Worse Is Better
Progress, not perfection
Mike Sherov
Principal Worst Engineer
Core UX @ Skillshare
is often undesirable to go for the right thing first. It is better to get half of the right thing available so that it spreads like a virus. Once people are hooked[...] improve it to 90% of the right thing.
Zen
Overview
- History: New Jersey vs. MIT
- Characteristics of Design
- Why Worse is Better
- YAGNI - You Ain't Gonna Need It
- Big Rewrites
History
NJ Approach
MIT Approach
- C
- Unix
- jQuery
- Javascript
- Lisp
- CLOS
- Dojo
- Python
Richard P. Gabriel
Characteristics of Design
Simplicity
New Jersey: must be simple. It is more important for the implementation to be simple than the interface. Simplicity is the most important consideration in a design.
MIT: must be simple. It is more important for the interface to be simple than the implementation.
Characteristics of Design
Correctness
New Jersey: must be correct in all observable aspects. It is slightly better to be simple than correct.
MIT: must be correct in all observable aspects. Incorrectness is simply not allowed.
Characteristics of Design
Correctness
New Jersey: must not be overly inconsistent. Consistency can be sacrificed for simplicity in some cases, but it is better to drop those parts of the design that deal with less common circumstances than to introduce either implementational complexity or inconsistency.
MIT: must not be inconsistent. A design is allowed to be slightly less simple and less complete to avoid inconsistency. Consistency is as important as correctness.
Characteristics of Design
Completeness
New Jersey: must cover as many important situations as is practical. All reasonably expected cases should be covered. Completeness can be sacrificed in favor of any other quality. In fact, completeness must be sacrificed whenever implementation simplicity is jeopardized. Consistency can be sacrificed to achieve completeness if simplicity is retained; especially worthless is consistency of interface.
MIT: must cover as many important situations as is practical. All reasonably expected cases must be covered. Simplicity is not allowed to overly reduce completeness.
Characteristics of Design
New Jersey | MIT |
---|---|
Simple Implementation | Correct |
Simple Interface | Consistent |
Correct | Complete |
Consistent* | Simple Interface |
Complete* | Simple Implementation |
*Consistency can be sacrificed to achieve completeness if simplicity is retained
Why Worse Is Better
The PC Loser-ing Problem
- MIT: "The Right Thing" is to back out and restore the user program PC to the instruction that invoked the system routine.
- NJ: Meh. That's too complicated. Throw an error. Programmers will catch it. Let's keep Unix simple.
- MIT: Unix itself is simple, but catching errors is a complex interface.
- NJ: Meh. Implementation simplicity over Interface simplicity.
Doing "The Right Thing" was too complex.
Why Worse Is Better
Viruses That Reproduce, Spread
- Unix was "good enough". People wanted to port it.
- Unix was simple. It was easier to port than CLOS.
- C was designed to write Unix, therefore people wrote C and C Compilers to port Unix.
Why Worse Is Better
Distribution Attracts Attention
- Unix was everywhere. It's about 50% of what's needed though. Lots of folks to get it to 90%
- Going from 50% to 90% represents huge wins for users with low expectations.
Why Worse Is Better
The Virtuous Cycle
Release
Adopt
Improve
YAGNI
You Ain't Gonna Need It
Always implement things when you actually need them, never when you just foresee that you need them.
Do the simplest thing that could possibly work.
Simplicity - the art of maximizing the amount of work not done - is essential.
YAGNI
You Ain't Gonna Need It
Must be used with continuous refactoring, continuous automated unit testing, and continuous integration.
YAGNI
You Ain't Gonna Need It
Avoid Premature Abstraction (Rule of Three) and Premature Optimization (Knuth's Root of All Evil)
Big Rewrites
There is a lot of FUD about wholesale rewrites. Many will tell you to simply not do it. But why?
Fear. Uncertainty. Doubt.
Big Rewrites
Chad Fowler lays out the reasons why Big Rewrites may fail, and in doing so gives us hope.
The Light
Big Rewrites
It is hard to discover what the existing system does. Reading code is harder than writing it.
Software as Spec
Big Rewrites
Tempting to "fix a bunch of bugs" or "add a few features" to the rewrite. Tweaks turn into reinvention without normal product dev checks and balances.
The Wish List
Big Rewrites
Should we deliver the Rewrite incrementally or all in one big release? One big release wins the argument. The old system needs patches that don't get forward ported, etc.
The Big Bang
Big Rewrites
Rewriting a working application always has to come with why? "More maintainable", "better dev velocity" are unmeasurable notions. Newer promises are added on: "Better Uptime" "Performance". Everything gets attributed to the new system, regardless of the truth of the statement.
Justifications
Big Rewrites
The domain experts are "stuck" tending to the "old" application, while technology experts implement the "new" system, which will yield missing pieces of the domain, or at least cost more communication than expected!
Who's Tending the Store?
Big Rewrites
So What Can We Do?
What are the lessons from Worse Is Better that can help with a big rewrite? Can you turn a big rewrite into something else?
Big Rewrites
So What Can We Do?
- Deliver worse slices faster.
- Spread them wide.
- Improve them together.
What Questions Do You Have?
Worse Is Better
By mikesherov
Worse Is Better
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