Events and Emitters
in Node JS
Much of Node.js core API is built around an asynchronous and event‑driven architecture.
Events and Node.js
Objects called emitters, trigger named events, that cause listener functions to be called.
This is very similar to Events in the browser!
var EventEmitter = require('events').EventEmitter;
The EventEmitter class
The EventEmitter class is imported from the Node.js events module.
Note: the EventEmitter class is exported by default when you require the events module. So you can also do:
var EventEmitter = require('events');
Extending EventEmitter
Typically, most classes extend EventEmitter.
var EventEmitter = require('events').EventEmitter;
var util = require('util');
function MyEmitter() {
EventEmitter.call(this);
}
util.inherits(MyEmitter, EventEmitter);
Note: You can use class declarations and extends in Node v6.
You can accomplish this by using the util.inherits method.
Event handlers, or listeners, are callbacks that may be attached to an instance of an EventEmitter.
- Listeners are invoked when an event is emitted by that object.
- If multiple listeners are added to an EventEmitter they are executed sequentially in the order they were added.
- When the event handler is invoked, the context of the callback is the instance of the EventEmitter.
Event Handlers
Adding listeners
Listeners may be added to events using either the on or addListenerEvent method.
var emitter = new MyEmitter();
emitter.on('event', function () {
console.log('An event happened!');
});
emitter.addListener('event', function () {
console.log('It really did!');
});
Note: addListenerEvent is just an alias for on.
Emitting an Event
emitter.on('event', function () {
console.log('An event happened!');
});
emitter.emit('event'); // 'An event happened!'
Listeners are called when the event emitter emits the named event.
Removing a listener
var callback = function () {
console.log('An event happened!');
};
emitter.on('event', callback);
emitter.emit('event'); // 'An event happened!'
emitter.removeListener('event', callback);
The removeListener method will remove, at most, one listener from the listener array.
Removing all listeners
var callback = function () {
console.log('An event happened!');
};
emitter.on('event', callback);
emitter.on('event', callback);
emitter.on('event', callback);
emitter.emit('event'); // 'An event happened!' x 3
emitter.removeAllListeners('event');
You can also use removeAllListeners to remove every listener assigned to an EventEmitter.
Creating an
Event Emitter
Define a class
function Timer () {
setInterval(function () {
// do something every 1000ms
}, 1000);
}
Extend EventEmitter
var EventEmitter = require('events');
function Timer () {
EventEmitter.call(this);
setInterval(function () {
// do something every 1000ms
}, 1000);
}
Timer.prototype = new Object(EventEmitter.prototype, {
constructor: {
value: EventEmitter,
configurable: true,
enumerable: true,
writable: true
}
});
the old way
Using Node util
var EventEmitter = require('events');
var util = require('util');
function Timer () {
EventEmitter.call(this);
setInterval(function () {
// do something every 1000ms
}, 1000);
}
util.inherits(Timer, EventEmitter);
for easier inheritence
Create a new instance
var myTimer = new Timer();
myTimer.on('tick', function(){
process.stdout.write('tick \n');
});
and add an event listener
Emit the event
function Timer () {
EventEmitter.call(this);
var self = this;
setInterval(function () {
self.emit('tick');
}, 1000);
}
named 'tick'
Send data back
function Timer () {
EventEmitter.call(this);
var self = this;
var i = 0;
setInterval(function () {
self.emit('tick', { interval : i++ });
}, 1000);
}
to the event handler
like callback arguments
use event argument
myTimer.addListener('tick', function(event){
process.stdout.write('tick ' + event.interval + '\n');
});
name the event handler
function tickHandler(event){
process.stdout.write('tick ' + event.interval + '\n');
}
myTimer.addListener('tick', tickHandler);
remove the
event handler
function tickHandler(event){
process.stdout.write('tick ' + event.interval + '\n');
if(event.interval == 5){
myTimer.removeListener('tick', tickHandler);
}
}
myTimer.addListener('tick', tickHandler);
Using this context
function tickHandler(event){
process.stdout.write('tick ' + this.i + '\n');
if(this.i == 5){
this.removeListener('tick', tickHandler);
}
}
myTimer.addListener('tick', tickHandler);
function Timer () {
EventEmitter.call(this);
var self = this;
this.i = 0;
setInterval(function () {
self.emit('tick', { interval : self.i++ });
}, 1000);
}
Remember this!
Look for objects or classes that extend EventEmitter
it means you can listen for events that it will emit.
Check the class api documentation or source code
for what events it will emit, and the contents of the event object it passes back to the handler.
emitter.on('data', function(event){...});
What are you ? -----v
^----- What other events do you emit?
Resources
Copy of Events and Emitters in NodeJS
By Tony Gaskell
Copy of Events and Emitters in NodeJS
- 1,601