EFFECTS OF GLAUCOMA

ON  PATH INTEGRATION

IN VIRTUAL REALITY

Safa Andac

Yaxin Hu

Outline

Glaucoma

Damage to the optic nerve

  • Visual Loss
  • Progressive

https://glaucoma.org.au/

BaCKGROUND

Path Integration

Ability to keep track of a position

  • Vestibular system (Wallace et al., 2002)
  • Sensory flow (optic-flow) (Wylie et al., 1999)
  • Motor efference (Whishaw and Wallace, 2003)

Collett, T. S., & Graham, P. (2004)

Daga et al. (2017) -Wayfinding and Glaucoma

BaCKGROUND

Optic Flow

The pattern of apparent motion of objects

  • Relative motion between an observer and a scene

https://www.bi.mpg.de/opticflow

BaCKGROUND

  • 29 participants (15 control, 14 glaucoma)
  • 12 different triangular paths (3 angle x 4 path length)
  • Environment with/out optic flow (w OF //  w/o OF)
  • 48 trials in total

METHODS

  1. Start from Point 0
  2. Move to Point 1
  3. Remember the position
  4. Move to Point 2 (second waypoint)
  5. Move to Point 3 (final waypoint)
  6. Point the position to be remembered

1

2

3

0

METHODS

DATASET

Time Series Data

  • Position of the Participant
  • Heading Direction
  • Time
  • Group
  • Optic Flow

DATASET

Glaucoma

Control

DATASET

Model Concerns

  • Time to complete one trajectory is different across participants.
  • Trajectory is similar but the way participants walk is different.
  • Different trajectories
  • Each trajectory consists of 4 trials for each participant

 

 

  • Classification of participants using navigation data

PRELIMINARY RESULTS

200 data points sampled from each trials

1392 trials in total (29 participants * 48 trials)

Model : ResNet 18

Predictors : Location X, Location Y and Heading Direction

dataset-presentation

By Safa Andac

dataset-presentation

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