Nick Seegmiller
Pronunciation: S (egg) mill er
Or
SEG(leg)-mill-er (rhymes with "tiller")
seegy@
Early life
Raised in Marysvale, UT
Population ~300
6 kids in class in elementary school
Double promoted 3rd/4th grade
~30 kids graduating class, Piute High School
School
B.S. in Computer Science
December 2006
Worked in research group
Analog and mixed signal circuit verification
Religious Mission
Botswana & Johannesburg, South Africa
March 2002 - 2004
Family
Married to Janelle on
December 18, 2004
Alyssa is 18 & and going to the
University of Washington
Home - Bought in May 2018
Backcountry.com
May 2006 - January 2008
Did full stack web development using Perl, HTML, CSS, and JavaScript
I remember being excited when IE7 came out
Mostly worked on internal tools
Sensory Sweep Studios
January 2008 - November 2008
Worked on one game, The Tale of Despereaux
Primarily worked in C/C++
Was responsible for PS2 builds
When I left, I had worked over 200 hours of overtime after just 9 months
I was also owed 1.5 paychecks
Spillman Technologies
November 2008 - May 2013
Worked on a 30 year old software product
C/Java/Perl
Fixed bugs >20 years old
Promoted twice:
Manager after 2 years
Sr. Manager after 3 years
Public safety software
Vivint
May 2013 - November 2017
Built responsive app in Angular JS, later migrated to Vue.js
Implemented 2-way video experience for Android
Managed web, iOS, Android, backend (Python), embedded UI (Qt), manual QA, and SDETs
Alexa Smart Home
November 2017 - December 2018
Shipped Features
- Alexa, turn up the bass/treble (1P and 3P)
- Alexa, turn on the TV (Wake-on-LAN)
- Alexa, pause Xbox/Roku (skill unification)
Amazon Care
December 2018 - August 2020
- Leader of mobile, web, and dependent services teams
- Beta and Amazon employee availability launches in October 2019 and February 2020
- First availability in Apple App and Google Play Stores
Prime Gaming
August 2020 - November 2021
- Free games and in-game content for Amazon Prime subscribers
- Owner of gaming.amazon.com website and dependent services (content pipeline, claiming, etc.)
- Launched email notifications, large backend refactor, and frontend reskin.
Break!
November 2021 - June 2022
Meta - Horizon Worlds
June 2022 - Present
- Worked with Engine team entire time
- Rendering & Embodiment since the beginning, DGS/Travel/Simulation since the layoffs last year
- Big launches include tri-mesh, legs, travel improvements, and more.
Other Interests
Video Games
Running
Board Games
@nickisunimpressed on Instagram
About Nick
By Nick Seegmiller
About Nick
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