S16 48125 Introduction to Digital Media 2

F16 48120 Analog & Digital Media I

S17 48125 Analog & Digital Media II

F17 48120 Digital Media I

Selected Digital Media Works by

First Year Bachelor of Architecture Students at

Carnegie Mellon University

Spring 2016 – Fall 2017

ㆍMastery in modeling complex 3D geometry

Competency in iterating through a design

Versatility in design communication

Course Goals

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

ㆍSurface modeling
Solid modeling
Paneling (surface discretization)
Photorealistic rendering (simulation)
Construction / shop drawing (technical documentation)
ㆍIterative practice (feedback loop)

Learning Objectives

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Develop an in-depth understanding of the knowledgebase and competency to model complex 3D geometry for architectural applications, by exploring the following topics:  

Assignment 1 – Advanced 3D Modeling : Documentation 

Assignment 2 – Advanced 3D Modeling : Animation

Assignment 3 – Advanced 3D Modeling : Solids

Assignment 4 – Photorealistic Rendering

Assignment 5 – Construction / Shop Drawing

Assignment 6 – Project of Your Choice

Assignment Outline

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Assignment 1

Advanced 3D Modeling : Documentation

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Start by choosing and photographing an inorganic object smaller than 36”× 36”× 36” in overall dimension. Model the object you’ve chosen in Rhino as close as possible to the real life object.

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

  S16 48125 Assignment 1

  Advanced 3D Modeling : Documentation

Assignment 2

Advanced 3D Modeling : Animation

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

For this cross-course assignment, you are tasked to create an interactive animation of your marble (in its point of view) performance by using Rhino and the Modelo platform.

  S16 48125 Assignment 2

  Advanced 3D Modeling : Animation

  S16 48125 Assignment 2

  Advanced 3D Modeling : Animation

  S16 48125 Assignment 2

  Advanced 3D Modeling : Animation

  S16 48125 Assignment 2

  Advanced 3D Modeling : Animation

  S16 48125 Assignment 2

  Advanced 3D Modeling : Animation

  S16 48125 Assignment 2

  Advanced 3D Modeling : Animation

Assignment 3

Advanced 3D Modeling : Solids

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

1. Choose a fruit or vegetable and model its solid parts within the realm of geometric abstraction. Realism is not the goal here. You should document your modeling process and create a diagram that illustrates the process very clearly.

2. You will continue to discretize parts of your fruit/vegetable model by using Paneling Tools, and design a folly that can replace the canopy in front of Hunt Library.

  S16 48125 Assignment 3

  Advanced 3D Modeling : Solids

  S16 48125 Assignment 3

  Advanced 3D Modeling : Solids

  S16 48125 Assignment 3

  Advanced 3D Modeling : Solids

  S16 48125 Assignment 3

  Advanced 3D Modeling : Solids

  S16 48125 Assignment 3

  Advanced 3D Modeling : Solids

  S16 48125 Assignment 3

  Advanced 3D Modeling : Solids

Assignment 4

Photorealistic Rendering

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

1. Choose 3 objects roughly smaller than 24x24x24” each. Each of the 3 objects must respectively host one of the following material properties: translucent/transparent, textured/bumpy, and reflective. The goal here is to choose three objects with unique materials. You will model the objects in rhino and map them with custom materials as similarly as possible to the real objects.

2. You will photograph these three objects in an interior setting. A highly controlled setting, such as the photo lab is recommended. In the very least you should use a clean background with few controlled sources of light. The goal is to realistically replicate the photograph by creating a V-ray rendering in Rhino.

  S16 48125 Assignment 4

  Photorealistic Rendering

  S16 48125 Assignment 4

  Photorealistic Rendering

  S16 48125 Assignment 4

  Photorealistic Rendering

  S16 48125 Assignment 4

  Photorealistic Rendering

  S16 48125 Assignment 4

  Photorealistic Rendering

  S16 48125 Assignment 4

  Photorealistic Rendering

Assignment 5

Construction / Shop Drawing

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

For this assignment, you will transition from design to construction of your span project in studio (#48105_p2). Each span project group is responsible for completing all the deliverable requirements to create a professional, precise set of 11”×17” (H×W) shop drawings

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

  S16 48125 Assignment 5

  Construction / Shop Drawing

Assignment 6

Project of Your Choice

Introduction to Digital Media 2

48125 Spring 2016 Mini 3 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

For this assignment, you have the freedom to explore any specific topic or tool that pertains to the material covered in both courses 48120 and 48125.

