Fiber

In Depth

Concurrent

Time-slicing

Suspense

Non-blocking render

Pre-render in background

Coordinate updates at different priorities

Async Component

Pause render without blocking siblings

Reduce junk component state

(In Future)

Non-blocking render

16ms

Non-Blocking WALL

Coordinate Updates

NoWork: 0

SynchronousPriority: 1

TaskPriority: 2

AnimationPriority: 3

HighPriority: 4

LowPriority: 5

OffscreenPriority: 6

requestIdleCallback

requestAnimationFrame

}

}

Input

Last task cursor

General

Fetch Data

not in screen (by position or zIndex)

Async Component

import { Suspense, lazy } from 'react';
import Loading from './Loading';

const AsyncComponent = lazy(() => import('./AsyncComponent'));

function Container() {
  return (
    <Suspense fallback={<Loading />}>
      <AsyncComponent />
    </Suspense>
  );
}

Async Component - 2

import { Suspense, lazy } from 'react';
import { Switch, Route } from 'react-router';
import Loading from './Loading';

const Page1 = lazy(() => import('./Page1'));
const Page2 = lazy(() => import('./Page2'));

function Container() {
  return (
    <Suspense fallback={<Loading />}>
      <Switch>
        <Route path="/page1" component={Page1} />
        <Route path="/page2" component={Page2} />
      </Switch>
    </Suspense>
  );
}

Render in fiber

Render / Reconciliation

Commit

interruptible

not interruptible

Render in fiber - 2

Render in fiber - 3

current

work in progress

current

(new)

commit

Render in fiber - 4

Effect List

fiber node

{
    stateNode: new Component, // instance of component
    type: Component, // reference of component class
    alternate: null, // reference of WIP or current (base on state)
    key: null, // Important Key!!!
    updateQueue: null, // batch queue
    memoizedState: {count: 0}, // now state (rendered on screen)
    pendingProps: {}, // next props
    memoizedProps: {}, // now props (rendered on screen)
    tag: 1, // element type (Component / input ... for organize priority)
    effectTag: 0, // type of DOM change (PLACEMENT / UPDAET / DELETION)
    nextEffect: null // reference of next fiber node
}

fiber render

performUnitOfWork

beginWork

completeUnitOfWork

completeWork

iterator on WIP tree

create node / check children

execute complete work in time limit

generate instance

Fiber in depth

By Chia Yu Pai

Fiber in depth

  • 431