Digital Media I

Introduction to 3D Graphics

48-120 F'17

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Assignment 1: 2D Drafting & Rendering

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Assignment 1: 2D Drafting & Rendering

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  • Take the requirements seriously! We are.
  • Focus should be on the quality of the line drawing.
  • Be careful not to let raster graphics distract your line drawing.
  • Your submissions are direct reflection of how much understanding you have of the content covered in class.
  • Don't forget—you are pursuing a professional degree.
  • Your work should be at professional quality as well.

General Issues

  • Not enough focus on line weight quality
  • Missing / incorrectly scaled human figures
  • Incorrect / improper use of scale bars
  • Rasterized line work is unacceptable
  • Colored line work is unacceptable
  • Cursory work is generally unacceptable
  • Poor understanding / representation of ground plane
  • Unclear extent of the drawing
  • Section (cut) lines is NOT the same as profile lines
  • Section lines should represent thickness
  • Be careful with the use of poche (Google it), when in doubt, don't use it
  • Your drawings should represent reality, NOT fiction
  • Shallow use of precedent research

Refer more closely to the Assignment Example!

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Section A – Sorrels Library, Wean Hall

TA: Elizabeth Levy

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Section A – Sorrels Library, Wean Hall

TA: Elizabeth Levy

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Section B – Perlis Atrium, Newell Simon Hall

TA: Kelly Li

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Section B – Perlis Atrium, Newell Simon Hall

TA: Kelly Li

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Section B – Perlis Atrium, Newell Simon Hall

TA: Kelly Li

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Section C – Cyert Hall Lobby

TA: Jihoon Park

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Section C – Cyert Hall Lobby

TA: Jihoon Park

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Section C – Cyert Hall Lobby

TA: Jihoon Park

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Section D – Gates Hillman Center 4300, 4400

TA: Shan Wang

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Section D – Gates Hillman Center 4300, 4400

TA: Shan Wang

Resubmission

  • You may resubmit Assignment 1—most of you should.
  • Resubmissions DUE Dec 14 at 12pm
    • Same deadline as Assignment 4
  • Resubmit PDF via Canvas; no need to resubmit plots.
  • Notify your TA when you resubmit.
  • Review the comments on your plots.
  • Follow up with the instructional team as needed.
  • This is the only assignment you will be allowed to resubmit.
  • Use what you will learn this semester.
  • Create something you can be proudly put in a portfolio.
  • Portfolio is everything.
  • Let's all strive for an A.

Assignment 2: 3D Modeling & Rendering

Moving on

Assignment 2 Overview

Using the drawings you have created in the previous assignment, you will create a detailed 3D model and renderings of your assigned space. You will first create a 3D model using Rhino with layers organized by materials. You will also choose two photographs of the space and attempt to replicate the photographs by creating photorealistically rendered images of the space using the Vray rendering plugin for Rhino.

Assignment Description

Assignment 2 Overview

Classes 7 ~ 9 – 3D Modeling – Rhino

Classes 10 ~ 11 – 3D Rendering – Vray for Rhino

Assignment Example coming soon...

Assignment 2 Overview

  • Detail-oriented 3D modeling and representational rigor

  • Effective communication of atmospheric qualities of the space

  • Imaginative renderings of users activating the space

  • Insightful inclusion of contextual information

  • Tidiness of work (e.g. layer management, accurately scaled textures)

  • Depth of research insight and inspiration, particularly in the employment of compositional techniques

    • Include as comment on Canvas

Grading Criteria

Assignment 2 Overview

Digital Submission – submit the following files via the course Canvas site:

  • 2 renderings and their corresponding photographs of the space, each as 1920×1080 px (W×H) PNG image files

  • Research images, citations, and descriptions of how they have served as your source of conceptual and graphical inspiration, in a single 1920×1080 px (W×H) PNG image file

  • 1 Rhino and texture files, all packaged into a single ZIP file

Final Deliverables Due Oct 23 at 10:30am

Assignment 2 Overview

  • PNG files must not have transparent background.

