Events and Emitters

in Node JS

const EventEmitter = require('events');

Objects that are subclasses of EventEmitter

may have functions attached to them. 
These functions are called listeners, or event handlers,

and are invoked when an event is emitted by that object. 

 

Events are named using a string, such as "complete" or "error". 

 

When the event handler is invoked by an event being emitted,

the context of the event handler function

is the object that it is listening on.

Adding Event Listeners

emitter.addListener(event, listenerCb);


^---- callback function

v---- event name

emitter.on(event, listenerCb);

Alias

Emit an Event

emitter.emit(event);

Removing an Event Listener

emitter.removeListener(event, listener)

^---- event handle function

v---- event name

Creating an

Event Emitter

Define a class

class Timer {
  constructor () {
    super();
    setInterval(() => {
      // do something every 1000ms
    }, 1000);
  }
}

Extend

EventEmitter

const EventEmitter = require('events');

class Timer extends EventEmitter {
  constructor () {
    super();
    setInterval(() => {
      // do something every 1000ms 
    }, 1000);
  }
}

Create a new instance

const myTimer = new Timer();
myTimer.addListener('tick', () => {
  process.stdout.write('tick \n');
});

and add an event listener

Emit the event

class Timer extends EventEmitter {
  constructor () {
    super();
    setInterval(() => {
      this.emit('tick');
    }, 1000);
  }
}

named 'tick'

Send data back

class Timer extends EventEmitter {
  constructor () {
    super();
    this.count = 0;
    setInterval(() => {
      this.emit('tick', { interval: this.count++ });   
    }, 1000);
  }
}

to the event handler

like callback arguments

use event argument

myTimer.addListener('tick', event => {
  process.stdout.write(`tick ${event.interval}\n`);
});

name the event handler

function tickHandler(event) {
  process.stdout.write(`tick ${event.interval}\n`);
}
myTimer.addListener('tick', tickHandler);

remove the

event handler

function tickHandler(event) {
  process.stdout.write(`tick ${event.interval}\n`);
  if(event.interval == 5){
    myTimer.removeListener('tick', tickHandler);
  }
}
myTimer.addListener('tick', tickHandler);

use variables

from the context

function tickHandler(event){
  process.stdout.write(`tick ${event.interval}\n`);
  if(event.interval == 5){
    this.removeListener('tick', tickHandler);
  }
}
myTimer.addListener('tick', tickHandler);
class Timer extends EventEmitter {
  constructor () {
    super();
    this.count = 0;
    setInterval(() => {
      this.emit('tick', { interval: this.count++ });   
    }, 1000);
  }
}

Remember this!

look for objects or classes that extend EventEmitter
it means you can listen for events that it will emit

check the class api documentation or source code 
for what events it will emit, and the contents of the event object it passes back to the handler

emitter.on('data', function(event){...});

What are you ? -----v

^----- What other events do you emit?

Resources

Events and Emitters in NodeJS

By DevLeague Coding Bootcamp

Events and Emitters in NodeJS

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