Mathew Kleppin
JavaScript Anyone?
Conditions and Functions
Programs made up of different things
Variables
Statements
Conditionals
Loops
Functions
Classes
console.log
If you want to log something to the console while your program runs, we can use console.log to do it!
var name = "Matt";
console.log(name);
console.log(10 > 9);
console.log("Hello");
console.log("Hello".length);width = 154;
if(width >= 200){
//do something
}else if(width >= 100){
//do something
}else{
//fallback
}A conditonal statement checks something, and then executes something based on the check.
Make a program which displays a different message depending on an age. Here are the possible responses:
var age = 22;
if(age < 16){
console.log('You can\'t drive');
}else if(age < 18){
console.log('You can\'t vote');
}else if(age < 25){
console.log('You can\'t rent a car');
}else{
console.log('You can do anything');
}var people = 30;
var cars = 40;
var buses = 15;
if ( cars > people ){
console.log( "We should take the cars." );
}else if ( cars < people ){
console.log( "We should not take the cars." );
}else{
console.log( "We can't decide." );
}
if ( buses > cars ){
console.log( "That's too many buses." );
}else if ( buses < cars ){
console.log( "Maybe we could take the buses." );
}else{
console.log( "We still can't decide." );
}
if ( people > buses ){
console.log( "All right, let's just take the buses." );
}else{
console.log( "Fine, let's stay home then." );
}sayHello("Mark");
sayHello("Matt");
function sayHello(name){
console.log('Hello ' + name + '!');
}Functions allow us to create blocks of code that can be run over and over based on some input.
function sayAge(name, age){
console.log(name + ' is ' + age + ' years old.');
}A function consists of the keyword 'function', then a name(optional), then some arguments.
console.log(sayAge('Matt', 25));
function sayAge(name, age){
return name + ' is ' + age + ' years old.';
}
//or
function sayAgeTwo(name, age){
var age = name + ' is ' + age + ' years old.';
return age;
}A function can also return a value
var age = 20;
var name = 'matt';
console.log(sayAge(age));
console.log(result); //undefined
function sayAge(age){
var result = name + ' is ' + age + ' years old.';
return result;
}A variable that is created inside of a function, stays in that function.
var age = 20;
var name = 'matt';
console.log(sayAge(age));
console.log(result); //same thing as above
function sayAge(age){
result = name + ' is ' + age + ' years old.';
return result;
}Enter the global scope. Global scope is usually bad pratice, because it can pollute the program.
Turn this into a function...
var age = 22;
if(age < 16){
console.log('You can\'t drive');
}else if(age < 18){
console.log('You can\'t vote');
}else if(age < 25){
console.log('You can\'t rent a car');
}else{
console.log('You can do anything');
}Turn this into several functions...
var people = 30;
var cars = 40;
var buses = 15;
if ( cars > people ){
console.log( "We should take the cars." );
}else if ( cars < people ){
console.log( "We should not take the cars." );
}else{
console.log( "We can't decide." );
}
if ( buses > cars ){
console.log( "That's too many buses." );
}else if ( buses < cars ){
console.log( "Maybe we could take the buses." );
}else{
console.log( "We still can't decide." );
}
if ( people > buses ){
console.log( "All right, let's just take the buses." );
}else{
console.log( "Fine, let's stay home then." );
}By Mathew Kleppin
Basic Logic and the buildings blocks of programming.