double plus
A Gaming Experience.
Coordinator Presentation
So why should we do it?
Improve Sense of Community
Technology & Interpersonal Communication
Bridge Social Gaps
Interaction!
How the event will operate
7 Games From November 19-31 (2 Weeks)
Running Times From 2 Hours to 1 Week
Event rules
- Players must register with a valid Uleth ID number.
- No game play in Anderson hall or the Canadian Centre for Behavioural Neuroscience (CCBN).
- Players 17 & under require parental consent.
Individual games may have other rules.
Coordinator role
Facilitate development
Advertise
Supervise safety and security
Assist game developers before and during event
Fun Fact
Each group is responsible for the execution of their game. We will be available to assistance as needed.
Who Creates Pervasive Games?
Artists
Writers
Performers
Producers
Nonchalance

San Fransisco Design Studio
Over 1000 events in public
spaces
Pervasive Alternate Reality
Games:
- Elsewhere Society
- JeJune Institute
JeJune Institute
Created by Nonchalance
Rented an office building
Advertising
Lasted for over two years
Design Is Key

It gets players excited,
sets the atmosphere,
brings players into the
fantasy world,
and draws players in.
It should be unique and grab attention.
Game Websites

Ludocity
Create and distribute pervasive games.
Their Website.
Their Games

Game Aspects
Media Output
Creative Commons
The Future

Ludocity's future plans.
Risk and Safety

So lets talk about it
double plus games
By brendan
double plus games
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