Monday 11/6

Monday 11/13

Travel 11/8-11/10

Friday 11/17

Wednesday 11/29

Manuel Sainsily

Dan Ginsburg

Paloma Gonzalez-Rojas, Jose T. Dominguez

atacama.bio/3dprinting

CS480 / CS697 Special Topics

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3D model

Assignment 5

Bonus

Spandan Madan

11 / 16 / 2022

Dan Ginsburg

11 / 28

Vulkan, OpenGL, and OpenGL ES renderers for the Source 2 engine used by games such as Dota 2, Artifact, and Dota Underlords

Assignment 8

Assignment 8

Due 11/21!

Normals

V4

V6

V5

(x, y, z)

(x, y, z)

(x, y, z)

Face

N4 (x, y, z)

V1

V3

(x, y, z)

(x, y, z)

(x, y, z)

Vertex

/ Vertices

Face

N1 (x, y, z)

N2 (x, y, z)

N3 (x, y, z)

Vertex Normals

Face Normals

used for Material

used for Lighting

used for Shading

V1

V2

V3

Bump Map

Normals

Pixel

Mesh File Formats

GLTF

.gltf

.glb

STL

OBJ

PLY

Collada

.dae

.stl

.ply

.obj

And more:

Let's make an OBJ file

v 0 0 0
v 0 10 0
v 10 0 0
v 0 0 10
f 1 2 3
f 1 2 4
f 1 4 3
f 2 4 3

save as tetrahedron.obj and drag into Slicedrop.com

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Assignment 5

Now let's load some PLY file!

<html>
  <head>
    <style>
      html, body { 
        background-color:#000;
        margin: 0;
        padding: 0;
        height: 100%;
        overflow: hidden !important;  
      }
    </style>
    
    <script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>

    <script type="importmap">
    {
      "imports": {
        "three": "https://unpkg.com/three@latest/build/three.module.js",
        "three/addons/": "https://unpkg.com/three@latest/examples/jsm/"
      }
    }
    </script>

    <script type="module">

      import * as THREE from 'three';
      import { OrbitControls } from 'three/addons/controls/OrbitControls.js';    

      import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';   

      var renderer, controls, scene, camera;

      window.onload = function() {

        window.THREE = THREE;

        // Three.js code goes here
        scene = new THREE.Scene();

        // setup the camera
        var fov = 75;
        var ratio = window.innerWidth / window.innerHeight;
        var zNear = 1;
        var zFar = 10000;
        camera = new THREE.PerspectiveCamera( fov, ratio, zNear, zFar );
        camera.position.set(0, 0, 100);

        // create renderer and setup the canvas
        renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setSize( window.innerWidth, window.innerHeight );
        document.body.appendChild( renderer.domElement );

        // setup lights
        var ambientLight = new THREE.AmbientLight();
        scene.add( ambientLight );

        var light = new THREE.DirectionalLight( 0xffffff, 5.0 );
        light.position.set( 10, 100, 10 );
        scene.add( light );


        // LOAD .PLY FILE
        var loader = new PLYLoader();
        loader.load('armadillo.ply', function(geometry) {

          geometry.computeVertexNormals();

          var material = new THREE.MeshStandardMaterial({
            color: 'red'
          });

          var mesh = new THREE.Mesh(geometry, material);

          scene.add(mesh);


        });


        // interaction
        controls = new OrbitControls( camera, renderer.domElement );

        // call animation/rendering loop
        animate();
        
      };

      function animate() {

        requestAnimationFrame( animate );



        // and here..
        controls.update();
        renderer.render( scene, camera );
        
      };

    </script>
  </head>
  <body></body>
</html>
<html>
  <head>
    <meta charset="UTF-8" />
    <style>
      html, body { 
        background-color:#000;
        margin: 0;
        padding: 0;
        height: 100%;
        overflow: hidden !important;  
      }
    </style>

    <script src="https://threejs.org/build/three.min.js" type="text/javascript"></script>
    <script src="https://threejs.org/examples/js/controls/TrackballControls.js" type="text/javascript"></script>
    <script src="https://threejs.org/examples/js/loaders/PLYLoader.js" type="text/javascript"></script>

    <script>

      var scene, camera, renderer, ambientLight, light, controls;
      var floor;

      window.onload = function() {

        scene = new THREE.Scene();

        var fov = 60;
        var ratio = window.innerWidth / window.innerHeight;
        var zNear = 1;
        var zFar = 10000;
        camera = new THREE.PerspectiveCamera(fov, ratio, zNear, zFar);
        camera.position.set( 0, 0, 500);

        renderer = new THREE.WebGLRenderer({ alpha: true });
        renderer.setSize( window.innerWidth, window.innerHeight );
        document.body.appendChild( renderer.domElement );
        
        ambientLight = new THREE.AmbientLight();
        scene.add( ambientLight );

        light = new THREE.DirectionalLight( 0xffffff, 5.0 );
        light.position.set( 10, 100, 10 );
        scene.add( light );

        controls = new THREE.TrackballControls( camera, renderer.domElement );




        // TODO
        
        
        
        

        animate();


      };

      function animate() {

        requestAnimationFrame( animate );

        controls.update();
        renderer.render( scene, camera );

      };

    </script>
  </head>
  <body></body>
</html>

var loader = new PLYLoader();
loader.load('beethoven.ply', function (geometry) {
  
  geometry.computeVertexNormals();
  
  var material = new THREE.MeshStandardMaterial( {
    color: 'red'
  } );
  
  scene.add( new THREE.Mesh( geometry, material ) );

} );
var loader = new THREE.PLYLoader();
loader.load('beethoven.ply', function (geometry) {
  
  geometry.computeVertexNormals();
  
  var material = new THREE.MeshStandardMaterial( {
    color: 'red'
  } );
  
  scene.add( new THREE.Mesh( geometry, material ) );

} );

Constructive Solid Geometry

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Assignment 5

Quiz today!

Lecture 26

By Daniel Haehn

Lecture 26

Slides for CS460 Computer Graphics at UMass Boston. See https://cs460.org!

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