The Code Liberation Foundation

Class 2 : p5.js

codeliberation.org

Hello, world!

The Code Liberation Foundation

Class 2 : p5.js

We are a community of

The Code Liberation Foundation

Class 2 : p5.js

Game developers and creative technologists.

Centred on women, nonbinary, femme and girl-identifying people.

We are NOT  a coding bootcamp.

Our founder, Phoenix Perry, is with us today.

 

The Code Liberation Foundation

Class 2 : p5.js

We aim to create community and empower you to keep on learning.

Who am I?

The Code Liberation Foundation

Class 2 : p5.js

I'm into maths, music and machines.

A little about you?

The Code Liberation Foundation

Class 2 : p5.js

Is anyone new this week?

Please tell me your name, a bit about your background, and what drew you to Code Liberation.

 

Last week recap:

The Code Liberation Foundation

Class 2 : p5.js

Introduction to p5.js

       - Comments

       - x, y Coordinates

       - The Canvas - Shapes - Colours

       - Variables - For loops

       

Last week:

The Code Liberation Foundation

Class 2 : p5.js

       - Mouse Interactivity

       - Randomness

       - Conditions

       - Mapping

       -  Relational operators

 

     

 

 

     

 

 

 

Any questions?

The Code Liberation Foundation

Class 2 : p5.js

Feel free to ask any question if you don't understand or want to know more about something.

 

Just ask/say: I don't understand this, could you maybe give an example? Could you explain this in another way?

     

 

 

 

Last week's homework:

The Code Liberation Foundation

Class 2 : p5.js

// Random circles
var fr = 15; //starting frame rate
var x = 800;
var y = 600;

var dots = {
  x:100, //x=100
  y:50
}

var col = {
  colR:0,
  colG:0,
  colB:255
}

function setup(){
  createCanvas(x,y);
  background(0);
}

function draw(){
  if (mouseIsPressed) {
    fill(255);

} else {
    dots.x = random(0, 800);
    dots.y = random(0, 600);

    col.colR = random(0, 255);
    col.colG = random(0, 255);
    col.colB = random(0, 255);
}
  stroke(0); // no outline
  fill(col.colR, 0, col.colB);
  ellipse(mouseX, mouseY, 50, 50);
}

Random circles.

The Code Liberation Foundation

Class 2 : p5.js

https://www.openprocessing.org/sketch/439570

Homework:

The Code Liberation Foundation

Class 2 : p5.js

We were asked to experiment with what was learned in last week's session.

Make some compositions with shapes, create fun characters with these shapes. Make them interactive. Use variables.

Any questions?

This week:

The Code Liberation Foundation

Class 2 : p5.js

- Editor       

- Ball catch game

- Scenes

- Adding sound

 

This week:

The Code Liberation Foundation

Class 2 : p5.js

work in progress. you said charlie would cover some of these topics in week 4.

6/Translate, Rotate, Scale (look up pedagogical examples)

7/Media >> largely in session 4 but 1 image in background

8/Motion: Move and choreograph shapes.

9/Functions: Build new code modules. (week 4)

10/Objects: Create code modules that combine variables and functions. (week 4)

11/Arrays: Simplify working with lists of variables.

The Editor:

The Code Liberation Foundation

Class 2 : p5.js

Atom      

- Cross-platform

- Packages

- Autocomplete



Atom.

 

The Code Liberation Foundation

Class 2 : p5.js

Press the download button on the https://atom.io/ site.

Once you have that file, click on it to extract the application.

Drag the new Atom application into your "Applications" folder.

 

Using Atom with p5.js

 

The Code Liberation Foundation

Class 2 : p5.js

https://p5js.org/get-started/

File >> Open ...

The Code Liberation Foundation

Class 2 : p5.js

Using Atom with p5.js

 

The Code Liberation Foundation

Class 2 : p5.js

Using Atom with p5.js

 

The Code Liberation Foundation

Class 2 : p5.js

Let's code!

The Code Liberation Foundation

Class 2 : p5.js

Create a ball

The Code Liberation Foundation

Class 2 : p5.js


function setup() {
 createCanvas(640, 480);
 background(245);
}

function draw() {
  fill(200,0,200);
  ellipse(320, 240, 80, 80);
}

Ta-dah!

The Code Liberation Foundation

Class 2 : p5.js

Well done!

The Code Liberation Foundation

Class 2 : p5.js

Move ball mouse position

The Code Liberation Foundation

Class 2 : p5.js


function setup() {
 createCanvas(640, 480);
 background(245);
}

function draw() {
  fill(200,0,200);
  ellipse(mouseX, mouseY, 80, 80);
}

Move ball mouse position

The Code Liberation Foundation

Class 2 : p5.js

https://www.openprocessing.org/sketch/439492

Try to change  the colour

using mouse position

The Code Liberation Foundation

Class 2 : p5.js

Remember mapping from last week

The Code Liberation Foundation

Class 2 : p5.js

// map slider
var colR = 0;
var colG = 0;
var colB = 0;

function setup() {
  createCanvas(640,480);
  background(245);
}

function draw() {
  // map color change to mouse movement

colR = map(mouseY, 0, 480, 0, 255);
colG = map(mouseY, 0, 480, 0, 255);
colB = map(mouseX, 0, 640, 0, 255);

  background(245);
  fill(colR,colG,colB);
  ellipse(mouseX, mouseY, 80, 80);

}

Let's see.

