How to scan a bunny
*.ply, Polygon File Format (or Stanford Triangle Format)
ply
format ascii 1.0 { ascii/binary, format version number }
comment made by Greg Turk { comments keyword specified, like all lines }
comment this file is a cube
element vertex 8 { define "vertex" element, 8 of them in file }
property float x { vertex contains float "x" coordinate }
property float y { y coordinate is also a vertex property }
property float z { z coordinate, too }
element face 6 { there are 6 "face" elements in the file }
property list uchar int vertex_index { "vertex_indices" is a list of ints }
end_header { delimits the end of the header }
0 0 0 { start of vertex list }
0 0 1
0 1 1
0 1 0
1 0 0
1 0 1
1 1 1
1 1 0
4 0 1 2 3 { start of face list }
4 7 6 5 4
4 0 4 5 1
4 1 5 6 2
4 2 6 7 3
4 3 7 4 0
How to get vertex coordinates and topology?
Cyberware - swept-stripe, laser triangulation range scanners
swept-stripe, laser triangulation range scanners
Classification of 3D Scanner Technology
1. Contact (For industry measurement)
2. Non-Contact (Active, Passive)
Contact
Non-Contact Active - Conoscopic holography
Non-Contact Active - Structured light
Non-Contact Active - Structured light
Non-Contact Active - Kinect Fusion
Non-Contact Active - Volumetric Technology
Non-Contact Active - Volumetric Technology
Non-Contact Passive - Image Based Modeling
Non-Contact Passive - Image Based Modeling
How to scan a bunny
By hanyi8000
How to scan a bunny
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