  S16 48125 Assignment 6

  Project of Your Choice

  S16 48125 Assignment 6

  Project of Your Choice

S16 48125 Introduction to Digital Media 2

F16 48120 Analog & Digital Media I

S17 48125 Analog & Digital Media II

F17 48120 Digital Media I

Selected Digital Media Works by

First Year Bachelor of Architecture Students at

Carnegie Mellon University

Spring 2016 – Fall 2017

This course will focus on your development of drawings and physical model making skills. These skills will support issues raised in the design studio.

Course Goals

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  • To think critically about choosing the best representational tool and technique for the design task at hand
  • To recite best practices in design data management and digital workflows
  • To understand the level of quality and precision that is required for architectural representation
  • To design, author, render, and post-process 2D and 3D forms of digital media
  • To understand the potentials and limitations of digital media in design
  • To engage in hybrid design workflows that versatilely work between analog and digital media
  • To be able to prepare an effectively architectural design portfolio

Learning Objectives

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

Assignment 3 – Photoshop

Assignment 4 – Illustrator

Assignment 6 – Rhino I

Assignment 7 – Rhino II & InDesign

Assignment 10 – Rhino III

Assignment 11 – Vray

Assignment 14 – Hybrid I

Assignment 16 – Hybrid II

Assignment 17 – Documentation & Photography

Assignment 18 – Portfolio & Curation

Final Project

Assignment Outline

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

Assignment 3

Photoshop

Work on a photo of Donner House to:

Use the basic tools in Photoshop

Learn the basic combination of digital and analog drawing tools

 

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 3

  Photoshop

  F16 48120 Assignment 3

  Photoshop

Assignment 4

Illustrator

Work on a sectional perspective of a cabin to:

Use the basic tools in Illustrator

Have a basic understanding of line weight and other vector-based drawing conventions

 

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 4

  Illustrator

  F16 48120 Assignment 4

  Illustrator

Assignment 6

Rhino I

Using the base file provided:

Finish the stair treads and supporting structure

Design and model the handrail posts
Further design other parts of the stairs

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 6

  Rhino I

  F16 48120 Assignment 6

  Rhino I

Assignment 7

Rhino II & InDesign

Get familiar with the workspace of InDesign:

Learn to Trim objects in Rhino
Learn to set up and save Views in Rhino
Learn Make2D command, calibrate line weights, and in overall create a well composed vector-based drawing
Learn to Export a PDF file directly from Rhino.

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 7

  Rhino II & InDesign

Assignment 10

Rhino III

ㆍBoolean operations

ㆍCurve manipulations

ㆍSurface manipulations

ㆍKnow the difference between open and closed surfaces

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 10

  Rhino III

  F16 48120 Assignment 10

  Rhino III

Assignment 11

Vray

  • Assign at least one of each type of Material (Diffuse, Reflective, Transparent, Texture) to the model produced from the previous assignment.
  • Render two views: ONE INTERIOR and ONE EXTERIOR. Make sure to have all of your 4 materials represented in each view.

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 11

  Vray

  F16 48120 Assignment 11

  Vray

  F16 48120 Assignment 11

  Vray

  F16 48120 Assignment 11

  Vray

Assignment 14

Hybrid I

Your assignment is to make a compelling and photorealistic image, utilizing the geometry in the provided Rhino file as your architecture, and an image of your choosing as the backdrop. ​​​

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 14

  Hybrid I

  F16 48120 Assignment 14

  Hybrid I

Assignment 16

Hybrid II

Your assignment is to create a montage of digitally composited photographs of physical models and/or scans of hand drawings

