Development

for the Freestyle render engine

Introduction

  • Everything in English
  • Combination of PWS & PMS 
  • Mentored be Tamito Kajiyama

Topics

New Stroke Modifiers

Freestyle SVG Exporter

Blender

Open-source 3D Graphics

SVG

Scalable Vector Graphics

Normal images do not scale well

Vector images do

Image by @tomo_

The SVG format

Can be

Animated and used on the web

The SVG format

is really

is useful when dealing with

A slightly more complicated

version of "connect the dots"

  • very large images (e.g. billboards)
  • multiple image sizes (PC, tablet, mobile)
  • cases where precision matters (blueprints)

Freestyle

Edge-based NPR Render Engine

Freestyle

Draws artistic lines based on 3D Geometry

A more complicated version of "connect the dots"

Freestyle also is 

Results

of the project

A working SVG exporter

That other people use to make cool stuff

Images by Aaron Nieze (left) & Ryan Lerch (right)

Trip to Brussels

Playing/hacking around with the exporter

Images by Julien Deswaef & Maria Solé Bravo

Experience

_

  • Programming
  • Project Management
  • Communication in English
  • International travel

New Shaders

from old ideas

SimplificationShader

My own contribution

model by cephel

SimplificationShader

My own contribution

model by cephel

Noise

Tangent

Conclusion

To the shader project

  • A lot of fun to play around with
  • mathematically/technically interesting
  • new opportunities for artists

Conclusion

Thank you, Tamito!

For the past years

people that helped during the development process: 

Campbell Barton, Julien Deswaef,

Frankie Zafe, Francesco Fantoni 

Demo

of shaders + SVG

Try it yourself

Playing/hacking around with the exporter

Questions

PMSPresentation

By folkert de vries

PMSPresentation

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