Programming in the Large

+ The Project

COMP2511

In this lecture

Why?

  • Understand the broader context of the project and software design & development
  • Compare sequential and iterative development
  • Introduce the project
  • Discuss project management relevant to Milestones 1, 2, 3

The Software Development Lifecycle

  • Bullet One
  • Bullet Two
  • Bullet Three

Requirements to Design: An Abstraction

  • What problem are we trying to solve?
  • What does a good outcome look like - start with the end
  • Then come up with a solution

Requirements to Design:

A Series of Abstractions

  • Product concept: How can we solve the problem with software?
  • Product design: Epics, user stories, acceptance criteria, UI design
  • Stack design: frontend, backend, data layer, integrations
  • Software design (OO): Entities, objects, relationships (UML diagram)

Project Intro

The Big Design Up-Front vs Incremental Design

"Traditional Engineering"

  • One step at a time
  • Ensure the current step is perfect before moving onto the next one
  • A big design up front

Problems with Designing Up-Front

  1. Too many unknown unknowns
  2. What if the requirements change?

Iterative Design

  • Work in sprints, iterations, milestones
  • 'Agile' software development
  • Many variants - eXtreme programming, Rapid Application Development, Kanban, Scrum
  • Design incrementally
    • Adapt to changes in requirements
    • Discover and deal with problems in design as they arise

Problems with Incremental Design

  • No clear sense of direction/trajectory
  • In poorly designed systems, adaptations to new requirements become smaller-scale 'workarounds' - limit functionality/decrease maintainability
  • Tendency to 'make it up as we go along'

A solution?

  • Design a broad overview up-front
  • A framework to begin development
  • Adapt and change the design during development as needed
  • Set the trajectory and boundaries of work at the start
  • Design up-front a solution that is open for extension, reusable, etc.
  • Milestone 1 

Project Management

  • Scope - requirements to implement
  • Time
  • Resources
  • Outcome - quality
  • We care more about quality than quantity in this project

What even is Software Quality?

  • Software that works
  • Software that is well tested
    • Provides assurance that the software does actually work
  • Software that is well designed
    • What happens when the requirements evolve?
    • Milestone 3

Building an MVP

  • Focus of Milestone 2
  • Get something basic working that is well tested and well designed
  • Break the requirements up into small features
  • Prioritise the most important features and complete first
  • Approach:
    • Make a new branch for a single feature e.g. nick/battle
    • Design and stub out classes / functions
    • Write failing unit tests
    • Implement so the tests pass
    • Merge branch into master

Project Management

  • Test-Driven Development
  • Git practices
    • One feature, one branch, one merge request into master
    • Approve merge requests & code reviews
    • Code on master should always be stable
  • Meeting minutes
  • Use of GitLab Taskboard or Jira Taskboard
  • Timeline (next slide)

Timeline

  • Delegate requirements to each person
  • Considerations
    • Sequencing of Tasks - which tasks are most important? Which need completing first for others? (prerequisites)
    • Allocation of Tasks - allocate equally and based on availability
    • Timespan of Tasks - how long will each task take?

Teamwork

  • Designing as a team - everyone needs to be on the same page
  • Everyone needs to write code and contribute to documentation (PM, UML, etc.)
  • Tutor & project check-ins - mentoring & guidance
  • Dealing with teamwork problems:
    • Make an active effort to resolve internally
    • Speak to your tutor
    • Email cs2511@cse.unsw.edu.au

COMP2511: Programming in the Large

By npatrikeos

COMP2511: Programming in the Large

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