Java AWT

 

AWT Intro

  • Abstract Windowing Toolkit
  • Lib to create GUIs
  • Features
    • Graphical primitives
      • draw line, fill area, text rendering
    • Event based programming (mouse/keyboard)
    • Dialogboxes
    • Advanced features
      • Bitmap rendering
      • Sound
  • Portable

Swing vs. AWT

  • Swing as AWT addon
  • Swing has more features
  • AWT easier to learn, less features
  • Swing components entirely written in Java
  • AWT components need native implementation

GUI Basics

  • import java.awt.*
  • App needs a window to display components
  • Inherit from frame or dialog (subclasses of window)
  • Or create a frame
  • No events attached initially
  • Window has standard features
Frame wnd = new Frame("My frame");
wnd.setSize(400,300);
wnd.setVisible(true);

Paint Method

  • Called to draw the window
  • Graphics provides a graphics device context
  • Universal graphics/text output
  • Provides all features (draw line, render text)
  • Rendering based on 2d coord system
  • (0,0) is left top corner
  • unit is pixel (device dependent)
  • getInsets provides current painting scope
public class AWTApp extends Frame {

    public void paint(Graphics g) {
        g.drawString("Hi!", 100, 100);
    }
}

Close a Window

  • Register WindowListener
  • WindowListener interface specifies a windowClosing method
  • setVisible(false), System.exit(0)
  • Or implement as WindowClosingAdapter (recurring task)
  • And register adapter as WindowListener
public class WindowClosingAdapter extends WindowAdapter {

    @Override
    public void windowClosing(WindowEvent event) {
        event.getWindow().setVisible(false);
        event.getWindow().dispose();
        System.exit(0);
    }
}

public class Main {
    public static void main(String[] args) {
        Frame f = new Frame("WindowClosingAdapter test");
        f.addWindowListener(new WindowClosingAdapter());
        f.setSize(400,300);
        f.setLocation(100,100);
        f.setVisible(true);
    }
}

Basic Graphic Tasks

// Line
g.drawLine(x1, y1, x2, y2);

// Rectangle
// x,y is top left corner
g.drawRect(x,y, width, height);

// Polygon
// arx ... array of x coords
// ary ... array of y coords
// both arrays need to be synced
// int cnt .. num of coord pairs
g.drawPolygon(int[] arx, int[] ary, int cnt);

//Circle
// in the rect with widht and height
// with top left corner in x,y
// draw biggest ellipse
g.drawOval(int x, int y, int width, int height);

Basic Graphics Tasks #2

// Arc
// 0° - 3:00 pos
// positive angles ccw
g.drawArc(int x, int y, int width, int height, 
    int startAngle, int arcAnlge);

// Fillmodes
g.fillRect(int x, int y, int w, int h);
g.fillPolygon(int[] arx, int[] ary, int cnt);
g.fillOval(int x, int y, int width, int height);
g.fillArc(int x, int y, int width, int height,
    int startAngle, int arcAngle);

// Copy/Clear areas
g.clearRect(int x, int y, int width, int height);
g.copyArea(int x, int y, int width, int height, int dx, int dy);

Clipping Region & Text Output

// Output to certain area 
// Define smaller rects to limit "canvas"
g.clipRect(int x, int y, int width, int height);

// Define arb clip
g.setClip(int x, int y, int width, int height);

// Text output
// x,y defines basisline
g.drawString(String str, int x, int y);
g.drawChars(char[] data, int offset, int length; int x, int y);
g.drawBytes(byte[] data, int offset, int length, int x, int y),

// define different font objects
// no rotation etc. provided
// toolkit provides std fontlist
Toolkit.getDefaultToolkit().getFontList();
// Methods to get Font information

AWT Components

  • Component is base class
    • abstract class, that represents a GUI element with certain size, and pos, with gui events in mind
  • Container derives from Component
    • container is also component, but may hold other container
    • methods to add/remove components
    • work with layoutmanager
  • Panel and Window derive from Container
  • Panel used to define a set of dialog elements
  • Window top-level window mit border, title and menü

AWT Frame & Visual Properties

Frame frame = new Frame("Frame");
frame.setSize(300,200);
frame.setVisible(true);

// ...
frame.setVisible(false);
frame.dispose();
System.exit(0);
  • Type of border, position, size
  • Relation to other windows 
  • Window class has no border
  • Frame has border, title and menü
  • AWT provides methods to set all this data

Event Handling

  • Communication between OS and app through messages
  • E.g. mouseclicks, mouse movement, etc.
  • Event sources: send messages
  • EventListener: receive messages
  • Delegation Based Event Handling
  • Window class implements EventListener
  • Provide callbacks
  • Local anonymous EventListener classes
  • Adapter class specializations

Event Handling #2

  • Event types, Event objects
  • Lowlevel Event: ComponentEvent subclasses
    • Transfer of basic messages between windows/dialogs
  • Event listener types
  • Adapter classes 
    • for every low level event source

 

 

References

 

Handbuch der Java-Programmierung

(5. Auflage)

 

 

 

 

 

Thank you for your attention!

 

Java AWT

By dinony

Java AWT

Java GUI Programming

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