CUBI USER EXPERIENCE MODEL

The CUBI UX Model helps to quickly design creative solutions that engage users and solve real business problems.

It also improves client communication and identifies gaps in the design process.

WHAT IS CUBI?

WHY THE CUBI MODEL?

CONFUSING

UNORGANIZED

COMPLEX

ANTIQUATED

I invented nothing new. I simply assembled the discoveries of other men behind whom were centuries of work...Progress happens when all the factors that make for it are ready and then it is inevitable.

Henry Ford

CONTENT

UX

USER GOALS

BUSINESS GOALS

INTERACTION

TRANSACTIONS

ACTIONS

COMMUNICATIONS

REACTIONS

THE BENEFITS OF CUBI

CREATIVITY
Creative experiences have the potential to greatly engage users and provide more unique brand experiences. the model provides a framework for presenting content more creatively, through use of a variety of techniques and methodologies.

THE BENEFITS OF CUBI

COMMUNICATION
When terminology and language are common between designers, developers, and clients, it provides for greater communication and helps keep the strategy on-track.

THE BENEFITS OF CUBI

SIMPLIFICATION
The terminology and practices that are a part of experience design can be vast and confusing. This model simplifies the complex design process, and delivers it in consumable bite-sized chunks, by outlining all the considerations that must be made throughout a project.

THE BENEFITS OF CUBI

COLLABORATION
When we understand the factors involved with designing experiences we then understand the different roles, teams, assets, and content required to execute on any given strategy. This understanding can help create a project plan and make it easier to delegate tasks.

THE BENEFITS OF CUBI

GAPS
The model can help identify gaps within the design process. For example, a business may have established requirements, goals, and functionality for their marketing site, but maybe they haven't developed a content strategy—or they have only marketing research, but haven't performed formal user research.

THE LAYERS OF CUBI

CONTENT

UX

USER GOALS

BUSINESS GOALS

INTERACTION

TRANSACTIONS

ACTIONS

COMMUNICATIONS

REACTIONS

CONTENT

TYPES

MODELS

TREATMENTS

METHODS

ARCHITECTURE

TYPES | MODELS | TREATMENTS | METHODS | ARCHITECTURE

Content is more than just text. Content includes a variety of media including photography, video, audio, data & documents.

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TYPES | MODELS | TREATMENTS | METHODS | ARCHITECTURE

Content models combine the different content types into a more recognizable model or format. 

TYPES | MODELS | TREATMENTS | METHODS | ARCHITECTURE

Content models combine the different content types into a more recognizable model or format. 

TYPES | MODELS | TREATMENTS | METHODS | ARCHITECTURE

Content can also have applied aesthetics and treatments.

TYPES | MODELS | TREATMENTS | METHODS | ARCHITECTURE

Content can be presented in more creative ways. It can be vastly more interesting and engaging when methods like storytelling, metaphors, analogy, symbolism, scenarios, challenges, or other creative concepts are applied.

TYPES | MODELS | TREATMENTS | METHODS | ARCHITECTURE

Content architecture is the structure and organization of information in a website or software system. It touches all content categories including content types and models and how content interlinks.

CONTENT

TYPES

MODELS

TREATMENTS

METHODS

ARCHITECTURE

To summarize, Content Types are aggregated to create Content Models. The content types and models can have an applied Content Treatment. A Content Method can provide a narrative or framework for the content. All of these elements are organized through Content Architecture.

USER GOALS

USER TYPES

NEEDS

MOTIVATION

BEHAVIORS

OUTCOMES

USER TYPES | NEEDS | MOTIVATIONS | BEHAVIORS | OUTCOMES

It's important to understand the different user types that will use the end product. A common practice is to create user personas that detail their different roles, responsibilities, skill-levels, demographics, psychographics (personality, values, attitudes, interests, lifestyles) and where, when and how they will use the product.

USER TYPES | NEEDS | MOTIVATIONS | BEHAVIORS | OUTCOMES

Simple like finding documentation, while others are more complex more physiological or esteem needs. Additional examples of needs may include personal progression, accomplishment, mastery, recognition, status, belonging, expression, or a sense of purpose.

USER TYPES | NEEDS | MOTIVATIONS | BEHAVIORS | OUTCOMES

Once the user needs are identified, we need to understand how users are motivated to fulfill those needs. This could be a wide range of intrinsic or extrinsic rewards or motivators, implemented with cues, design triggers or other techniques.

USER TYPES | NEEDS | MOTIVATIONS | BEHAVIORS | OUTCOMES

Once the motivations are understood, it's important to research the user's current behaviors and how new motivations can potentially drive behavior change. With enough motivation and behavior change there is a greater likelihood of developing new habits and loyalty to a product and brand.

USER TYPES | NEEDS | MOTIVATIONS | BEHAVIORS | OUTCOMES

The combination of Needs, Motivations and Behaviors can then translate into meaningful and measurable outcomes for users.

USER GOALS

USER TYPES

NEEDS

MOTIVATION

BEHAVIORS

OUTCOMES

To summarize, each User Type has a set of Needs they are trying to fulfill. Users are Motivated to take action. Repeated Behaviors can produce significant user Outcomes.

