DSA1 | Week 4
Interlude: A Card Trick & Asymptotics
The CARDSTACK data structure
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...after the riffle shuffle.
The CardStack Data Structure
Introducing...
< maintain an ordered stack of cards >
The Data
how many cards in the stack?
Operations & Queries
pull out the top \(k\) cards
pull out the bottom \(k\) cards
cut shuffle at \(k\) cards
typedef struct s_card {
int cardvalue;
} t_card;
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typedef struct s_card {
int cardvalue;
struct s_card *next;
struct s_card *prev;
} t_card;
last
first
typedef struct s_cardstack {
struct s_card *first;
struct s_card *last;
} t_cardstack;
t_cardstack* cardstackInit()
{
t_cardstack* cardstack;
cardstack = malloc(sizeof(t_cardstack));
cardstack->first = NULL;
cardstack->last = NULL;
return cardstack;
}
The initialization is pretty straightforward.
Next up...
...let us write a simple helper function
to check if our stack of cards is empty.
int isEmpty(t_cardstack *cardstack)
{
return !cardstack->first;
}
int isEmpty(t_cardstack *cardstack)
{
return cardstack->first;
}
int isEmpty(t_cardstack *cardstack)
{
return !cardstack->last;
}
int isEmpty(t_cardstack *cardstack)
{
return cardstack->last;
}
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Here is what the card stack looks like, schematically.
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pushFront(cardstack, card)
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void pushFront(t_cardstack* cardstack, int cardvalue)
{
t_card *node = malloc(sizeof(t_card));
node->cardvalue = cardvalue;
node->prev = NULL;
node->next = cardstack->first;
if(cardstack->last) // the stack is NOT empty
cardstack->first->prev = node;
else
cardstack->last = node;
cardstack->first = node;
}
popBack(cardstack)
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int popBack(t_cardstack *cardstack)
{
t_card *node;
int cardvalue;
if (isEmpty(cardstack))
return -1;
node = cardstack->last;
cardstack->last = node->prev;
if (!cardstack->last)
cardstack->first = NULL;
else
cardstack->last->next = NULL;
cardvalue = node->cardvalue;
free(node);
return cardvalue;
}
Front | Back | |
---|---|---|
Add | allowed | allowed |
Remove | allowed | allowed |
DEQUES
Front | Back | |
---|---|---|
Add | allowed | ❌ |
Remove | allowed | ❌ |
STACKS
Front | Back | |
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Add | ❌ | allowed |
Remove | ❌ | allowed |
STACKS
Front | Back | |
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Add | ❌ | allowed |
Remove | allowed | ❌ |
QUEUES
Front | Back | |
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Add | allowed | ❌ |
Remove | ❌ | allowed |
QUEUES
Adj. Matrix | Adj. List | Edge List | |
---|---|---|---|
Adding a vertex | Painful | Tolerable | Decent |
Deleting a vertex | Painful | Tolerable | Tolerable |
Adding an edge | Brilliant | Brilliant | Brilliant |
Deleting an edge | Brilliant | Decent | Tolerable |
Finding degree(v) | Tolerable | Decent | Tolerable |
Check if (u,v) is an edge | Brilliant | Decent | Tolerable |
Recap: what we have seen so far
Graph Representations
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Any number of cut shuffles are done.
Five people pull out the top five cards in order.
A deck is given to someone in class.
Magic with Cards
The ones with red cards stand up.
All cards are identified.
The Card Identifier
X Y A B C
00 - ♣️ | 01 - ♠️ | 10 - ♦️ | 11 - ♥️
Five bits correspond to a card
A B C - value of the card (000 interpreted as 8)
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
The Sequence
Want: 32 bits so that each location gives us a unique read.
00000100101100111110001101110101
ABCD
WXYZ
When should you add this edge?
DSA1 | Week 4
By Neeldhara Misra
DSA1 | Week 4
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