games we play
Nim, Hackenbush, and friends
STEM Mentorship Program for High School Girls
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11332297/pasted-from-clipboard.png)
Neeldhara Misra
Indian Institute of Technology, Gandhinagar聽
14 May 2024
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The Game of Nim
The last player to make a move wins.
The Game of Nim
has perfect information,
(nothing is hidden from either player, unlike, e.g, a lot of card games)
is impartial,
(both players have the same moves available)
& is played according to the normal play聽convention.
(the last player to make a move wins, as opposed to mis茅re play,
where the last player to make a move loses)
deterministic,
(no randomization by way of shuffles, coin tosses, die rolls, etc.)
...a turn based two-player game,
The Game of Nim
has perfect information,
(nothing is hidden from either player, unlike, e.g, a lot of card games)
is impartial,
(both players have the same moves available)
& is played according to the normal play聽convention.
(note: there are no draws)
deterministic,
(no randomization by way of shuffles, coin tosses, die rolls, etc.)
...a turn based two-player game,
The Game of Nim
We often want to know...
WHO WINS?
The Game of Nim
A player might win because she played well 馃帀
A player might also win because the other player played badly 馃憖
We will mostly focus on forced wins.
We want to know if a player can win...
no matter how the other player plays.
A winning strategy聽is a formula for
playing-to-win.
The Game of Nim
Strategy
Game Position
move
The Game of Nim
Strategy
Game Position
move
Can both players have a winning strategy?
The Game of Nim
Strategy
Game Position
move
Will at least one player have a winning strategy?
The Game of Nim
Strategy
Game Position
move
Let us work through some examples!
The Game of Nim
The Game of Nim
The Game of Nim
The first player wins by eliminating the whole heap.
The Game of Nim
What if there are two equal heaps?
The Game of Nim
What if there are two equal heaps?
The Game of Nim
What if there are two equal heaps?
The Game of Nim
What if there are two equal heaps?
The Game of Nim
What if there are two equal heaps?
...back to square one.
The Game of Nim
What if there are two equal heaps?
as soon as the first player empties out a heap,
the second player empties out the other one.
The Game of Nim
The second player can force a win.
as soon as the first player empties out a heap,
the second player empties out the other one.
The Game of Nim
The second player can force a win.
(a = b)
This is true of the the losing position.
a
b
Making any move on a board that has the property destroys it.
If the property does not hold, there exists a move that restores it.
The Game of Nim
(a = b)
This is true of the the losing position.
Making any move on a board that has the property destroys it.
If the property does not hold, there exists a move that restores it.
all two-heap
NIM games
with equal-sized
heaps
all two-heap
NIM games
with unequal
heaps
Making any move on a board that has the property destroys it.
\(\forall\)
\(\exists\)
The Game of Nim
If the starting position has the property, player 2 wins.
(a = b)
This is true of the the losing position.
a
b
Making any move on a board that has the property destroys it.
If the property does not hold, there exists a move that restores it.
The Game of Nim
If the starting position does not have the property, player 1 wins.
(a = b)
This is true of the the losing position.
a
b
Making any move on a board that has the property destroys it.
If the property does not hold, there exists a move that restores it.
The Game of Nim
Who wins this Nim game?
a
b
The Game of Nim
Who wins this Nim game?
a
b
The Game of Nim
This game belongs to Player 1.
a
b
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Player 2... when \(N\) is even.
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Player 2... when \(N\) is even.
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Player 1... when \(N\) is odd.
Upgrade: \(N\) heaps!
Assume every heap has just one token.
The only choice a player has
is to figure out which heap to take from.
But this is not much of a choice either,
since all heaps are basically identical.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
If \(N\) is even, the second player can win by grouping and mirroring.
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
If \(N\) is odd, the first player can win by reducing to the even case.
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
If \(N\) is odd, the first player can win by reducing to the even case.
Upgrade: \(N\) heaps!
Assume every heap has two tokens.
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) and \(b\) are both even?
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) and \(b\) are both even?
Player 2 wins (by mirroring and grouping again).
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) is odd and \(b\) is even?
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) is odd and \(b\) is even?
Player 1 wins (by removing one heap with two tokens).
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) is even and \(b\) is odd?
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) is even and \(b\) is odd?
Player 1 wins (by removing one heap with one token).
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) is odd and \(b\) is odd?
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
What if \(a\) is odd and \(b\) is odd?
