Mastery Evaluations

Stages of Backwards Design

  1. Identify desired results
    • Program goal
    • Learning objectives
  2. Determine assessment evidence
    • Mastery evaluations
    • Interactive quizzes
  3. Plan learning experiences and instruction
    • Content
    • Formative assessments

(i.e. drills, mini-projects, etc)

#Goals

Uniformity, Transparency, Accountability

  • Reduce admin extensions related to capstone confusion
  • Reduce/exterminate instances of students who reach month 6 without the skills to graduate
  • Pinpoint weak spots in the curriculum

Uniformity

  • Why?
    • Reusable infrastructure
    • Ease of generating new evals
    • Predictable evals are more transparent*
  • How?
    • All evals (regardless of program) will have two components
      • Project
      • Question set
    • Implementation will differ depending on the constraints of the eval call

Transparency

  • Why?
    • Reduce student anxiety
    • Empower students and mentors
    • Reduce admin extensions related to capstone confusion
  • How?
    • Provide specific breakdowns of how students will be scored on each section of the eval
    • Provide specific project rubrics

Accountability

  • Why?
    • Students need to know how they're doing in order to grow
    • Reduce/eliminate instances of students who reach month 6 without the skills to graduate
  • How?
    • Decrease time to feedback to enforce blocks on moving forward
    • Students must PASS not just take mock interviews

Rollout Schedule

  • WEB-DEV-001: Rolled out in Oct
  • WEB-DEV-002/Git: Rolled out in Nov
  • DATA-201-PREP: Rolled out in Nov
  • REACT-001: Done, shipping this week
  • NODE-001: In progress, shipping this week

Updates

  • We shipped quizzes for Git!
  • Quizzes in progress for the rest of Web Dev
  • New eval for React
  • Final capstone moving to React
  • New onboarding materials for interviewers

deck

By arianalorelei

deck

  • 491