Jon Cantwell
Stuff & Things. Mostly devtricks slides for synacor.
Part I
"the study of mathematical models of conflict and cooperation between intelligent rational decision-makers" - aka interactive decision theory
Each player improves their own situation by switching from "cooperating" to "defecting", given knowledge that the other player's best decision is to "defect".
In nature and in human practise agents avoid game-theoretic traps
Iterated Prisoner's Dilemma
(Axelrod, 1984) In a tournament, simplest program won - "cooperate at first, then do whatever other player did last, except cooperate 5% of the time you'd normally defect"
nonzero-sum, sequential, perfect information
Simple rules: I'm selling a dollar on auction, starting at 5 cents; bid raises in increments of 0.05
Winner takes the dollar; second-highest bidder also pays the amount that they bid.
GO
By Jon Cantwell