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CTIN 583 - W12 Wed Apr 6 - 2022 Spring
An introduction to algorithms and design patterns.
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CTIN 583 - W4 Mon Jan 31 - 2022 Spring
Prefabs. Instantiation (aka spawning).
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CTIN 583 - W3 Wed Jan 26 - 2022 Spring
Collisions. Thinking like a programmer.
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Copy of Making a Mac Build in Unity
This presentation has a summary of the steps for making a Mac build of a Unity project. You will need to do this in order to turn in all of your work this semester.
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CTIN 583 - W3 Mo Jan 24 - 2022 Spring
Vectors. References. Game state.
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CTIN 583 - W2 Wed Jan 19 - 2022 Spring
Scriptable Objects, arrays. References to other objects.
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CTIN 583 - W1 Wed Jan 12 - 2022 Spring
Review variables, types, and functions. Talking to other components. Keyboard input.
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Intermediate - A Unity Primer
Advice for engineers who need to learn Unity for class projects.
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CTIN 583 - W1 Mon Jan 10 - 2022 Spring
Welcome. Why are we here? What is a game engine? GameObjects and components.
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Example Slides for CTIN 483 - Class 3
Vectors. Components and references. State and events. Keyboard race demo.
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CTIN 483 - W9 Th Oct 21 - 2021 Fall
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CTIN 483 - W9 Tu Oct 18 - 2021 Fall
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CTIN 483 - W6 Tu Sep 28- 2021 Fall
Null references. Introduction to animation components. An introduction to architecture.
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CTIN 483 - Week 5 Th Sep 23 - 2021 Fall
Perforce setup. Remembering your children. Lists.
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CTIN 483 - W5 Tu Sep 21 - 2021 Fall
Smarter collisions. Layers. Raycasting.
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CTIN 483 - W4 Th Sep 16 - 2021 Fall
Prefabs. Instantiation (aka spawning).
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CTIN 483 - W4 Tu Sep 14 - 2021 Fall
References. Thinking like a programmer. Version control concepts.
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CTIN 483 - W3 Th Sep 9 - 2021 Fall
Talking to other scripts. 2D collisions. A simple game manager.
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CTIN 483 - W3 Tu Sep 7 - 2021 Fall
Collisions.
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CTIN 483 - W2 Th Sep 2 - 2021 Fall
Scriptable Objects, arrays.
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CTIN 483 - W2 Tu Aug 31 - 2021 Fall
Vectors. Components and references. State and events. Keyboard race demo.
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CTIN 483 - W1 Th Aug 26 - 2021 Fall
Review variables, types, and functions. Talking to other components. Keyboard input.
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CTIN 483 - W1 Tu Aug 24 - 2021 Fall
Welcome. What is a game engine? GameObjects and components.
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Installing a Unity version
How to install a new Unity version from Unity Hub and add Mac build support.
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Making a Mac Build in Unity
This presentation has a summary of the steps for making a Mac build of a Unity project. You will need to do this in order to turn in all of your work this semester.
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CSCI 538 - Unity Tips
Advice for engineers who need to learn Unity for class projects.
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Developer Pitch Demo - Quadrato
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Developer Pitch Demo - Day in the Life