Not as simple: a set of tools to make videogame development easier and faster.
how does it work?
Working with scenes and objects.
coding
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
C#
#pragma strict
function Start () {
}
function Update () {
}