Photogrammetry

Workshop

Wednesday

 

Educators in VR - Photogrammetry

Do you have photos ?

Educators in VR - Photogrammetry

Friend

'MarkJeffcock'

Steps:

Educators in VR - Photogrammetry

Camera Positions:

&

Sparse Point cloud:

Dense Point cloud:

&

             Mesh:

 

 

 

 

 

 

Textured Mesh --> Export to Sketchfab

3DF Zephyr

Workflow > Quick Project

 

Educators in VR - Photogrammetry

 

Scene > Bounding Box > Edit Bounding Box

 

Educators in VR - Photogrammetry

 

-->

 

 

Workflow > 3d Model generation

 

Educators in VR - Photogrammetry

 

(use same values for

surface reconstruction)

 

 

Tools > Selection > Manual Selection

 

Educators in VR - Photogrammetry

 

Tools > Selection > Delete Selected items

 

 

Workflow > Textured Mesh Generation

 

Educators in VR - Photogrammetry

 

Use Custom

 

 

 

 

with max 50,000

vertices

 

if aiming for GLTF,

MaxTexture=2048

 

 

Export > Export Textured Mesh

 

Educators in VR - Photogrammetry

 

Change model name

 

 

Sketchfab settings

 

Educators in VR - Photogrammetry

 

Publish

 

 

Public

Allow texture inspection

 

 

 

Download Free

CC Attribution

 

These settings get you +1 upload credits

Educators in VR - Photogrammetry

 

Process your photos (40 minutes)

Use bounding box; get to a Textured Mesh

 

Stretch Assignment (10 minutes)

Use Manual Selection & Delete Selection to 'clean' model

 

Upload to Sketchfab (10 minutes)

Join Sketchfab. Use API token; Publish 3d model (to get an extra credit)

 

Assignment

 

 

Educators in VR - Photogrammetry

 

 Q&A

 

 

discord.me/PhotoG

 

channel: wednesday-resources

 

 

Photogrammetry Workshop: Wednesday

By Mark Jeffcock

Photogrammetry Workshop: Wednesday

Photogrammetry for Education

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