BUSINESS GOALS

OPERATIONS

OFFERINGS

OUTCOMES

MISSION

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

Each project has operations that support the product, which can include people, resources, and other connected experiences. 

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

People involved in the project can be key business stakeholders, content contributors, subject matter experts, collaborators, administrators, recruited users and others involved in the project.

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

Resources may include content data feeds, APIs, third-party tools, stock artwork, brand guidelines, existing user research, analytics or other resources. 

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

Connected Experiences can happen prior, during and after the experience. First, understand how users will find the product. This helps make the communications consistent, congruent, professional, and focused. Then users may interact with departments like live customer support, technical support, human resources, or others. This understanding informs the designer how the company has the capacity to support user inquiries.

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

The business may offer an ecosystem of products and/or services. It's also important to understand how these products and services relate to each other. To communicate these offerings, the business should also have a value proposition, which states why a consumer should use the product or service versus other competitors.

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

The offerings ultimately support meaningful metrics and Key Performance Indicators that help support business success. KPIs may include financial performance, customer acquisition goals, increased customer satisfaction, employee performance metrics, call center metrics, or other indicators.

OPERATIONS | OFFERINGS | OUTCOMES | MISSION

A mission statement provides the core purpose of an organization, its competitive advantages, its target audience, and the reason the organization exists. The mission statement should guide decisions and clearly define goals.

BUSINESS GOALS

OPERATIONS

OFFERINGS

OUTCOMES

MISSION

To summarize, the Operations support the business Offerings. If customers have positive brand experiences and transactions they provide business Outcomes, which help fulfill the business Mission.

INTERACTION

PATTERN

SYSTEM

DEVICE

HUMAN

PATTERN | SYSTEM | DEVICE | HUMAN

Design patterns (AKA Micro Interactions) are reusable components and interactions. Patterns include everything from headers and menus to calendars and maps.

PATTERN | SYSTEM | DEVICE | HUMAN

The system can contain navigation, flows, feedback, and notifications to help the user progress and achieve their goals. The nature of the system can either be static, meaning that it is unchanged or dynamic meaning there is constant change or activity within the system. 

PATTERN | SYSTEM | DEVICE | HUMAN

When designing for an experience it's key to understand the capabilities and constraints of the targeted devices, including screen sizes, connectivity, user interface conventions and other factors.

PATTERN | SYSTEM | DEVICE | HUMAN

The human interaction may be formal or informal, personal or interpersonal, social, or some other type of human interaction.

INTERACTION

PATTERN

SYSTEM

DEVICE

HUMAN

To summarize, a set of Patterns are provided in a System. The system can be available on multiple Devices to encourage certain types of Human Interaction.

CONTENT

UX

USER GOALS

BUSINESS GOALS

INTERACTION

TRANSACTIONS

ACTIONS

COMMUNICATIONS

REACTIONS

EXPERIENCE FACTORS

Effective user experience is more than just the simple usability of a product. There are at least four primary factors for effective experiences within the CUBI UX Model.

1. BRAND EXPERIENCE

A brand experience is not simply the visual identity. It's the tonality and totality of the entire brand experience for a customer at any touchpoint.

2. COMPREHENSIVE EXPERIENCE

A comprehensive experience is one that is both comprehendible and extensive.

Understandable, clear, uncluttered, properly labeled, scannable, organized, categorized, and lacks ambiguity.

2. COMPREHENSIVE EXPERIENCE

A comprehensive experience is one that is both comprehendible and extensive.

Missing content can leave users unfulfilled. For example, if users don't have enough information about company offerings on a homepage or within other pages, people may leave the site or delete the app.

3. USEFUL EXPERIENCE

A useful experience satisfies user needs, makes them feel empowered or productive, and helps them efficiently achieve their end goals. This can be measured by their changes in behaviors, actions, performance or by other tangible means.

4. USABLE EXPERIENCE

A usable experience is easy to use, intuitive, findable, learnable, legible, consistent, and provides prompts and feedback to communicate their progress in a system or process. 

PROCESS FACTORS

When businesses provide systems for users to interact with, there are typically four process steps to consider within the CUBI UX Model to create an Action Cycle.

CONTENT

UX

USER GOALS

BUSINESS GOALS

INTERACTION

TRANSACTIONS

ACTIONS

COMMUNICATIONS

REACTIONS

1. COMMUNICATIONS

The intersection between business goals and content is communications. The branded content communicates comprehensive messaging to engage users.

2. REACTIONS

Users react to these communications and quickly decide if it's something useful to them.

3. ACTIONS

The reaction can motivate users to take action to fulfill a goal or perform a task. This could be prompted from a call to action, trigger, task list, dashboard or by other means.

4. TRANSACTIONS

User actions then translate into business transactions. The types of transactions may include purchases, providing ratings on products or services, customer loyalty registration, etc.

CONCLUSION

The goal of CUBI is to provide an invaluable framework for projects to help determine product viability and feasibility. Whether it's a mobile game, software platform, or marketing website, engagement requires detailed strategy and effective execution.

RESOURCES

WWW.CUBIUX.COM

WWW.PATTERNTAP.COM

WWW.ZURB.COM/TRIGGERS

WWW.UXMAG.COM

SPECIAL THANKS

COREY STERN

Copy of Cubi UX Model

By Evan Moylan

Copy of Cubi UX Model

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