Player 1 wins (by removing one token from one two-heap).
The Game of Nim
Who wins?
Upgrade: \(N\) heaps!
Assume every heap has one or two tokens.
\(a\) heaps with two tokens each
\(b\) heaps with one token each
\(a+b\) is even: a feature of the losing state
Can be restored; cannot be preserved.
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 wins.
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 wins.
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 wins.
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 wins.
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 wins.
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 wins.
Consider the following \(3\) heaps:
The Game of Nim
Who wins?
Consider the following \(3\) heaps:
The Game of Nim
Player 2 always wins.
Consider the following \(3\) heaps:
The Game of Nim
Consider the following \(4\) heaps:
\(\vdots\)
\(a\)
tokens
The Game of Nim
Consider the following \(4\) heaps:
\(\vdots\)
\(a\)
tokens
Who wins?
The Game of Nim
Consider the following \(4\) heaps:
\(\vdots\)
\(a\)
tokens
Player 1 wins.
The Game of Nim
Consider the following \(4\) heaps:
\(\vdots\)
\(a\)
tokens
Player 1 wins.
The Game of Nim
Player 1 wins.
Recall this is a loss for whoever starts here.
Consider the following \(4\) heaps:
The Game of Nim
Who wins?
Consider the following \(k\) heaps:
\(p\)
\(r\)
\(q\)
The Game of Nim
Who wins?
Consider the following \(k\) heaps:
\(p\)
\(r\)
\(q\)
The Game of Nim
Who wins?
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If \(p+r\) and \(q+r\) are both even,
then the second player wins by mirroring and grouping.
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
Watch out for breaking groups and
make sure to have a strategy for restoring balance.
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
O
E
E
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
E
remove one 1-heap entirely
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
O
E
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
E
remove one 2-heap entirely
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
O
O
E
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
E
take one pebble out of a 2-heap
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
O
O
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
E
remove one pebble from a 3-heap
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
O
E
O
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
E
remove two pebbles from a 3-heap
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
O
The Game of Nim
If at least one of \(p+r\) or \(q+r\) is odd...
Consider the following \(k\) heaps:
\(p+r\)
\(q+ r\)
\(p~~~~~q~~~~~r\)
E
E
E
remove one 3-heap entirely
The Game of Nim
If there are \(p\) 1-heaps, \(q\) 2-heaps, \(r\) 3-heaps,
聽
then player 2 can force a win
if and only if
聽
\(p+r\) and \(q+r\) are both聽even.
Detour: on winning
Strategy
Game Position
move
Will at least one player have a winning strategy?
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11329974/pasted-from-clipboard.png)
Active
Passive
Detour: on winning
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11329974/pasted-from-clipboard.png)
If all subpositions are first-player聽wins,
then the second player wins the original game.
Active
Passive
Detour: on winning
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11329974/pasted-from-clipboard.png)
If there is a subposition that is a second-player聽win,
then the first player wins the original game.
Active
Passive
Detour: on winning
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11329974/pasted-from-clipboard.png)
Can there be undetermined subpositions?
Active
Passive
Detour: on winning
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11329974/pasted-from-clipboard.png)
Can there be undetermined subpositions?
Active
Passive
*Tuck this argument into an induction framework to guarantee that every subposition is winning for at least one player.
Detour: on winning
The Game of Nim
Who wins?
Consider the following \(k\) heaps:
\(a_1, a_2, \ldots, a_k\)
The Game of Nim
馃憖
Consider the following \(k\) heaps:
\(a_1, a_2, \ldots, a_k\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1,2,2,2,4,4,4,4,4,4,16,32,32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16\)
\(32,32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16\)
\(32,32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16\)
\(32,32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16,16\)
\(32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16,16\)
\(32,32\)
This is a dangerous move!
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16\)
\(32,32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2,2\)
\(4,4,4,4,4,4\)
\(16,16\)
\(32,32\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2,2\)
\(4,4,4,4,4,4\)
\(16,16\)
\(32,32\)
That's the goal, but this is not directly a legal move...
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2,{\color{OrangeRed}2}\)
\(4,4,4,4,4,4\)
\(16,{\color{OrangeRed}16}\)
\(32,32\)
That's the goal, but this is not directly a legal move...
