
You will need
- to load the Phaser framework (phaser.min.js or phaser.js)
- an html file to display the game and load JavaScript file
- a JavaScript file to write the main functionality
- an assets folder to preload images
- basic web server

//create an instance of a Phaser game
var game = new Phaser.Game(
320, //width
568, //height
Phaser.AUTO, // detects browser and auto renders
'game', //define the name of the div
state //pass in reference of the initial state
preload: function() {
this.load.image('wall', '/assets/wall.png');
this.load.image('background', '/assets/background-texture.png');
this.load.spritesheet('player', '/assets/player.png', 48, 48);
this.load.audio("jet", "/assets/jet.wav");
this.load.audio("score", "/assets/score.wav");
this.load.audio("hurt", "/assets/hurt.wav");
}
create: function() {
this.physics.startSystem(Phaser.Physics.ARCADE);
this.physics.arcade.gravity.y = GRAVITY;
this.background = this.add.tileSprite(0,0, this.world.width, this.world.height,
'background');
this.walls = this.add.group();
this.player = this.add.sprite(0,0, 'player');
this.player.animations.add('fly', [0,1,2], 10, true);
this.physics.arcade.enableBody(this.player);
this.player.body.collideWorldBounds = true;
this.scoreText = this.add.text(
this.world.centerX,
this.world.height/5,
"",
{
size: "32px",
fill: "#FFF",
align: "center"
});
this.scoreText.anchor.setTo(0.5, 0.5);
this.input.onDown.add(this.jet, this);
this.jetSnd = this.add.audio('jet');
this.scoreSnd = this.add.audio('score');
this.hurtSnd = this.add.audio('hurt');
this.reset();
},
update: function() {
if(this.gameStarted) {
if(this.player.body.velocity.y > -20) {
this.player.frame = 3;
} else {
this.player.animations.play("fly");
}
if(!this.gameOver) {
if(this.player.body.bottom >= this.world.bounds.bottom) {
this.setGameOver();
}
this.physics.arcade.collide(this.player, this.walls, this.setGameOver, null, this);
},

deck
By lindakung417
deck
- 1,164