Tu 11/12     Texture Mapping

Th 11/14     Medical Visualization / Volume Rendering

Tu 11/19     NeRFs + glTF

Th 11/21     Final Project Fast Forward!

Tu 11/26     Fieldtrip / Outside Lecture

Th 11/28     No Class

Tu 12/3       Skybox

Th 12/5       Final Project Presentations

Tu 12/10      Final Project Presentations II

Th 12/12      Recap Lecture

+

3D model

Assignment 5

Bonus

Due 11/21!

Assignment 5

Final Project!

counts as 40% of your grade!

#finalproject

40% of your grade

chance to pair your learned skills
with your creative ideas

can be done as a team or solo

the more impact, the better!

Final Project!

Creativity Bonus

create art!

qualifies for Straight-A shortcut!!

Fast Forward (30-60 seconds)

Final Project Presentation

Final Submission

Th 11/21

Th 12/05

Th 12/19

Tu 12/10

pre-recorded or live!

Fast Forward 

Final Project

Presentation 

Code

Report

50%

30%

20%

5-min

5%

15%

40% of your grade!!!

Video or Live

Loud and Proud!

What you (or your team) plan on doing and why!

Fast Forward (30-60 seconds)

Th 11/21

Submit your FF here:

Thursday morning 9am!

MEGA

QUIZ

Bonus only, counts as 4 quizzes!!

Soon on Canvas!

Fetal MRI

Volume Rendering with Ray Casting

Photogrammetry

"Photogrammetry on steroids"

Photogrammetry is better for small objects with sharp edges and fine details

NeRF is more accurate for large objects with complex shapes and textures

High-resolution + Fast!

glTF

Graphics Layer Transmission Format

glTF can be:

JSON - based (.gtlf)

JSON - based (.gtlf) + external binary data (.bin)

only binary (.glb)

glTF can be:

JSON - based (.gtlf)

JSON - based (.gtlf) + external binary data (.bin)

only binary (.glb)

JSON

JavaScript Object Notation

//
// SETTINGS and HELPER for DAT.GUI
//
window['SCENE'] = {

  'anaglyph': false,

  'poly': null,
  'rotate_poly': false,
  'do_rotate_poly': function() {
    window['SCENE']['rotate_poly'] = !window['SCENE']['rotate_poly'];
  },

  'blender': null,
  'blender_helper': null,
  'rotate_blender': false,
  'do_rotate_blender': function() {
    window['SCENE']['rotate_blender'] = !window['SCENE']['rotate_blender'];;
  },
  'blender_old_material': null,
  'change_material': function() {

    if (!window['SCENE']['blender_old_material']) {

      window['SCENE']['blender_old_material'] = window['SCENE']['blender'].material.clone();

      window['SCENE']['blender'].material = new THREE.MeshNormalMaterial();

    } else {

      window['SCENE']['blender'].material = window['SCENE']['blender_old_material'].clone();

      window['SCENE']['blender_old_material'] = null;

    }

  }

};

JSON

For Helper Object Instance

{

  // Functions are not allowed in JSON!
  // 'dance': function() {
    //...
  // },
  
  'head': 123,
  
  'parameter1': 456,
  
  'nested objects': {
    'another object': {
      'property1': true,
      'list of stuff': [1, 2, 'hello']
    }
  }
  
}

JSON

For Data Description

{
    "nodes": [
        {
          
        }
    ],
    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],
    "scene": 0
}

Scene Content goes here!

{
    "meshes": [
        {
            "primitives": [
                 "mode": 4
            ]
        }
    ]
    "nodes": [
        {
            "mesh": 0
        }
    ],
    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],
    "scene": 0
}

Triangles

{
    "meshes": [
        {
            "primitives": [
                 "mode": 4,
                 "attributes": {
                     "POSITION": 0
                 },
                 "indices": 1
            ]
        }
    ],
    "nodes": [
        {
            "mesh": 0
        }
    ],
    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],
    "scene": 0
}
{
    "meshes": [
        {
            "primitives": [
                 "mode": 4,
                 "attributes": {
                     "POSITION": 0
                 },
                 "indices": 1
            ]
        }
    ],
    "nodes": [
        {
            "mesh": 0
        }
    ],
    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],
    "scene": 0
}

Triangles

Accessors

{
    // ...
    "meshes": [
        {
            "primitives": [
                 "mode": 4,
                 "attributes": {
                     "POSITION": 0
                 },
                 "indices": 1
            ]
        }
    ],
    "nodes": [
        {
            "mesh": 0
        }
    ],
    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],
    "scene": 0
}
{
    "accessors": [
        {
          
        },
        {
          
        }
    ], 
  
  
   // ...
}
{
    // ...
    "meshes": [
        {
            "primitives": [
                 "mode": 4,
                 "attributes": {
                     "POSITION": 0
                 },
                 "indices": 1
            ]
        }
    ],
    "nodes": [
        {
            "mesh": 0
        }
    ],
    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],
    "scene": 0
}
{
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": HOWMANY,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        },
        {
            "bufferView": 1,
            "byteOffset": 0,
            "componentType": 5123,
            "count": HOWMANY,
            "type": "SCALAR",
            "max": [MAX],
            "min": [MIN]
        }
    ], 
  
  
   // ...
}

Vertices

Indices

Float

U_Short

U_Int

{
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": HOWMANY,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        },
        {
            "bufferView": 1,
            "byteOffset": 0,
            "componentType": 5123,
            "count": HOWMANY,
            "type": "SCALAR",
            "max": [MAX],
            "min": [MIN]
        }
    ], 
  
  
   // ...
}

Vertices

Indices

{
    // ...
  
