A PERFORMANT,

WEB-BASED GAME

ENGINE AS A SERVICE

Vision

To provide an innovative way for people with diverse interests and even limited technical skills to create video games that meet their specific needs.

Mission

To create an easy-to-use, customizable, and powerful SaaS game engine capable of running on web browsers and mobile devices.

Let me introduce

One day I saw a QR code on a cereal box to play a branded game, but it was so slow and it suddenly crashed. Same case for games on buses or planes when you travel to another city.

 

I discovered that video games are expensive and hard to make, which is why many businesses do not want to spend money or expend effort on them to market their products.

So I started making GameBit to create games based on templates that will benefit business owners, those people interested in discovering a new way to learn coding, and people like me who want to invest some of their spare time doing something meaningful using their phones or a PC.

Pain points

Complicated software is required to make video games.

People use smartphones more than PCs.

Technical skills are needed to create them.

Video games are expensive.

Video games used for marketing are not performant.

For players

For makers

Web/mobile platform for creating games in the cloud.

Customize colors, layouts, settings and backgrounds.

Edit and test games on a mobile device on the fly!

Code-free interface, so no need to learn a programming language.

Features

Game mechanics based on pixel art.

Games optimized to not consume your mobile data and battery

Scan a QR code and play, no need to install anything

Gamebit Studio

Use your own game assets or import them from a template

Customize the design, colors, and interactivity of all the elements of your game

Create your game using the Gamebit Studio no-code interface

Test your game on-the-fly with just one tap

There is no need to install additional software since everything required is in a mobile app

Gamebit Asset Library

Make your own templates with assets using the Gamebit asset library. 

Review everything in a game project on just a few screens in an intuitive environment.

Explore available templates in more detail and import them into your project.

Map asset colors and interactions from a template to your project with a wizard tool.

Invite your friends to start collaborating

on a project

Market size and Business plan

245K potential clients in Mexico

5% of interested would yield 12K clients

Considering a monthly subscription of 10 USD:

120K USD per month

235,000 +

Schools according

to INGEI

10,000 +

Restaurant trademarks

in Mexico registered

in Rappi

Scalable and

accessibles

Customer

support

Advanced customizations

Access to a large

library of resources

Monthly suscription  of differents levels | Benefits

Opportunity

Testimonials

Matthew Kernes

Staff Engineer   /   Rouse Services

https://www.linkedin.com/in/matthew-kernes-26935379

Groups of people could create YouTube/Twitch streams to put together creative games, whether it be small challenges or massive projects.

"

Adán Cortés Medina

CTO   /   ACME Nearshore Technology Services SAS de CV

The most innovative aspect [...] falls more on the side of building client loyalty (as opposed to digital marketing) by providing an engaging activity.

"

MOTIVATION

Developing a game is very expensive for enterprises interested in advertising. We provide an economical solution with a performant game engine.

An event-oriented game that can run on a mobile device is an easy way for people to begin learning how to code. In addition, young people will experience satisfying results without feeling frustrated.

Making video games will be more accessible to everyone!

2

1

Team

Four years ago, Uziel Silva founded The Software Artisans, a company comprised of university graduates eager for experience in software development. The team grew to the current group of individuals who have diverse talents and skills.

Leonardo Saucedo

Front-End Developer

Manuel Toledo

TypeScript Developer

Felipe Álvarez

Back-End Developer

David Hernández

Full-Stack Developer

Miroslava Oros

UI/UX Designer

Brayan Damián

DevOps Engineer

Areli Villanueva

Digital Artist

James Duffy

Executive Assistant

Jennifer Melgoza

QA Engineer

Francisco Tapia

DevOps Engineer

Uziel Silva

CEO of Gamebit

Software architect | Indie game developer

10+ years of experience

THANKS!

GameBit

By gamebitrocks

GameBit

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