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16\)
\(32,32\)
\(18\)
The Game of Nim
Consider the following \(k\) heaps:
\(1,1,1,1\)
\(2,2,2\)
\(4,4,4,4,4,4\)
\(16\)
\(32,32\)
\(18\)
\( = ``16 + 2"?\)
The Game of Nim
In general, thinking of heap sizes sums of powers of two is useful!
Suppose our heap sizes are \(1,3,4,5,7,9\).
\(1 = {\color{IndianRed}1}\)
\(3 = {\color{IndianRed}1} + {\color{SeaGreen}2}\)
\(4 = {\color{Purple}4}\)
\(5 = {\color{Purple}4} + {\color{IndianRed}1}\)
\(7 = {\color{Purple}4} + {\color{SeaGreen}2} + {\color{IndianRed}1}\)
\(9 = {\color{OrangeRed}8} + {\color{IndianRed}1}\)
# of \({\color{IndianRed}1}\)'s \(\rightarrow\) 5
# of \({\color{SeaGreen}2}\)'s \(\rightarrow\) 2
# of \({\color{Purple}4}\)'s \(\rightarrow\) 3
# of \({\color{OrangeRed}8}\)'s \(\rightarrow\) 1
The Game of Nim
If all the counts on the right are even: the position is balanced.
\(1 = {\color{IndianRed}1}\)
\(3 = {\color{IndianRed}1} + {\color{SeaGreen}2}\)
\(4 = {\color{Purple}4}\)
\(5 = {\color{Purple}4} + {\color{IndianRed}1}\)
\(7 = {\color{Purple}4} + {\color{SeaGreen}2} + {\color{IndianRed}1}\)
\(9 = {\color{OrangeRed}8} + {\color{IndianRed}1}\)
# of \({\color{IndianRed}1}\)'s \(\rightarrow\) 5
# of \({\color{SeaGreen}2}\)'s \(\rightarrow\) 2
# of \({\color{Purple}4}\)'s \(\rightarrow\) 3
# of \({\color{OrangeRed}8}\)'s \(\rightarrow\) 1
If a position is balanced, any move destroys balance.
If a position is not balanced, there exists a聽move that restores balance.
Win at Nim!聽(spoiler alert)
The Game of Nim
This makes for neat math* and a nice puzzle!
But there's more! 馃槑
It turns out that every聽combinatorial game
is equivalent**
to a single-heap game of Nim,
for a fairly useful notion of equivalence.
*Nim, A Game with a Complete Mathematical Theory聽路 Charles L. Bouton
Annals of Mathematics, Second Series, Vol. 3, No. 1/4 (1901 - 1902), pp. 35-39 (5 pages)
**Sprague-Grundy Theorem (Wikipedia)
Fun fact: numbers associated with Nim games are called Nimbers.
Token Sliding
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331769/CleanShot_2024-05-14_at_01.44.38_2x.png)
Token Sliding
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331769/CleanShot_2024-05-14_at_01.44.38_2x.png)
Token Sliding
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331769/CleanShot_2024-05-14_at_01.44.38_2x.png)
The blue player picks any token and slides it downwards
any number of cells (but not past the red token).
Token Sliding
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331769/CleanShot_2024-05-14_at_01.44.38_2x.png)
The red player picks any token and slides it upwards
any number of cells (but not past the blue token).
Token Sliding
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331769/CleanShot_2024-05-14_at_01.44.38_2x.png)
Exercise: show that this game is identical to Nim.
Token Sliding
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331772/CleanShot_2024-05-14_at_01.44.42_2x.png)
(HINT)
1
2
3
4
2
3
4
1
3
4
1
3
2
4
3
4
3
Red has no moves left, so blue wins!
4
Red has no moves left, so blue wins!
Red has no moves left, so blue wins!
Red has no moves left, so blue wins!
1
2
3
4
If Red starts this game, Blue will win.
Blue: 3
Blue: 4
1
2
3
4
Easy to check: if Blue starts this game, Blue wins again!
Red wins no matter who starts.
If #red > #blue:
Blue wins no matter who starts.
If #red < #blue:
the player who starts cannot win.
If #red = #blue:
Note that unlike Nim, Hackenbush is a partial game.
In Red/Blue/Green Hackenbush,
we also have green branches,
which can be cut by either聽player.
Nim is a special case of green Hackenbush.
Assigning #'s to Hackenbush games is the start of a thrilling journey with numbers as you have never experienced them before :)
Hackenbush
why do we care?
Finally...
These games are fun!
Do people really get paid to work on them?
These games are useless!