    "bufferViews": [
        {
           
        },
        {
          
        }
    ],
    "buffers": [
        {
          
        },
        {
          
        }
    ]
  
   // ...
}
{
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": HOWMANY,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        },
        {
            "bufferView": 1,
            "byteOffset": 0,
            "componentType": 5123,
            "count": HOWMANY,
            "type": "SCALAR",
            "max": [MAX],
            "min": [MIN]
        }
    ], 
  
  
   // ...
}

Vertices

Indices

{
    // ...
  
    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34962
        },
        {
            "buffer": 1,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34963
        }
    ],
    "buffers": [
        {
          
        },
        {
          
        }
    ]
  
   // ...
}

ELEMENT_ARRAY_BUFFER

ARRAY_BUFFER

{
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": HOWMANY,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        },
        {
            "bufferView": 1,
            "byteOffset": 0,
            "componentType": 5123,
            "count": HOWMANY,
            "type": "SCALAR",
            "max": [MAX],
            "min": [MIN]
        }
    ], 
  
  
   // ...
}

Vertices

{
    // ...
  
    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34962
        },
        {
            "buffer": 1,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34963
        }
    ],
    "buffers": [
        {
            "uri": "data:application/octet-stream;base64, ....",
            "byteLength": HOWMANYBYTES
        },
        {
            "uri": "data:application/octet-stream;base64, ....",
            "byteLength": HOWMANYBYTES
        }
    ]
  
   // ...
}

ARRAY_BUFFER

ELEMENT_ARRAY_BUFFER

Indices

Indices Data

Vertices Data

[0.,0.,0., 0.,1.,0., 1.,0.,0.]

Base64

Encode bytes as string

"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"

"buffers": [

  {

    "uri": "data:application/octet-stream;base64,AAAAAAAAAAAAAAAAAAAAAAAAgD
                                                                                               8AAAAAAACAPwAAAAAAAAAA
"

  }

]

Base64

Decode strings to bytes

"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"
[0.,0.,0., 0.,1.,0., 1.,0.,0.]
    // ...
    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34962
        },
   // ...
    // ...
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": HOWMANY,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        }
      // ...

Base64

Decode strings to bytes

"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"
[0.,0.,0., 0.,1.,0., 1.,0.,0.]
    // ...
    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34962
        },
   // ...
    // ...
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": 3,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        }
      // ...

Base64

Decode strings to bytes

"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"
[0.,0.,0., 0.,1.,0., 1.,0.,0.]
    // ...
    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34962
        },
   // ...
    // ...
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": 3,
            "type": "VEC3",
            "max": [1., 1., 0.],
            "min": [0., 0., 0.]
        }
      // ...

FLOAT

4 bytes, 4 bytes, 4 bytes, .....

32 bit

Base64

Decode strings to bytes

"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"
[0.,0.,0., 0.,1.,0., 1.,0.,0.]
    // ...
    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": 36,
            "target": 34962
        },
   // ...
    // ...
    "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": 3,
            "type": "VEC3",
            "max": [1., 1., 0.],
            "min": [0., 0., 0.]
        }
      // ...
{
  "accessors": [
        {
            "bufferView": 0,
            "byteOffset": 0,
            "componentType": 5126,
            "count": HOWMANY,
            "type": "VEC3",
            "max": [MAX_X, MAX_Y, MAX_Z],
            "min": [MIN_X, MIN_Y, MIN_Z]
        },
        {
            "bufferView": 1,
            "byteOffset": 0,
            "componentType": 5123,
            "count": HOWMANY,
            "type": "SCALAR",
            "max": [MAX],
            "min": [MIN]
        }
    ], 

    "bufferViews": [
        {
            "buffer": 0,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34962
        },
        {
            "buffer": 1,
            "byteOffset": 0,
            "byteLength": HOWMANYBYTES,
            "target": 34963
        }
    ],
    
    "buffers": [
        {
            "uri": "data:application/octet-stream;base64, ....",
            "byteLength": HOWMANYBYTES
        },
        {
            "uri": "data:application/octet-stream;base64, ....",
            "byteLength": HOWMANYBYTES
        }
    ],
  
    "meshes": [
        {
            "primitives": [{
                 "mode": 4,
                 "attributes": {
                     "POSITION": 0
                 },
                 "indices": 1
            }]
        }
    ],

    "nodes": [
        {
            "mesh": 0
        }
    ],

    "scenes": [
        {
            "nodes": [
                0
            ]
        }
    ],

    "scene": 0
}
google-chrome --enable-unsafe-webgpu --use-vulkan=true --test-type --enable-features=Vulkan

submit your music

Lecture 23

By Daniel Haehn

Lecture 23

Slides for CS460 Computer Graphics at UMass Boston. See https://cs460.org!

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