Obrary

Intern Program

TL;DR

  • Looking for internship candidates:
    • VR obsessed
    • JavaScript/nodeJS
    • UX/UI
    • Photogrammetry
    • Computer vision / AR
  • Deliver VR/AR natively on the web
  • Non-gaming; commerical use-case for VR
  • You will learn a ton!

Understanding Our Mission

  • In the future,  robots are more involved in manufacturing than they are today.
  • Digital fabrication holds the promise of enabling choice and customization ; meet/exceeding quality expectations
  • Design and manufacturing software used today are ill equipped to  make low cost digital production efficient/productive

Product Information exists as CAD Documents + human centric workflow

Products are graphs of connected software, data & algorithms...

OLD                                             NEW

The product is an Application

Understanding what we do

  • Sell  - Our embedded SDK enables:
    • Engaging customization experience
    • Compelling realtime visualization
    • Guided personalization
  • Manufacture
    • Workflow automation
    • Automated flow into production
    • Queuing and Plating
  • Collborate/Innovate (design revolution)
    • Data management of product graphs

WE MAKE IT EASY TO:

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Today

  • JavaScript SDK; runs in any page
  • Excellent performance on mobile
  • Dynamic realtime visualization 
  • Digital asset(s) used to manufacture product automatically captured for manufacturer
  • Product customization (meta) model lives in the cloud.

 

Sales Experience SDK

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TOMORROW

  • Integrating 3d Visualization capabilities with  of real world scans.
  • Powerful native 3d in browser, no app, plugins; mobile friendly
  • Photogrammetry & Structured light scanning
  • 3D Capture Services for manufacturers & retailers

Sales Experience SDK

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This Fall

Fully immersive delivery in VR in-browser without need for special application clients.  

  • Framework for creating and deploying shopping experiences
  • Seamless transition between Photo, 3D and VR modes
  • Powerful new capabilities inside our SDK enable customization of ever increasing range of products.

Product Graph Platform

Program

Start late spring/summer  and run through early fall

Approximate Dates

Start : 6/15/2016*

End:  around 9/15/2016

 

*Can start now if candidates are interested.

Projects

Projects are not set in stone.  If you're interested, we'll work together to craft project work that will leverage your strengths and provide you with opportunities to learn new skills and technologies.

 

Where possible:

  • CSE 197
  • CSE 198
  • CSE 199

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Experience/Exposure

Relevant & Beneficial skills/experience: 
(with the exception of JavaScript, in no specific order)

  • JavaScript (the broader your experience the better)
  • We use NodeJS & Angular quite extensively
  • Unity, Unreal, Maya or comparable 3D production framework
  • 2D Vector Design applications like CorelDraw, Inkscape, Illustrator
  • 2D geometry primitives and formats like SVG and CAG concepts.
  • Proficiency with parametric mechanical engineering CAD Tools like Solidworks, Inventor, FreeCAD; CSG concepts
  • Experience with open source robotics systems like CNC 3d printers, Mills/Routers, and an understanding of G-Code
  • Mesh editing tools, like Blender, Meshlab, zBrush
  • Exposure the concept of the DAG and the value flow based programming (FBP) tools

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Note:

You don't need to be  wizard in all of these areas!

but it doesn't hurt to know a few

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Expectations

  • Looking for candidates that are passionate about VR/AR
  • In the context of a summer internship, consider the internship to be their primary intellectual activity. 
  • Work together in groups...  Get a friend involved.
  • Ability and willingness to make commitments
    • Problem solving
    • Participation
  • Growth mindset

ProductGraph - Working Concept

Many of the intern projects will be designed to have some tangible deliverable that is relevant or useful to the following product concept:

The Slot Wall

  • Free Culture Open Design (CC-BY-SA).
  • Used to create infinitely scaleable organization surface(s)
  • Easy to design/manufacture accessories from a catalog of parametric/procedural designs
  • Never gets old, adapts to users' changing needs

Features

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Project Concept - Web VR Museum

Design and Impelement a virtual museum using a combination of traditional 3d assets as well as photogrammetric reconstruction made by Cosmo Weman, who is a (local) champion of ensuring great works are available in the public domain.

  • A parametric museum to load a dynamic number of artifact
  • room scale experience designed for HTC vive
  • Embedded WebVR delivery using Vizor.io
  • Help from the Vizor project team principles

Features

Vizor.io

Augmented Reality

Areas of Interest

3d Capture

  • Photogrammetry
  • Structured Light

Smart ProductS

UX/IU

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Unity/Unreal

Vizor.io 

  • MIT open source license
  • Powerful vVisual programming pattern
  • Integration with our core SDK
  • Explore limits of realism on the web
  • Designing new plugins
  • Creating Reusable Graphs

Integration

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UX/UI

  • Reusable user controls
  • Polar menu systems
  • Click Gaze interface
  • Wand/Hand controllers
  • Prototype in Unity; Implement in Vizor

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photogrammetry

  • Explore open source and proprietary software
  • learn point-cloud capture and mesh reconstruction
  • design capture workflow
  • design post-processing workflow
  • design capture rigging

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Augmented Reality

  • Explore JavaScript SDKs like jsARtoolkit
  • Integration with Vizor
  • Leap Motion JavaScript SDK

Research

3d Capture Workflows

  • Design workflows for  SLC & photogrammetry
  • Explore open source and commercial software packages

 

Erics@obrary.com

760-623-5874

If you are Interested in a Summer Internship @ Obrary, Apply here:

http://info.obrary.com/internship-program

 

... Or get a hold of me directly :

Email

Url

 

Intern Program Overview

By Eric Schleicher

Intern Program Overview

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