Why would anyone get paid to work on them?
why do we care?
Finally...
These games are fun!
Do people really get paid to work on them?
These games are useless!
Why would anyone get paid to work on them?
There is evidence of actual applications in computer science
(e.g: coding theory, cryptography, logic),
and mathematics
(e.g: combinatorial number theory; graph theory).
why do we care?
Finally...
These games are fun!
Do people really get paid to work on them?
These games are useless!
Why would anyone get paid to work on them?
Games are also useful proxies for reasoning capabilities,
so there is substantial interest in designing computer systems
that can play games well (chess, go, poker, etc).
why do we care?
Finally...
These games are fun!
Do people really get paid to work on them?
These games are useless!
Why would anyone get paid to work on them?
Games are also useful proxies for reasoning capabilities,
so there is substantial interest in designing computer systems
that can play games well (chess, go, poker, etc).
why do we care?
Finally...
These games are fun!
Do people really get paid to work on them?
These games are useless!
Why would anyone get paid to work on them?
Games help with practicing abstractions in a natural way,
and this is foundational to mathematical thinking.
馃巵: beautiful views on the journey!
why do we care?
Finally...
These games are fun!
Do people really get paid to work on them?
These games are useless!
Why would anyone get paid to work on them?
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331915/CleanShot_2024-05-14_at_03.04.47_2x.png)
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331919/CleanShot_2024-05-14_at_03.04.39_2x.png)
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331920/CleanShot_2024-05-14_at_03.05.24_2x.png)
\(\ldots\)
Do keep in touch!
@neeldhara (x.com)
neeldhara.misra@gmail.com
www.neeldhara.com
slides.com/neeldhara/nim
Activity session
Toads & Frogs 路 Domineering 路 Traffic Jam 路 SW-Queen
Please pair up with a partner.
Make sure you have seven dominos of the same color,
and your partner has seven dominos of a聽different color.
Make sure you have three tokens of the same color,
and your partner has three tokens of a聽different color.
The tokens look like this (and are quite small):
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331956/pasted-from-clipboard.png)
Toads and Frogs聽is played on a \(n \times 1\) strip of squares.
At any time, each square is either empty or occupied by a single token (toad/frog).
START: the bottom three cells have toads and the top three cells have fronts.
When it is the toad-player's turn to move, they may either:
-聽move a toad one square upwards, into an empty square, or
- hop聽a toad two squares upwards, over a frog, into an empty square.
Hops over an empty square, a toad, or more than one square are not allowed.
When it is the frog-player's turn to move, they may either:
-聽move a frog one square downwards, into an empty square, or
- hop聽a frog two squares downwards, over a toad, into an empty square.
Hops over an empty square, a frog, or more than one square are not allowed.
The first player to be unable to move on their turn loses.聽
Domineering聽is played on a \(n \times n\) strip of squares,
each player has \(n^2/4\) dominos to play with.
In our tournament, \(n = 4\) and
each player has four dominoes for this game.
One player is a vertical player
and the other player is a horizontal player.
The vertical player places tiles vertically,
while the horizontal player places them horizontally.
Note: Tiles cannot overlap.
On your turn, place a tile in the correct orientation.
The first player to be unable to move on their turn loses.聽
Traffic Jam聽is played on a \(n \times n\) strip of squares,
each player has \(n\) dominos to play with.
In our tournament, \(n = 3\) and
each player has three dominoes for this game.
Begin at the position shown on the right.
On your turn, pick one of your pieces
and move it one cell forward
along the relevant line.
聽
Note: tiles cannot overlap,
so if you are blocked on a line, you cannot move forward on it.
The first player to be unable to move on their turn loses.聽
![](https://s3.amazonaws.com/media-p.slid.es/uploads/428671/images/11331964/IMG_2174.png)
Southwest Queen聽is played on a grid.
Place a single token anywhere on the grid.
On your turn, move the token any number of steps in
ONE of the following directions:
聽
1. South (downward)
2. West (leftward)
3. South-west (along the diagonal towards the bottom-left corner)
The first player to reach the bottom-left square wins.
Q: can you come up with a variation of two-heap Nim that is identical to this game?
References
Domineering聽路 Cram聽(impartial edition)
Traffic Jam is inspired by Rush Hour
SW-Queen is aka Wythoff's game
(might have spoilers)
Nim and Hackenbush
By Neeldhara Misra
Nim and Hackenbush
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