Daniel Haehn PRO
Hi, I am a biomedical imaging and visualization researcher who investigates how computational methods can accelerate biological and medical research.
CS410 Software Engineering
Real Projects. Real Impact. Real kills.
Software Development Life Cycle
Prototyping + Scrum + Agile + DevOps
Python and C++ (w/ Cython)
Git + Docker Containers
Applied Deep Learning
Guest Speakers
Dan Ginsburg
11 / 20
Vulkan, OpenGL, and OpenGL ES renderers for the Source 2 engine used by games such as Dota 2, Artifact, and Dota Underlords
Critical Thinking in Cybersecurity
11 / 20
Kristin Dahl
11 am
Kristin is a cyber security consultant with IBM X-Force IRIS and former research staff member at MIT Lincoln Laboratory
Assignment 7
A
Assignment 7
Daniel's solution: https://cs460.org/shortcuts/31
Assignment 8
Due 11/16
Light Simulations
N (x, y, z)
Material
Scattering
controls the physical appearance
+ Light
Physically Based Rendering
Shadowing
Shading
Two things control the color of an object
Material
Light
+
Color
Direction
Color
Orientation
Reflections
var color = 0xFFFFFF;
var intensity = 1;
var light = new THREE.AmbientLight(color, intensity);
scene.add(light);
var skyColor = 0xB1E1FF; // light blue
var groundColor = 0xB97A20; // brownish orange
var intensity = 1;
var light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
scene.add(light);
var color = 0xFFFFFF;
var intensity = 1;
var light = new THREE.DirectionalLight(color, intensity);
light.position.set(0, 10, 0);
light.target.position.set(-5, 0, 0);
scene.add(light);
scene.add(light.target);
var color = 0xFFFFFF;
var intensity = 1;
var light = new THREE.DirectionalLight(color, intensity);
light.position.set(0, 10, 0);
light.target.position.set(-5, 0, 0);
scene.add(light);
scene.add(light.target);
var helper = new THREE.DirectionalLightHelper(light);
scene.add(helper);
var color = 0xFFFFFF;
var intensity = 1;
var light = new THREE.PointLight(color, intensity);
light.position.set(0, 10, 0);
scene.add(light);
//...
gui.add(light, 'distance', 0, 40)
var color = 0xFFFFFF;
var intensity = 1;
var light = new THREE.SpotLight(color, intensity);
light.position.set(0, 10, 0);
light.target.position.set(-5, 0, 0);
scene.add(light);
scene.add(light.target);
//...
gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle');
var color = 0xFFFFFF;
var intensity = 5;
var width = 12;
var height = 4;
var light = new THREE.RectAreaLight(color, intensity, width, height);
light.position.set(0, 10, 0);
light.rotation.x = THREE.Math.degToRad(-90);
scene.add(light);
Let's code
This was shading.
What about shadows?!
By Daniel Haehn
Hi, I am a biomedical imaging and visualization researcher who investigates how computational methods can accelerate biological and medical research.