Evolving Accessibility Guidelines

Accessibility

We will cover:

  • brief background to the guidelines
  • why things needed to change
  • a summary of the process
  • what's new & what's different
  • where to find the guidelines

Background

  • Published in 2013.
  • Based on requirements of BBC digital content for audiences and technology in the UK.
  • Intended for use by BBC or contracted production teams.
  • Covers all content that can be viewed on mobile devices:
    phones, tablets and laptops.

We will cover:

  • brief background to the guidelines
  • why things needed to change 
  • a summary of the process
  • what's new & what's different
  • where to find the guidelines
  • Unconscious bias
  • Increase awareness
  • Expected standard
  • UK industry leader
  • ...

Why change?

Changing tech landscape

Hardware advancements

  • increased mobile adoption
  • wearables & i-things
  • virtual or augmented reality

Software advancements

  • OS accessibility features
  • greater standards support
  • intelligent or conversational interfaces

Assistive technology

  • apps & affordability

Advances in coding languages & design patterns

Better understanding and use of Interactive content

Educational power of games

  • Cause & effect
  • Independence
  • Motivational

HTML5 & Javascript canvas

  • - More options for accessibility

Wider audience

Understand?

  • Short sentences
  • Active verbs (not abstracted)
  • Instructive when appropriate
  • Audience appropriate words
  • Use sub-headings & lists

We will cover:

  • brief background to the guidelines
  • why things needed to change
  • a summary of the process
  • what's new & what's different
  • where to find the guidelines

What did we do?

  • Analysis of game accessibility research & recommendations
  • Team review of existing guidelines & changes needed
  • (stalled)
  • Long first pass at reviewing each and editing/adding
  • Team review of changes
  • Lots of discussion
  • Champs review & feedback
  • Consistency & example checks

We will cover:

  • brief background to the guidelines
  • why things needed to change
  • a summary of the process
  • what's new & what's different
  • where to find the guidelines

What's different?

  • Alternatives for AV & Autoplay
  • Volume control NEW!
  • Audio conflict NEW!
  • Content resizing
  • Consistency & Choice
  • Adjustability NEW!
  • Flicker NEW!
  • Instructions
  • User interactions
  • Inclusive notifications
  • Feedback and assistance NEW!
  • Progressive functionality
  • Input control NEW!

Audio and visual

 

Volume control

Separate volume controls should be provided for background music, ambient sounds, narrative and editorially significant sound effects.

 

Audio conflict

Narrative audio in games or interactive media should not talk over or conflict with native assistive technology. 

New guidelines:

Design

 

Adjustability

Interactive media, including games, should be adjustable for user ability and preference.

 

Flicker

Content must not visibly or intentionally flicker or flash more than three times in any one-second period.

New guidelines:

Notifications

 

Feedback and Assistance

Non-critical feedback or assistance should be provided when appropriate.

 

Scripts and dynamic content

 

Input control

Interaction input control should be adaptable.                

New guidelines:

Audio and visual

- Alternatives for audio and visual content  (combines
  Subtitles, signing and audio description & Transcripts)

- Autoplay  (now covers a broader meaning)

 

Design

- Content resizing (replaces Zoom)

- Consistency
- Choice (separated from Consistency and choice)

- Actionable elements (now covers interactive content)

Revised guidelines:

Editorial

- Indicating language  (now incorporates Changes in
  language)

- Instructions (moved from Notifications section)

 

Focus

- User interactions  (replaces Touch events and now
  covers interactive content)
- Alternative input methods  (now covers interactive
  content)

Revised guidelines:

Forms

- Labelling form controls  (replaces Input labels)

- Form inputs  (replaces Keyboard input types)

- Managing focus  (moved from Focus section)

 

Notifications

- Inclusive notifications  (combines Changes of state and
  Visual cues and audio alerts and now covers interactive
  content)

Revised guidelines:

Scripts and Dynamic Content

- Progressive functionality  (replaces Javascript
  alternatives, and now covers interactive content)

- Controlling media (now covers interactive content)

 

Structure

- Grouped elements (now covers interactive content)

 

Text Equivalents

- Roles, traits and properties  (renamed)

Revised guidelines:

We will cover:

  • brief background to the guidelines
  • why things needed to change
  • a summary of the process
  • what's new & what's different
  • where to find the guidelines

Launch & new home

Thank you!

Accessibility

Evolving Accessibility Guidelines

By Emma Pratt Richens

Evolving Accessibility Guidelines

Presentation first given at CSUN ATC 2017, during which the updated guidelines were published.

  • 5,987