HOW TO TACKLE AN INDIE GAME
- To be a permanent US resident with a Social Security Number (or EIN).
- To have a US address, US bank account, and US state-issued ID.
- You have a major US credit or debit card.
You are 18 years of age or older.
FEES AND COSTS
5% goes to Kickstarter
3-5% payment processing fees
1-2% VAT fees
3% in failed pledge payments (no stats available)
Costs of shipping/manufacturing the tangible rewards
a week may be taken up for approval by Kickstarter
( must comply with http://www.kickstarter.com/help/guidelines )
14 days may be needed to get the payment
THE BIGGEST HURDLE
it's right at the beginning:
getting the Kickstarter to spread.
Your biggest asset is your existing public.
MOTIVATIONS FOR BACKING
- Being a fan of the Kickstarter's author
( See Godus - Peter Molyneux, Elite - Braben, Tim Schafer )
2. original concept/twist never seen before
3. interesting human story (See Neverending Nightmares)
4. Art quality
5. The possibility to influence the game
Interesting human story
MOTIVATION ONE: AD AUCTORITATEM
Reach your public before the campaign.
How big is your reach?
- twitter followers
- facebook fans
- email subscriptions
- blog subscriptions
Got any famous friends that will plug you on twitter?
WHERE'S YOUR AUDIENCE?
Find where your public hangs out.
It could be forums, web sites, irc, groups on social networks.
Make contact, ask for opinions and make yourself useful.
That will avoid them seeing your later campaign as opportunistic spam.
People don't generally like if you just register to make one post where you spam your Kickstarter.
WHERE GAMERS HANG OUT
A relevant side-effect of making a Kickstarter is that it builds a community of people who have invested in your game and care about the end result.
They're likely to be knowledgeable and their feedback can be helpful.
You need a FORUM, to be able to gather their feedback and to fuel their sense of community.
You get to add theme to your reach count.
Parallella was about to fail, but the generous support of its backers promoting the project in the last 48 hours saved it.
PLATFORM OF THE GAME FOR KICKSTARTER
be available to as many people as possible
be a market relevant on Kickstarter
Vita (by itself too small reach)
( Adding a PC/Mac version saved Republique )
So the ideal platform support/game type would be an original Steam(PC)/Vita/iOS game not freemium. Ouya is a possibility.
MOTIVATION TWO: ORIGINALITY
Have a unique concept/twist/art style.
- Banner saga
- Sir, you're being hunted
- Death Inc
SIR, YOU'RE BEING HUNTED
what the people get for the money
it’s how backers know you are still alive and haven’t made off with the money.
also how undecided people are reminded of your project
"Your backers are busy. If they're not intrigued by your project quickly, they leave. While most Kickstarter videos average around 6-10 minutes or longer, the million dollar earning Kickstarter projects had a median length of only 3 minutes 57 seconds. "
If you reach your goal they motivate people to keep pledging.
- Backstage ( see Godus )
- Alpha/beta access
- Digital/Physical copy of the game
- Name in credits
- another opportunity to put the game in front of people
- having it both on Kickstarter and Greenlight maximises exposure
- needed to publish on Steam
How to tackle an indie game Kickstarter
By Claudia Doppioslash