Ben Byford
AI ethics | freelance web and games designer
Pitching on indie projects
Pitching on client projects
Designing
Coding
HR
Finance
Networking
Giving talks
Videos / gifs / images / website / collateral
Platform hold admin (...good god no)
Games Jams / Prototyping
(constant) learning
Higher wages (around the world people cost)
Diversity (people / world building)
More publishers in different places (not just around London)
Access to funding
Platform holders (tech / docs)
Sustainable business practises
Environment / ethics
Labour practises: wages, work hours, equal opportunities, mis-conduct, sharing in the fruits of labour, quality. Publishings: ownership, creative vision, contracts. Environment impact: file size / bandwidth, NFTs, hardware. Dark patterns: personalised pricing, profiling, pay to win, PII data, advertising, aggressive subscription. Addiction / nudging: notifications, limited time offers / events, habit forming, gamification (streaks), gambling, loot boxes / gacha (skinny boxes), Age restrictions: content responsibility, access / filtering, purchases. Disability / accessability: skill level / difficulty, epilepsy, legibility, game mecahanic legibility, gameplay (e.g. QTEs). Commerce: markets (sellable items, weapons, hats costumes etc) NFTs, secondary markets. PvP interactions: chat, personal space, bullying, VR personal space. Game content and values: story, gameplay, games about ethics / philosophy / education, ethical reasoning, critical thinking, desensitisation, harmful or inappropriate experiences, diversity of gameplay, representations of gender / race etc, games as therapy / escape / flow state. Community: backlash, cancel culture, toxicity. Security: bad actors (cryptojacking, keyhacking, PPI stealing). AI: content generation, IP (training & product), unintended outcomes, bias, automated manipulation, personalised experiences, nudging.
What world do we want to live in?
VR sickness
Personal space
Toxic behaviour / bullying
Freedoms of expression
Inacting Gameplay mechanism
Personal Identifible Information
Organising, traditions / cultures
Commerce
Ben Byford
By Ben Byford