double plus

A Gaming Experience.


Coordinator Presentation 

So why should we do it?


Improve Sense of Community

Technology & Interpersonal Communication

Bridge Social Gaps

Interaction!

How the event will operate


7 Games From November 19-31 (2 Weeks)


Running Times From 2 Hours to 1 Week


Double Plus Website




Event rules


  1. Players must register with a valid Uleth ID number.
  2. No game play in Anderson hall or the Canadian Centre for Behavioural Neuroscience (CCBN).
  3. Players 17 & under require parental consent.



Individual games may have other rules.

Coordinator role 


Facilitate development 

Advertise

Supervise safety and security 

Assist game developers before and during event

Fun Fact




Each group is responsible for the execution of their game. We will be available to assistance as needed. 

Who Creates Pervasive Games?


Artists

Writers

Performers

Producers

Nonchalance

 
San Fransisco Design Studio

 Over 1000 events in public
 spaces

 Pervasive Alternate Reality
 Games: 
  •    Elsewhere Society
  •    JeJune Institute

JeJune Institute


Created by Nonchalance

Rented an office building

Advertising

Lasted for over two years

Design Is Key


It gets players excited,
sets the atmosphere,
brings players into the 
fantasy world,
and draws players in.


It should be unique and grab attention.

Game Websites

Ludocity

Create and distribute pervasive games. 
Their Website.

Their Games




Game Aspects

Media Output

Creative Commons

The Future


Ludocity's future plans. 

Risk and Safety



So lets talk about it

double plus games

By brendan

double plus games

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