PATCH NOTES - 0.2.1

Sep 29, 2023

New features

Console

Performance optimizations

We re-enabled the console in this release for beta testing

Attached some events to the input buttons to show behavior

State of dev:

Easier to show how programming works in Gamebit

This sprint had the main purpose of optimizing the features that we already shown

Assets Editor

State of dev:

New walking animations ready!

Bitsu

Bita

Attack and jump animations are on the way!

Features to discuss

Assets Editor

We started working on scene switching, introducing the concepts of global palettes and scene palettes

This is a draft, we are able to change it, we want to hear you opinion

New section for filtering assets based in tags

New pagination, now based on gestures and bullets

State of dev:

New design for the contextual menu, ability to create, duplicate, and delete assets

Assets Editor

Contextual menu with undo/redo tools, zoom in/zoom out, we want to hear you what other tools you want to have

Now you can edit asset tags in the design tab

Animations menu now allow you to pick several animations of the same asset

State of dev:

Assets Editor

We plan to add color samples to help you to pick and replace colors from your assets

The scene palette has all the colors to be used during the scene, and assets can share colors to allow color change effects across assets

Now you can add tags to colors in this design (pending to define a way to find colors by their tags)

You can pick different sample themes

State of dev:

Display affected assets that are also related with the same color

Assets Editor

You can pick where to move the asset, and see the final result

We plan to have a global set of assets that you can have always loaded across your game, this set has it's own palette

You can see all of the animations that your asset has to ensure colors are mapping correctly

You can visualize the colors of the new scope and pick them to remap the asset old ones

State of dev:

Color indicators allow you to know which colors are already mapped, and which are still pending

In order to allow you to move assets across different scopes, we created this view, which acts as a popup when you want to send an asset to another scope

Brainstorming

Time

Patch notes - 0.2.1 - Sep 29, 2023

By gamebitrocks

Patch notes - 0.2.1 - Sep 29, 2023

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