
INC: [{
actions: [assign({
count: ctx => ctx.count + 1
})]
}]
}
// ...
state.context;
// {
// count: 42
// }
// ...
// After 1 second, go to 'yellow' state
after {
1000: 'yellow'
}
// ...
import { Machine } from 'xstate';
import { interpret }
from 'xstate/lib/interpreter';
const machine = Machine(...);
// Create interpreter
const interpreter = interpret(machine);
// Add listener
interpreter
.onTransition(currentState => {
// Listen to state updates
this.setState({ currentState });
});
// Initialize interpreter
interpreter.init();
// Send events!
interpreter.send('SOME_EVENT');
π Final states
// ...
crosswalk1: {
initial: 'walk',
states: {
walk: {
on: { PED_WAIT: 'wait' }
},
wait: {
on: { PED_STOP: 'stop' }
},
stop: {
type: 'final'
}
}
},
crosswalk2: {
initial: 'walk',
states: {
walk: {
on: { PED_WAIT: 'wait' }
},
wait: {
on: { PED_STOP: 'stop' }
},
stop: {
type: 'final'
}
}
}
// ...
Resources
- The World of StatechartsΒ - Erik Mogensen
- Statecharts: A Visual Formalism for Complex Systems - David Harel (PDF)
- Constructing the User Interface with StatechartsΒ - Ian Horrocks (book)
- xstate documentation
- How to model the behavior of Redux apps using statecharts - Luca Matteis
- React Automata - Michele Bertoli
- Pure UIΒ - Guillermo Rauch
- Pure UI Control - Adam Solove
and tools
Make your code do more.
Β‘Gracias Barcelona! πͺπΈ
David Khourshid Β· @davidkpiano Β· Full Stack Fest 2018
State of the Art User Interfaces with Statecharts
By David Khourshid
State of the Art User Interfaces with Statecharts
Full Stack Fest Barcelona 2018
- 5,530