random things
inv: \R\setminus\{0\}\rightarrow\R
\newline
inv(x) = \frac{1}x
double inv(double x)
{
return 1.0 / x;
}
double hmm = inv(0.0); // == ?
- compile error
- undefined behaviour
- infinity
- NaN
0 \notin D_{inv} \implies inv(0)\uparrow
preconditions and postconditions
preconditions and postconditions
inv: \R\setminus\{0\}\rightarrow\R
\newline
inv(x) = \frac{1}x
double inv(double x)
{
return 1.0 / x;
}
double hmm = inv(0.0); // == ?
- compile error
- undefined behaviour
- infinity
- NaN
0 \notin D_{inv} \implies inv(0)\uparrow
double inv(double x) [[expects: i != 0.0]]
{
return 1.0 / x;
}
contracts
C++20
#include <cassert>
double inv(double x)
{
assert(x != 0);
return 1.0 / x;
}
assertions
double hmm = inv(0.0); // assertion failed
assertions
assert(condition)
static_assert(condition, message)
static_assert(condition)
- preconditions
- postconditions
- invariants
condition
Integral types
char
short
int
long
long long
signed
unsigned
unsigned char
binary
decimal
13 245 18 192 0 256
00001101 11110101 00010010 11000000 00000000 11111111
signed char
U2
decimal
13 245 18 192 0 256
11110011 -------- 11101110 -------- 00000000 --------
[0, 255]
[-128, 127]
Integral types
overflow: defined
overflow: undefined
bitwise and logical operations
NOT
and
or
xor
lshift
rshift
bitwise
logical
!a
a && b
a || b
~a
a & b
a | b
a ^ b
a << n
a >> n
(a != b)
alternative operator tokens
&& &= & | ~ ! != || |= ^ ^=
and and_eq bitand bitor compl not not_eq or or_eq xor xor_eq
casts
c-style case
static_cast
reinterpret_cast
const_cast
dynamic_cast
ternary operator
x = condition ? true_value : false_value;
type ternary(bool condition, type true_value, type false_value) { if (condition) return true_value; else return false_value; }
x = ternary(condition, true_value, false_value);
\Leftrightarrow
ternary operator
int max(int a, int b)
{
if (a < b)
{
return a;
}
else
{
return b;
}
}
int max(int a, int b)
{
return a < b ? a : b;
}
Comma operator
x = expression1, expression2, /* ..., */ expressionN;
expression1; expression2; /* ...; */ x = expressionN;
\Leftrightarrow
Comma operator
void print_pows(int n, int base)
{
for (int i = 0, pow = 1; i < n; ++i)
{
std::cout << pow;
pow *= base;
}
}
void print_pows(int n, int base)
{
for (int i = 0, pow = 1; i < n; ++i, pow *= base)
{
std::cout << pow;
}
}
e p
x r
p o
r g
e r
s a
s m
i m
o i
n n
G
std::tuple<std::optional<float>, std::optional<float>>
quadric_expression(const float a, const float b, const float c)
{
const float delta = b * b - 4 * a * c,
sqrt_delta = delta >= 0 ? sqrt(delta) : -1;
return {
delta >= 0 ? std::optional{(-b - sqrt_delta) / 2 * a} : std::nullopt,
delta > 0 ? std::optional{(-b + sqrt_delta) / 2 * a} : std::nullopt
};
}
std::tuple<std::optional<float>, std::optional<float>>
quadric_statement(const float a, const float b, const float c)
{
const float delta = b * b - 4 * a * c;
if (delta > 0)
{
const float sqrt_delta = sqrt(delta);
const float x1 = (-b - sqrt_delta) / 2 * a;
const float x2 = (-b + sqrt_delta) / 2 * a;
return { x1, x2 };
}
else if (delta < 0)
{
return { std::nullopt, std::nullopt };
}
else // delta == 0
{
const float sqrt_delta = sqrt(delta);
const float x1 = (-b - sqrt_delta) / 2 * a;
return { x1, std::nullopt };
}
}
type aliases
typedef type alias;
using alias = type;
\Leftrightarrow
type aliases
using int_ptr = int*;
using my_func_ptr = int*(*)(int, int);
using double_10_ar = double[10];
typedef int* int_ptr;
typedef int*(*my_func_ptr)(int, int);
typedef double double_10_ar[10];
\Leftrightarrow
template <typename T, size_t SIZE>
using raw_array = T[SIZE];
using namespace ns;
using namespace ns = long_namespace_name;
using namespace
auto
structured binding
variable type deduction
return type deduction
generic lamdas
abbreviated function templates
functions with trailing return type
decltype(auto)
non type template parameter with deduced type
auto
variable type deduction
auto msg = "Hello";
// const char*
auto x = fib();
// int
auto&& y = 3;
// int&&
auto nums = std::vector{1, 2, 3, 4};
//std::vector<int>
auto begin = nums.begin();
//std::vector<int>::iterator
for (auto& element : nums) // int&
{
element += 2;
}
structured binding
decltype(auto)
auto
struct vec2
{
float x, y;
} v{ 1.0, 2.0 };
auto [right, up] = v;
right += up;
// v.x == 1.0
auto& [right_ref, up_ref] = v;
right_ref += up_ref;
// v.x == (1.0 + 2.0)
structured binding
const int components[10] = { 1, 2, 3, 4 };
const auto& [x, y, z, w] = components;
struct divide_result
{
int quotient;
int remaineder;
}
divide_result
divide(int dividend, int divisor)
{
assert(divisor != 0);
return {
dividend / divisor,
dividend % divisor
};
}
void use()
{
auto result = divide(7, 3);
int quot1 = divide.quotient,
rmnd1 = result.remainder;
int quot2, rmnd2;
std::tie(quot2, rmnd2) = divide(7, 3);
auto [quot3, rmnd3] = divide(7, 3);
}
std::map<std::string, int> ages = get_a();
int age_sum = 0;
for (const auto& [name, age] : ages)
{
age_sum += age;
}
decltype(auto)
auto
auto x1 = get_int(); // int
auto x2 = get_int_ref(); // int
auto x3 = get_const_int_ref(); // int
auto& y1 = get_int(); // error!!!
