
Introduction to
Denis Kniazhev

Platform support



(preview)

Full hardware utilization


iOS/OS X Metal
Game Object

Scene

Game Object

Game Object

Game Object

Game Object

Game Object

Game Object

Game Object

Game Object

Base structure
Animations
Game Logic
Sounds
Physics



C# / UnityScript

Game Object

Consists of Components
Render
Transform
Physics
Navigation
Audio
Network
UI
more...
Unity Store

Learning Unity

Community tutorials (many youtube channels dedicated solely to Unity)
(tons) of official (video/text) tutorials http://unity3d.com/learn
In-app docs http://docs.unity3d.com/Manual
Local user groups http://unity3d.com/community/user-groups
Unity Answers http://answers.unity3d.com/
Unity Cloud Build

Conclusion
Pros:
- Built for many platforms
- Optimized for each platform
- Unity Store
- Documentation
- Cloud build
- Liberal pricing model
- Fast prototyping
- So much fun!
Cons:
- A bit too heavy for simple
mobile games - A bug in unity 5.x which made
some android devices run slow
(might be fixed already) - Old C# (3.0 - latest is 6.0, Mono 2.6 - latest is 4.2.2)
- Giant MonoBehavior class that
all game objects derive from
Thank you!
Introduction to Unity
By Denis Kniazhev
Introduction to Unity
- 938