Mateo Robayo
Wherein my slides will remain
Quantic Dream - Heavy Rain (2010)
Telltale Games - Sam & Max (2006)
Funcom - The Longest Journey (2000)
DreamForge - Sanitarium (1998)
Lucas Arts - Grim Fandango (1998)
Jordan Mechner - The Last Express (1997)
Revolution Software - Beneath a Steel Sky (1994)
Revolution Software - Beneath a Steel Sky (1994)
Cyan - Myst (1993)
Sierra - Gabriel Knight: Sins of the Fathers (1993)
LucasArts - The Secret of Monkey Island (1990)
Lucasfilm Games - Maniac Mansion (1987)
ICOM Simulations Inc - Déjà Vu (1985)
Silicon Beach Software - Enchanted Scepters (1984)
Sierra On-line - King's Quest: Quest for the Crown (1983)
Sierra On-line - King's Quest: Quest for the Crown (1983)
Sierra Venture (On-line Systems) - Mystery House (1980)
Infocom - Zork (1984)
Infocom - Zork (1980)
Lucasfilm Games - Maniac Mansion (1987)
LucasArts - The Secret of Monkey Island (1990)
LucasArts - Day of the tentacle (1993)
Sierra - Gabriel Knight: Sins of the Fathers (1993)
LucasArts - Sam & Max Hit the Road (1993)
LucasArts - Full Throttle (1995)
Revolution Software - Broken Sword: Shadow of the Templars (1996)
Amanita Design - Machinarium (2009)
Amanita Design - Samorost 3 (2016)
Lucasfilm Games - Loom (1990)
LucasArts - Monkey Island 2: LeChuck's Revenge (1991)
Lucas Arts - Grim Fandango (1998)
Sierra - Gabriel Knight: Sins of the Fathers (1993)
Revolution Software - Broken Sword: Shadow of the Templars (1996)
LucasArts - Sam & Max Hit the Road (1993)
Amanita Design - Machinarium (2009)
Amanita Design - Samorost 3 (2016)
Twine
Quest
Squiffy
Inform 6
Ink
Adventure Game Studio
Adventure Creator (Unity)
Visionaire Studio
Escoria (Godot)
Bladecoder
SCUMM-8 (PICO-8)
YouTube >> Point and Click puzzle design (Mark Brown)
By Mateo Robayo
Una presentación acerca de los juegos de aventura, los sistemas de diálogo e interacción más usados y la presentación de la escena a crear.