auto& y2 = get_int_ref(); // int&
auto& y3 = get_const_int_ref(); // const int&
decltype(auto) z1 = get_int(); // int
decltype(auto) z2 = get_int_ref(); // int&
decltype(auto) z3 = get_const_int_ref(); // const int&
decltype(auto)
int get_int();
int& get_int_ref();
const int& get_const_int_ref();
enumerations
enum class VertexState
{
Unvisited, Preordered, Postordered
};
std::vector<VertexState> vertices;
vertices[i] = VertexState::Unvisited;
vertices[i] = VertexState::Preordered;
vertices[i] = VertexState::Postordered;
#define Unvisited 0
#define Preordered 0
#define Postordered 0
std::vector<int> vertices;
vertices[i] = Unvisited;
vertices[i] = Preordered;
vertices[i] = Postordered;
enumerations
enum class Fruit : int
{
Apple /* = 0 */,
Samsung /* = 1 */,
Huawei /* = 2 */,
Xiaomi /* = 3 */,
};
enum class Fruit : short
{
Apple = N,
Samsung /* = N + 1 */,
Huawei /* = N + 2 */,
Xiaomi /* = N + 3 */,
};
enum /*class*/ Fruit
{
Apple,
Samsung,
Huawei,
Xiaomi,
};
enum /*class*/ Corp
{
Apple, // error!!!
Banana,
Pear,
Grape,
};
static_assert(static_cast<int>(Fruit::Apple) == 0);
static_assert(static_cast<int>(Fruit::Samsung) == 1);
static_assert(static_cast<int>(Fruit::Huawei) == 2);
static_assert(static_cast<int>(Fruit::Xiaomi) == 3);
static_assert(static_cast<Fruit>(0) == Fruit::Apple);
static_assert(static_cast<Fruit>(1) == Fruit::Samsung);
static_assert(static_cast<Fruit>(2) == Fruit::Huawei);
static_assert(static_cast<Fruit>(3) == Fruit::Xiaomi);
struct s {
enum class e {
}
}
#include <iostream>
int main()
{
std::cout << "Welcome to The Useless Command!\n"
<< "Do you want to see The Useless Message? [y/n]";
char c;
std::cin >> c;
if (c == 'y' || c == 'Y')
{
std::cout << "You are witnessing: \"The Useless Message\"\n";
}
else if (c == 'n' || c == 'N')
{
std::cout << "Goodbye, then...\n";
}
else
{
std::cout << "Sorry, I didn't get that.\n";
}
}
switch
#include <iostream>
int main()
{
std::cout << "Welcome to The Useless Command!\n"
<< "Do you want to see The Useless Message? [y/n]";
char c;
std::cin >> c;
switch (c)
{
case 'y': [[fallthrough]];
case 'Y':
std::cout << "You are witnessing: \"The Useless Message\"\n";
break;
case 'n': [[fallthrough]];
case 'N':
std::cout << "Goodbye, then...\n";
break;
default:
std::cout << "Sorry, I didn't get that.\n";
break;
}
switch
switch
#include <iostream>
int main()
{
std::cout << "Welcome to The Useless Command!\n"
<< "Do you want to see The Useless Message? [y/n]";
string s;
std::cin >> s;
if (s == "y" || s == "Y" || s == "yes" || s = "Yes")
{
std::cout << "You are witnessing: \"The Useless Message\"\n";
}
else if (s == "n" || s == "N" || s == "no || s = "No)
{
std::cout << "Goodbye, then...\n";
}
else
{
std::cout << "Sorry, I didn't get that.\n";
}
}
switch
#include <iostream>
int main()
{
std::cout << "Welcome to The Useless Command!\n"
<< "Do you want to see The Useless Message? [y/n]";
string s;
std::cin >> s;
if (s == "y" || s == "Y" || s == "yes" || s = "Yes")
{
std::cout << "You are witnessing: \"The Useless Message\"\n"
}
else if (s == "n" || s == "N" || s == "no || s = "No)
{
std::cout << "Goodbye, then...\n";
}
else
{
std::cout << "Sorry, I didn't get that.\n";
}
}
switch(s)
switch
char c;
switch(c) {...}
int n;
switch(n) {...}
enum class Fruit
{
Apple,
Samsung,
...
};
Fruit n;
switch(n)
{
case Fruit::Apple:
apple_tree().harvest();
break;
case Fruit::Samsung:
...
default:
...
}
unsigned long n;
switch(n) {...}
bool v;
switch(v) {...}
random things
Random Things
By Jan Bielak
Random Things
A presentation about many different C++ features. It is presented here: https://www.youtube.com/watch?v=xvxlPMNQuRM .
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