Python & Rust
def energy(state):
e = 0
for i in range(len(state) - 1):
e += state[i] * state[i + 1]
if len(state) >= 2:
e += state[0] * state[-1]
return e
fn energy(state: Vec<f64>) -> f64 {
let mut e = 0.0;
for i in 0..state.len() - 1 {
e += state[i] * state[i + 1];
}
if state.len() >= 2 {
e += state[0] * state[state.len() - 1];
}
e
}
- duck typing
- many libraries easy to install
- static and strong typing
- many libraries easy to install
- do everything at compilation
Easy
Compiled and fast
import ising
ising.energy([1, 1, 1, -1, -1])
use pyo3::prelude::*;
use pyo3::wrap_pyfunction;
#[pymodule]
fn ising(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_wrapped(wrap_pyfunction!(energy))?;
Ok(())
}
#[pyfunction]
fn energy(state: Vec<f64>) -> f64 {
let mut e = 0.0;
for i in 0..state.len() - 1 {
e += state[i] * state[i + 1];
}
if state.len() >= 2 {
e += state[0] * state[state.len() - 1];
}
e
}
def insertion_sort(input):
output = []
for value in input:
i = 0
for other in output:
if value <= other:
break
i += 1
output.insert(i, value)
return output
use pyo3::prelude::*;
use pyo3::wrap_pyfunction;
#[pyfunction]
fn insertion_sort(input: Vec<i64>) -> Vec<i64> {
let mut output = Vec::new();
for value in input {
let mut i = 0;
for &other in &output {
if value <= other {
break
}
i += 1;
}
output.insert(i, value);
}
output
}
#[pymodule]
fn bench(_py: Python, m: &PyModule) -> PyResult<()> {
m.add_wrapped(wrap_pyfunction!(insertion_sort))?;
Ok(())
}
Benchmark
x = list(range(5000))
random.shuffle(x)
insertion_sort(x)
# takes 281 ms
bench.insertion_sort(x)
# takes 2.76 ms
100x faster
+
=
Conclusion
Python & Rust
By Mario Geiger
Python & Rust
- 737