a quick introduction to go
roberto bampi @ trenta3dev
go what ?
Go is a statically typed, compiled, garbage collected language with first class support to concurrent programming.
It was initially developed at Google by Robert Griesemer, Rob Pike and Ken Thompson in 2007 to ease the development of large server systems.
It was open sourced in 2009 and version 1.0 (stable) was reached in 2012.
tooling support
Go has excellent out of the box tooling support:
- go (main program): compile, link and test programs
- gofmt: formats source code according to standard rules
- godoc: documentation tool, can optionally start HTTP server
- gofix: refactor source code
feature highlight
- C like syntax
- simple and well defined language core
- multiple assignments and multiple returns from functions
- pointers but no pointer operations
- object oriented (sort of) but no inheritance
- powerful interface system
- built-in concurrency support
- huge standard library
- very fast compiler (about 2s to build the entire go stdlib)
Enough talking, let's dive in !
hello world!
package main
import "fmt"
func main(){
fmt.Println("Hello Go!")
}
go run compiles and runs the programroberto@immortal ~ $ go run main.go
Hello Go!
A taste of syntax
multiple assignments and multiple returns from functions
package main
import "fmt"
func doubleAndTriple(n int) (int, int){
return n*2, n*3
}
func main(){
a, b := doubleAndTriple(3)
fmt.Printf("a: %d, b: %d\n", a, b)
a, b = b, a
fmt.Printf("a: %d, b: %d\n", a, b)
}
Unlike C, types are declared after variable namevar a string
And, unlike C, semicolons are optional !flow control
if, for and switch are the only flow control instructions in go.for i := 0; i < 255; i++ { // loop with number
fmt.Println("go is cool")
}
for _, val := range []string{"go", "is", "cool"} { // loop over slice
fmt.Println(val)
}
for { // loop forever
fmt.Println("go is cool")
}
if err, res := http.Get("http://google.com"); err != nil {
// deal with error
}
Object orientation
Object orientation in go is achieved by implementing methods on structs.
Structs are just like C structs.
Inheritance is not allowed, embedding is the way to add functionality to a struct in go.
object orientation cont'd
package main
import "fmt"
type Animal struct {
Color string
}
func (a Animal) String() string {
return "I am a " + a.Color + " animal"
}
type Cat struct {
Animal
}
func main() {
jerry := Animal{Color: "brown"}
fmt.Println(jerry)
tom := Cat{}
tom.Color = "grey"
fmt.Println(tom)
}
interfaces
One feature that really makes the Go type system shine is the way interfaces are handled.
An interface is just a list of methods that a struct must implement. The real power of it is that, unlike other languages (java, C#, ...), the struct implementing the interface does not need to explicitly declare so.
Remember the lousy animal example from earlier ?
func (a Animal) String() string { ...
Animal was implementing the `Stringer` interface which, when implemented, allows the fmt.Println function to print it !
GO, routines!
Go was designed with concurrency in mind.
Concurrency is not (only) about running things in parallel, it is mostly about designing the software in small components that can communicate with each other in an asynchronous fashion.
To achieve this, go provides:
- Goroutines (lightweight threads)
- Channels
- Select statement
CODE!
package main
import "fmt"
import "time"
func tick(t time.Duration) <-chan bool {
c := make(chan bool)
go func() {
for {
time.Sleep(t)
c <- true
}
}()
return c
}
func main() {
tick := tick(1 * time.Second)
for {
select {
case <-tick:
fmt.Println("go is cool!")
}
}
}
thank you for listening,
that's all for tonight !
roberto.bampi@gmail.com
github.com/gigaroby
Quick intro to go
By gigaroby
Quick intro to go
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