Digital Media

Representational Theory

48120 Fall 2016 Analog and Digital Media

In Review

  • Assignment 10: Rhino III
  • Assignment 11: Vray

In Review

  • Assignment 10: Rhino III
  • Assignment 11: Vray

Midterm Exam this Wednesday

 

Digital Hiatus

 

"Hybrid" Assignments November

Coming up..

Technical Tip

  • Keep Vray texture images in the same folder as the Rhino file, and know how to package materials if you lose track of them. As always, keep your models clean. If you change computers to render on Vray, the images must accompany the Rhino file in order for the textures to properly load.

Housekeeping

  • Get extra help Saturdays, 1-on-1 help if necessary (Talk to Carolina)
  • Be mindful of TAs and fellow SoA upper class students' time
  • Exhaust research methods you can pursue on your own first before reaching out for help (e.g. instructions, Google, software documentations, etc.)
  • Submit to the correct folder (i.e. in-class submission vs. re-submission)
  • Assignment grading rubric clarification:
    • 3 - Flawless even upon close inspection
    • 2 - Good for most steps, with one or two steps missing
    • 1 - Missing significant steps, poor attention to detail
    • 0 - Missing most or all steps, fail

Midterm Exam

  • Everything covered in the lecture slides and workshops; not too much into detail for the Wikipedia articles
  • Should be able to make categorical associations with image and names
  • Multiple choice, questions randomized
  • Will be administered via Blackboard with IP address tracking (you must take the exam in person)
  • We will start 10:30am sharp at CFA 214
  • Bring your computers fully charged
  • Use of computer other than taking exam on Blackboard not allowed.
  • Use of messaging in any form (e.g. Facebook, SMS, iMessage, IRC, etc.) not allowed
  • Use of phones not allowed

Assignments 10 & 11

Open Critique

Representational Theory

(Architectural Drawing)

What I believe is that whether it be a question of sculpture or of painting, it is in fact only drawing that counts. One must cling solely, exclusively to drawing. If one could master drawing, all the rest would be possible.

Alberto Giacometti

MEDIA

  • Line
  • Render
  • Mixed Media

 

TYPES

  • Sketches
  • Diagrams
  • Plans
  • Sections and elevations
  • Axonometric and isometric projections
  • Perspectives

 

MEDIA - Line

Coop Himmelb(l)au

MEDIA - Line

Perry Kulper

MEDIA - Line

Owen Dore

MEDIA - Line

Archi-Tectonics

MEDIA - Line

Lebbeus Woods

MEDIA - Line - Pencil

MEDIA - Line - Charcoal

MEDIA - Line - Ink

Lines are the most vital components of almost any drawing. Great drawings are read through the character of individual lines and lines come together to define the spatiality of the drawing: lines are like boundaries and as such open up spatial relationships on a page.

The immediacy of a line is the most direct way to visualize thought and observation and as a line drawing evolves, and line weights differentiate, it can express a spatial depth and also define gradations of light and shadow.

David Dernie

MEDIA - Render

MEDIA - Render - Linocut Print

Anne Desmet

MEDIA - Render - Woodcut Print

Anne Desmet

MEDIA - Render - Colored Pencil and Crayon

Eric Parry

MEDIA - Render - Watercolor

Elizabeth Day

MEDIA - Render - Hybrid

Yakim Milev

MEDIA - Render - Hybrid

David Dernie

MEDIA - Mixed Media

Saraben Studio

MEDIA - Mixed Media

David Dernie

MEDIA - Mixed Media

David Dernie

MEDIA - Mixed Media

David Dernie

MEDIA - Mixed Media

Kenny Tsui

TYPES - Sketch

Eric Parry

TYPES - Sketch

Eduardo Souto de Moura

TYPES - Sketch

Ian Simpson

TYPES - Sketch

David Dernie

TYPES - Diagrams

Patkau Architects

TYPES - Diagrams

OMA

TYPES - Diagrams

MVRDV

TYPES - Diagrams

David Dernie

TYPES - Diagrams

Sophia Cole

TYPES - Diagrams

David Dernie

While for some architects diagramming has become an essential mode of designing, diagrams are generally not used as a singular mode of representation, but as a drawing type they may help us to clarify a design at various stages of its development. Diagrams can be freehand, digital or hybrid; drawing technique will depend on the nature of the thinking or analysis that the diagram is articulating.

Diagrams can help us to understand essential components of a scheme and can be used at all stages of a building, from site analysis to initial design ideas to analysis of a building itself. Diagrams can be useful because they reduce complex architectural ideas to their composite elements. They can freeze otherwise shifting relational conditions, emphasizing clarity of communication of a singular aspect of a proposal or given condition.

