Development
for the Freestyle render engine
Introduction
- Everything in English
- Combination of PWS & PMS
- Mentored be Tamito Kajiyama
Topics
New Stroke Modifiers
Freestyle SVG Exporter
Blender
Open-source 3D Graphics
SVG
Scalable Vector Graphics
Normal images do not scale well
Vector images do
Image by @tomo_
The SVG format
Can be
Animated and used on the web
The SVG format
is really
is useful when dealing with
A slightly more complicated
version of "connect the dots"
- very large images (e.g. billboards)
- multiple image sizes (PC, tablet, mobile)
- cases where precision matters (blueprints)
Freestyle
Edge-based NPR Render Engine
Freestyle
Draws artistic lines based on 3D Geometry
A more complicated version of "connect the dots"
Freestyle also is
Results
of the project
A working SVG exporter
That other people use to make cool stuff
Images by Aaron Nieze (left) & Ryan Lerch (right)
Trip to Brussels
Playing/hacking around with the exporter
Images by Julien Deswaef & Maria Solé Bravo
Experience
_
- Programming
- Project Management
- Communication in English
- International travel
New Shaders
from old ideas
SimplificationShader
My own contribution
model by cephel
SimplificationShader
My own contribution
model by cephel
Noise
Tangent
Conclusion
To the shader project
- A lot of fun to play around with
- mathematically/technically interesting
- new opportunities for artists
Conclusion
Thank you, Tamito!
For the past years
people that helped during the development process:
Campbell Barton, Julien Deswaef,
Frankie Zafe, Francesco Fantoni
Demo
of shaders + SVG
Try it yourself
Playing/hacking around with the exporter
Questions
PMSPresentation
By folkert de vries
PMSPresentation
- 91