Ironbane: How it’s made
By Nick Janssen
Ironbane: How it’s made
Tokyo WebGL Meetup, 6 Jun 2015. An inside look at a large-scale 3D browser game made in WebGL. The goal of this talk is to give a broad overview of what comes into play when building a larger-scale application such as Ironbane. He will talk about how the project started, how it evolved, what the code is like, what technology we are using, how our server infrastructure works, how we update and deploy our game, our community, problems we had and how we solved them, marketing, the team, project management and a short Q&A session.