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 16

  Hybrid II

  F16 48120 Assignment 16

  Hybrid II

Assignment 17

Documentation & Photography

Photograph a Model and Post-Process an Image

Learn Basic Model Photography Techniques

Know how to Use Photoshop to Edit Model Images Cleanly

Understand File Type and Size Saving tips

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 17

  Documentation & Photography

  F16 48120 Assignment 17

  Documentation & Photography

Assignment 18

Portfolio & Curation

Design and Layout an InDesign portfolio template

Understand types of portfolios

Use InDesign to design and layout a portfolio

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

  F16 48120 Assignment 18

  Portfolio & Curation

  F16 48120 Assignment 18

  Portfolio & Curation

  F16 48120 Assignment 18

  Portfolio & Curation

  F16 48120 Assignment 18

  Portfolio & Curation

  F16 48120 Assignment 18

  Portfolio & Curation

  F16 48120 Assignment 18

  Portfolio & Curation

  F16 48120 Assignment 18

  Portfolio & Curation

Final Project

Projective Narrative

Instructors

Gerard Damiani, Eddy Man Kim

gdamiani@andrew.cmu.edu, mankim@andrew.cmu.edu

Analog & Digital Media I

48125 Fall 2016 (12 units)

Carnegie Mellon University School of Architecture

  F16 48120 Final Project

  Projective Narrative

  F16 48120 Final Project

  Projective Narrative

Selected Digital Media Works by

First Year Bachelor of Architecture Students at

Carnegie Mellon University

Spring 2016 – Fall 2017

S16 48125 Introduction to Digital Media 2

F16 48120 Analog & Digital Media I

S17 48125 Analog & Digital Media II

F17 48120 Digital Media I

This course focuses on both hand drawing and digital media. The two are developed independently for much of the course, with thematic references made from one to the other, and then combined at the end of the course in a final project.

Course Goals

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

The Digital Sequence will strive towards three main goals: by leveraging the appropriate digital media tools and workflows, students should cultivate mastery in modeling complex architectural geometry, competency in iterating through a design process, and versatility in design communication.

Learning Objectives

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

Portfolio 1   Day 1 – 3D Modeling Warmup: Spatial Verbs

Portfolio 1   Day 2 – 3D Modeling: Real Life Object

Portfolio 1   Day 3 – 3D Modeling: Variations

Portfolio 1   Day 4 – 3D Modeling: Repetitions

Portfolio 3   Day 1 – Projections, Curves, and Surfaces

Portfolio 3   Day 2 – Procedural Modeling

Portfolio 3   Day 3 – Light & Shadow

Portfolio 3   Day 4 – Rendered Section or Plan

Portfolio 3   Day 5 – Sun Path Animation

Portfolio 3   Day 6 – Your Choice

Portfolio 5   Day 1~2 – Publishing: Architectural Drafting

Portfolio 5   Day 3~6 – Publishing: Web Design & Development

Final Project

Assignment Outline

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

Portfolio 1 – Day 1

3D Modeling Warmup: Spatial Verbs

Recreate from scratch one page from the excerpt from the book, “Operative Design: A Catalog of Spatial Verbs”

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 1 - Day 1

  3D Modeling Warmup: Spatial Verbs

  S17 48125 Portfolio 1 - Day 1

  3D Modeling Warmup: Spatial Verbs

Portfolio 1 – Day 2

3D Modeling: Real Life Object

Model in Rhino from real life, the object that was assigned to you in studio (48105)

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 1 - Day 2

  3D Modeling: Real Life Object

  S17 48125 Portfolio 1 - Day 2

  3D Modeling: Real Life Object

Portfolio 1 – Day 3

3D Modeling: Variations

In a single Rhino file, create 4 variations based on the logic you have used to model the object

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 1 - Day 3

  3D Modeling: Variations

  S17 48125 Portfolio 1 - Day 3

  3D Modeling: Variations

Portfolio 1 – Day 4

3D Modeling: Repetition

In a new Rhino file, experiment with the scale and repetition of one of the object variations

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 1 - Day 4

  3D Modeling: Repetition

  S17 48125 Portfolio 1 - Day 4

  3D Modeling: Repetition

Portfolio 3 – Day 1

Projections, Curves, and Surfaces

Referring to the  selected chapters from “Architectural Geometry”, recreate 3 diagrams regarding projections, curves, and surfaces

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 3 - Day 1

  Projections, Curves, and Surfaces

  S17 48125 Portfolio 3 - Day 1

  Projections, Curves, and Surfaces

Portfolio 3 – Day 2

Procedural Modeling

Create a set of diagrams that illustrate both local and global variations of your procedural model

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 3 - Day 2

  Procedural Modeling

  S17 48125 Portfolio 3 - Day 2

  Procedural Modeling

Portfolio 3 – Day 3

Light & Shadow

Create a photorealistic rendering of a space in the building that has been assigned to you

