VR Apps

Meetup 1

Known working combinations:

 

Unity 2019.4(LTS)                   Mark used .13f1

   use Unity 2019.3 & old plugin for PCVR headsets
  Android Build Support
     Android SDK & NDK Tools
     OpenJDK
  Windows Build Support (IL2CPP)
Universal Render Pipeline (URP)

Oculus XR Plugin 1.5.0
XR Interactions Toolkit 0.9.4 (preview)
XR Plug-in Management
  Oculus (PC/Mac/Linux)
  Oculus (Android)

Min. API Level: Android 6 "Marshmellow" (API Level 23)

 

 

2020.3.9 LTS route:

 

Unity 2020.3.9f1  (not LTS yet)              

   PCVR headsets??
  Android Build Support
     Android SDK & NDK Tools
     OpenJDK
  Windows Build Support (IL2CPP)
Universal Render Pipeline (URP)

Oculus XR Plugin 1.9.1
XR Interactions Toolkit 1.0.0-pre6 (use device-based)

Oculus Integrations 32.0 (Unity Asset Store)
XR Plug-in Management
  Oculus     

Min. API Level: Android 6 "Marshmellow" (API Level 23)

 

 

How are you going to DEBUG?:

 

PC Headsets or Quest with Link to PC :-

In Unity, run Play

 

Mac & a Quest: -

USB cable, Unity Build&Run or Build (.apk to headset)

 

Remote PC: -

Unity Build & copy .apk to Quest (via SideQuest)

 

 

1st week common problems:

 

My app is all Black :-

Your Oculus XR Plugin is 1.3.4, use later

 

My objects are all Pink :-

URP supports limited shaders. Use 'Unlit' or 'URP'.

 

I can't see my hands :-

They are inside the culling distance. Use smaller culling.

or

Hierarchy in VR Rig not set as per Valem

 

 

Mark VR App Dev Copu

By Nicolas Barone

Mark VR App Dev Copu

  • 160