The Code Liberation Foundation

Class 2 : p5.js

https://www.openprocessing.org/sketch/439556

Let's experiment with looping

The Code Liberation Foundation

Class 2 : p5.js

https://p5js.org/reference/#/p5/loop

Create loop

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Class 2 : p5.js

loop();  // (default)

noLoop();

See what happens when you insert this code in the draw block.

BREAK

The Code Liberation Foundation

Class 2 : p5.js

Create a variable for position
 

The Code Liberation Foundation

Class 2 : p5.js

var x;
var y = 0;

// map slider
var colR = 0;
var colG = 0;
var colB = 0;

function setup() {
  createCanvas(640,480);
  background(245);
}

function draw() {
  // map color change to mouse movement

colR = map(mouseY, 0, 480, 0, 255);
colG = map(mouseY, 0, 480, 0, 255);
colB = map(mouseX, 0, 640, 0, 255);

  background(245);
  fill(colR,colG,colB);
  ellipse(x, y, 80, 80);

}

The Code Liberation Foundation

Class 2 : p5.js

See if you can change the y position

If statement

The Code Liberation Foundation

Class 2 : p5.js

// map slider
var colR = 0;
var colG = 0;
var colB = 0;

function setup() {
  createCanvas(640,480);
  background(245);
}

function draw() {
  // map color change to mouse movement

colR = map(mouseY, 0, 480, 0, 255);
colG = map(mouseY, 0, 480, 0, 255);
colB = map(mouseX, 0, 640, 0, 255);

  background(245);
  fill(colR,colG,colB);
  ellipse(mouseX, mouseY, 80, 80);
  if (mouseIsPressed == true) {
    fill(0);
    }
    ellipse(mouseX, mouseY, 80, 80);

}

If statement

The Code Liberation Foundation

Class 2 : p5.js

// add if statement to draw block from previous example

  background(245);
  fill(colR,colG,colB);
  ellipse(mouseX, mouseY, 80, 80);
  if (mouseIsPressed == true) {
    fill(0);
    }
    ellipse(mouseX, mouseY, 80, 80);

}

What happens now when you click the mouse?

The Code Liberation Foundation

Class 2 : p5.js

If statement

The Code Liberation Foundation

Class 2 : p5.js

https://www.openprocessing.org/sketch/439571

What to do with x position

The Code Liberation Foundation

Class 2 : p5.js


  x = random(width);

Click function

The Code Liberation Foundation

Class 2 : p5.js


function mousePressed(){
  y = 0;
}

Click function ellipse

 

The Code Liberation Foundation

Class 2 : p5.js



if(mouseX > x-40 && mouseX < x+40 &&
  mouseY > y-40 && mouseY < y+40){
        y = 0;
        x = random(width);
      }

Write some comments for the if statement

The Code Liberation Foundation

Class 2 : p5.js

Add a score counter

The Code Liberation Foundation

Class 2 : p5.js

  add text & check p5.js website to look it up by students

Add number to score

The Code Liberation Foundation

Class 2 : p5.js

Make a variable for size

The Code Liberation Foundation

Class 2 : p5.js



change speed
    why does the if statement not work when
    === becomes > / can not be the exact height number

End score

The Code Liberation Foundation

Class 2 : p5.js


if( score === 2 ){
  x = width/2;
  y = height/2;
  speed = 0;
  fill(255);
  text("you won", width/2-40,height/2+10)
}

Add variable for size
 

The Code Liberation Foundation

Class 2 : p5.js

  random size

Switch statement

The Code Liberation Foundation

Class 2 : p5.js

A switch case is used to select one of many blocks of code to be executed.

Switch statement

The Code Liberation Foundation

Class 2 : p5.js

Can anyone think of an example scenario where a switch statement could be used?

Switch case?

The Code Liberation Foundation

Class 2 : p5.js

switch (new Date().getDay()) {
    case 0:
        day = "Sunday";
        break;
    case 1:
        day = "Monday";
        break;
    case 2:
        day = "Tuesday";
        break;
    case 3:
        day = "Wednesday";
        break;
    case 4:
        day = "Thursday";
        break;
    case 5:
        day = "Friday";
        break;
    case 6:
        day = "Saturday";
}

Scene Manager

The Code Liberation Foundation

Class 2 : p5.js

 

https://github.com/mveteanu/p5.SceneManager

Challenge.

The Code Liberation Foundation

Class 2 : p5.js

Create a ping pong game.

In pairs.

Homework

The Code Liberation Foundation

Class 2 : p5.js

Coding homework

Think about what game you would like to make

Next week:

The Code Liberation Foundation

Class 2 : p5.js

- Game Design

- Initial discussion of ideas for exhibition

- Game Art

- Presentation of exhibition ideas for feedback

 

Further reading:

The Code Liberation Foundation

Class 2 : p5.js

 An Individual Note of Music, Sound and Electronics

by Daphne Oram

Getting Started with p5.js by Lauren McCarthy

Processing: A Programming Handbook for Visual Designers and Artists by Casey Reas and Ben Fry

Form+Code by Casey Reas and Chandler McWilliams

 

 

Staying in contact:

The Code Liberation Foundation

Class 2 : p5.js

Keep in contact with us on social media.

 

🐤    :  @codeliberation

🐤    :  @dataflo9000

🐤    :  @phoenixperry

 

 

 

 

Go forth and conquer

create!

The Code Liberation Foundation

Class 2 : p5.js

The Code Liberation Foundation

Class 2 : p5.js

Copy of Code Liberation V & A Workshops Lesson 2

By Nonto

Copy of Code Liberation V & A Workshops Lesson 2

just a backup, pre-edits

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