• CTIN 583 - W12 Wed Apr 6 - 2022 Spring

    An introduction to algorithms and design patterns.

  • CTIN 583 - W4 Mon Jan 31 - 2022 Spring

    Prefabs. Instantiation (aka spawning).

  • CTIN 583 - W3 Wed Jan 26 - 2022 Spring

    Collisions. Thinking like a programmer.

  • Copy of Making a Mac Build in Unity

    This presentation has a summary of the steps for making a Mac build of a Unity project. You will need to do this in order to turn in all of your work this semester.

  • CTIN 583 - W3 Mo Jan 24 - 2022 Spring

    Vectors. References. Game state.

  • CTIN 583 - W2 Wed Jan 19 - 2022 Spring

    Scriptable Objects, arrays. References to other objects.

  • CTIN 583 - W1 Wed Jan 12 - 2022 Spring

    Review variables, types, and functions. Talking to other components. Keyboard input.

  • Intermediate - A Unity Primer

    Advice for engineers who need to learn Unity for class projects.

  • CTIN 583 - W1 Mon Jan 10 - 2022 Spring

    Welcome. Why are we here? What is a game engine? GameObjects and components.

  • Example Slides for CTIN 483 - Class 3

    Vectors. Components and references. State and events. Keyboard race demo.

  • CTIN 483 - W9 Th Oct 21 - 2021 Fall

  • CTIN 483 - W9 Tu Oct 18 - 2021 Fall

  • CTIN 483 - W6 Tu Sep 28- 2021 Fall

    Null references. Introduction to animation components. An introduction to architecture.

  • CTIN 483 - Week 5 Th Sep 23 - 2021 Fall

    Perforce setup. Remembering your children. Lists.

  • CTIN 483 - W5 Tu Sep 21 - 2021 Fall

    Smarter collisions. Layers. Raycasting.

  • CTIN 483 - W4 Th Sep 16 - 2021 Fall

    Prefabs. Instantiation (aka spawning).

  • CTIN 483 - W4 Tu Sep 14 - 2021 Fall

    References. Thinking like a programmer. Version control concepts.

  • CTIN 483 - W3 Th Sep 9 - 2021 Fall

    Talking to other scripts. 2D collisions. A simple game manager.

  • CTIN 483 - W3 Tu Sep 7 - 2021 Fall

    Collisions.

  • CTIN 483 - W2 Th Sep 2 - 2021 Fall

    Scriptable Objects, arrays.

  • CTIN 483 - W2 Tu Aug 31 - 2021 Fall

    Vectors. Components and references. State and events. Keyboard race demo.

  • CTIN 483 - W1 Th Aug 26 - 2021 Fall

    Review variables, types, and functions. Talking to other components. Keyboard input.

  • CTIN 483 - W1 Tu Aug 24 - 2021 Fall

    Welcome. What is a game engine? GameObjects and components.

  • Installing a Unity version

    How to install a new Unity version from Unity Hub and add Mac build support.

  • Making a Mac Build in Unity

    This presentation has a summary of the steps for making a Mac build of a Unity project. You will need to do this in order to turn in all of your work this semester.

  • CSCI 538 - Unity Tips

    Advice for engineers who need to learn Unity for class projects.

  • Developer Pitch Demo - Quadrato

  • Developer Pitch Demo - Day in the Life