David Dernie

TYPES - Plans

David Dernie

TYPES - Plans

David Dernie

TYPES - Plans

Philip Meadowcroft

TYPES - Plans

Philip Meadowcroft

TYPES - Plans

Archi-Tectonics

TYPES - Plans

Saraben Studio

TYPES - Sections and Elevations

David Dernie

TYPES - Sections and Elevations

David Dernie

TYPES - Sections and Elevations

Philip Meadowcroft

TYPES - Sections and Elevations

Buschow Henley

TYPES - Sections and Elevations

Stephenson Bell

TYPES - Sections and Elevations

Hodder Associates

TYPES - Sections and Elevations

Saraben Studio

TYPES - Sections and Elevations

LTL Architects

TYPES - Sections and Elevations

Atelier Bow-wow

TYPES - Axonometric and Isometric Projections

David Dernie

TYPES - Axonometric and Isometric Projections

Gary Butler

TYPES - Axonometric and Isometric Projections

Sophia Cole

TYPES - Perspectives

Alberto Campo Baeza

TYPES - Perspectives

Kyle Henderson

TYPES - Perspectives - One Point

David Dernie

TYPES - Perspectives - Two Point

David Dernie

TYPES - Perspectives

Meadowcroft Griffin

TYPES - Perspectives

Neil Denari

Let's dig deeper..

Representational Theory

(Visual Arts and Design)

Composition (visual arts)

Composition (visual arts)

In the visual arts—in particular painting, graphic design, photography, and sculpture—composition is the placement or arrangement of visual elements or ingredients in a work of art, as distinct from the subject of a work. It can also be thought of as the organization of the elements of art according to the principles of art.

Design Elements

Line — the visual path that enables the eye to move within the piece
Shape — areas defined by edges within the piece, whether geometric or organic
Color — hues with their various values and intensities
Texture — surface qualities which translate into tactile illusions
Tone — Shading used to emphasize form
Form — 3-D length, width, or depth
Space — the space taken up by (positive) or in between (negative) objects
Depth — perceived distance from the observer, separated in foreground, background, and optionally middle ground

Wikipedia

Design Principles

Unity / Harmony — A good balance between unity and variety must be established to avoid a chaotic or a lifeless design.
Balance — It is a state of equalized tension and equilibrium, which may not always be calm.
Hierarchy — A good design contains elements that lead the reader through each element in order of its significance.
Scale / Proportion — Using the relative size of elements against each other can attract attention to a focal point.
Dominance / Emphasis — Dominance is created by contrasting size, positioning, color, or shape.
Similarity and Contrast — Too much similarly is boring but without similarity important elements will not exist and an images without contrast is uneventful so the key is to find the balance between similiarity and contrast.

Wikipedia

Design Principles - Unity / Harmony

Methods

  • Perspective: sense of distance between elements.
  • Similarity: ability to seem repeatable with other elements.
  • Continuation: the sense of having a line or pattern extend.
  • Repetition: elements being copied or mimicked numerous times.
  • Rhythm: is achieved when recurring position, size, color, and use of a graphic element has a focal point interruption.

Wikipedia

Design Principles - Balance

Types

  • Symmetrical balance
  • Asymmetrical balance produces an informal balance that is attention attracting and dynamic.
  • Radial balance is arranged around a central element. The elements placed in a radial balance seem to 'radiate' out from a central point in a circular fashion.
  • Noisy balance: Overall is a mosaic form of balance which normally arises from too many elements being put on a page. Due to the lack of hierarchy and contrast, this form of balance can look noisy but sometimes quiet.

Wikipedia

Design Principles - Similarity and Contrast

Similar environment

  • Build a unique internal organization structure.
  • Manipulate shapes of images and text to correlate together.
  • Express continuity from page to page in publications using a template. Items to watch include headers, themes, borders, and spaces.
  • Develop a style manual and adhere to it.

Wikipedia

Design Principles - Similarity and Contrast

Wikipedia

  • Space
    • Filled / Empty
    • Near / Far
    • 2-D / 3-D
  • Position
    • Left / Right
    • Isolated / Grouped
    • Centered / Off-Center
    • Top / Bottom
  • Form
    • Simple / Complex
    • Beauty / Ugly
    • Whole / Broken
  • Direction
    • Stability / Movement
  • Structure
    • Organized / Chaotic
    • Mechanical / Hand-Drawn
  • Size
    • Large / Small
    • Deep / Shallow
    • Fat / Thin
  • Color
    • Grey scale / Color
    • Black & White / Color
    • Light / Dark
  • Texture
    • Fine / Coarse
    • Smooth / Rough
    • Sharp / Dull
  • Density
    • Transparent / Opaque
    • Thick / Thin
    • Liquid / Solid
  • Gravity
    • Light / Heavy
    • Stable / Unstable

Contrasts

Gestalt Principles

Learn how to visually identify all the elements and principles visual representation.

See you Wednesday @ CFA 214

48120_F16_3

By Eddy Man Kim

48120_F16_3

10/9/2016 Lecture on Representational Theory

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