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 3 - Day 3

  Light & Shadow

  S17 48125 Portfolio 3 - Day 3

  Light & Shadow

Portfolio 3 – Day 4

Rendered Section or Plan

Create a rendered section or plan drawing of the space you’ve modeled in the last assignment

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 3 - Day 4

  Rendered Section or Plan

  S17 48125 Portfolio 3 - Day 4

  Rendered Section or Plan

Portfolio 3 – Day 5

Sun Path Animation

Create sun path animation of your space

 

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 3 - Day 5

  Sun Path Animation

  S17 48125 Portfolio 3 - Day 5

  Sun Path Animation

Portfolio 3 – Day 6

Your Choice

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 3 - Day 6

  Your Choice

  S17 48125 Portfolio 3 - Day 6

  Your Choice

Portfolio 5 – Day 1~2

Architectural Drafting

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 5 - Day 1~2

  Architectural Drawing

  S17 48125 Portfolio 5 - Day 1~2

  Architectural Drawing

Portfolio 5 – Day 3~6

Web Design & Development

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Portfolio 5 - Day 3~6

  Web Design & Development

Final Project

Hybrid Representation

Analog & Digital Media I

48125 Spring 2017 (12 units)

Carnegie Mellon University School of Architecture

Instructors

Douglas Cooper, Eddy Man Kim

dcooper@andrew.cmu.edu, mankim@andrew.cmu.edu

  S17 48125 Final Project

  Hybrid Representation

  S17 48125 Final Project

  Hybrid Representation

  S17 48125 Final Project

  Hybrid Representation

  S17 48125 Final Project

  Hybrid Representation

  S17 48125 Final Project

  Hybrid Representation

  S17 48125 Final Project

  Hybrid Representation

Selected Digital Media Works by

First Year Bachelor of Architecture Students at

Carnegie Mellon University

Spring 2016 – Fall 2017

S16 48125 Introduction to Digital Media 2

F16 48120 Analog & Digital Media I

S17 48125 Analog & Digital Media II

F17 48120 Digital Media I

This course will engage in an overview of fundamental digital media tools and workflows specifically regarding various representational techniques employed by the architectural design discipline. This course will trace the recent theoretical discourse in Architecture and emulate specific models of thinking by using the appropriate representational devices.

Course Goals

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

  • Learn fundamental techniques in digital media as applied in the Architecture discipline
  • Understand theoretical implications of digital media in design
  • Critical thinking of representational techniques and tools
  • Investigating, gathering, and representing site information
  • Understand digital media as communication tool
  • Practice analog and digital media interchangeably
  • Combine various forms of media into hybrid workflows
  • Learn how to draft, render, and post-process 2D and 3D digital media
  • Design work documentation and curation into analog and digital portfolio
  • Best practices in design data management and digital workflows

Learning Objectives

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Assignment 1: 2D Drafting & Rendering

Assignment 2: 3D Modeling & Rendering

Assignment 3: Hybrid Workflows

Assignment 4: Final Portfolio

Assignment Outline

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Assignment 1

2D Drafting & Rendering

Create a set of high-fidelity 2D vector and raster drawings of the assigned space on campus

 

  F17 48120 Assignment 1

  2D Drafting & Rendering

  F17 48120 Assignment 1

  2D Drafting & Rendering

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Assignment 2

3D Modeling & Rendering

Create a set of high-fidelity 3D model and renderings of the assigned space on campus

 

  F17 48120 Assignment 2

  3D Modeling & Rendering

  F17 48120 Assignment 2

  3D Modeling & Rendering

  F17 48120 Assignment 2

  3D Modeling & Rendering

  F17 48120 Assignment 2

  3D Modeling & Rendering

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Assignment 3

Hybrid Workflow

Create spatial diagrams and renderings of the assigned urban site using hybrid representational techniques

 

  F17 48120 Assignment 3

  Hybrid Workflows

  F17 48120 Assignment 3

  Hybrid Workflows

Digital Media I

48120 Fall 2017 (6 units)

Carnegie Mellon University School of Architecture

Instructor

Eddy Man Kim

mankim@andrew.cmu.edu

Assignment 4

Final Portfolio

A comprehensive documentation of work from studio, drawing, and digital media class.

 

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

  F17 48120 Assignment 4

  Final Portfolio

NAAB Slides

By Eddy Man Kim

NAAB Slides

  • 1,780