  • One of the renderings must be in grayscale with no textures (clay render).

  • The 3D model shall have optimal geometric, material, and layer organization.

Deliverables Requirements

Assignment 2 Overview

Suggested Research Channels

Assignment 2 Overview

Steps

  1. Import AutoCAD drawing into Rhino
     
  2. Set up and use AutoCAD drawing to create your 3D model in Rhino
     
  3. Choose 2 views / photographs of your space that you will match.
     
  4. Set and save views in Rhino to match the photographs.
     
  5. Tweak render settings and materials to match the photographs.
     
  6. Create final renderings.
     
  7. Add finishing touches to the final renderings in Photoshop.

Assignment 2 Overview

  • Rhino 5 Essential Training by Dave Schultze

  • Rhino: Architectural Interior & Detail by Dave Schultze

  • Rhino and V-Ray: Rendering by Dave Schultze

  • Rhino and V-Ray: Architectural Rendering by Dave Schultze

Supplemental Software Training ( Lynda )

Assignment 2 Overview

3D Modeling

  • Class 8 – 2 photographs of the space that you will replicate: 1 color, 1 grayscale
  • Class 9 – Rhino model screenshots

3D Rendering

  • Class 10 – Rhino model screenshots to match the photographs
  • Class 11 – Vray test renders

 

Critiques – To upload on Assignment RealtimeBoard

Assignment 2 Overview

Tips

Model towards the views you have chosen—do not attempt to model the entire building. Model just what you need for your views. Be smart (not lazy) about what you model.

Focus on natural lighting qualities—the priority should be on representing the lighting quality of the space. Be careful not to waste too much time on textures and artificial lighting.

Create accurate representations—if you are using textures, make sure they are properly scaled and accurately represents reality.

3D Graphics

Technology

3D Modeling

3D Rendering

(This distinction seems to be slowly collapsing)

Non Real-time

Real-time

CPU

(e.g. Vray)

GPU

(e.g. Rhino Interface)

Know the difference!

Memory

HDD

GPU

Memory

CPU

Polygons vs. NURBS

Polygonal Modeling

NURBS (Non-Uniform Rational Basis Spline)

Based on Mathematical Model, Higher Level, More Intuitive

Points (Vertices) > Curves > Surfaces (Abstraction that's ultimately rendered as polygons)

Points (Vertices) > Triangles (Mesh)

Lower Level, Less Intuitive, More Efficient for 3D Rendering

Know the difference!

NURBS vs. Polygons

NURBS vs. Polygons

NURBS vs. Polygons

A

B

NURBS vs. Polygons

B

A

NURBS vs. Polygons

B

A

NURBS vs. Polygons

Polygons

NURBS

NURBS

Polygons

Polygons vs. NURBS

NURBS

Behavior

Polygon

Behavior

Solid Modeling

Emphasis on Physical Fidelity

Can Be Based on

Mathematical Functions

Solid Modeling

Boolean Geometric Operations

Solid Modeling

Boolean Geometric Operations

All 3D computer graphics abstractions are fundamentally comprised of small triangles (facets, faces, etc.)

Through the process of Tesellation

Graphic Tessellation

Architectural Tessellation

Number of vertices needed grows with the amount of curvature in the geometry.

Try to imagine how many vertices/faces would be needed to model thin "piped" geometries.

e.g. Modeling hair is a difficult computational problem.

NURBS

Mesh (Polygons)

For this assignment, you will work mainly with NURBS

Except when you use 3D models from the web (e.g. 3D Warehouse), which will be in mesh (polygons)

Due Next Class

2 photographs of your space

One of these must be rendered in greyscale with no textures (Clay Render)

Rhino 5

Basic Tutorial

Download and follow along!

48120 F17 Class 7

By Eddy Man Kim

48120 F17 Class 7

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