Building the Interactive Future 

The immersive technologies sector is predicted to grow from £5 to £500 billion by 2030 (Meticulous Research). Over the next 6 years, businesses will need to adapt to the rise of this new technology, creating real-life experiences which bridge the gap between human interaction and digital technologies like the Apple Vision Pro. 

About Us

About Us

Sairo blends strategy and delivery to develop creative solutions that combine human connection and spatial technology to prepare and build your business towards the next stage of the internet.

 

Fortune 500 companies that have implemented these technologies are seeing around 30% productivity gains and higher user satisfaction, according to TechRepublic.

What are the interfaces of the future

Who We're Working With

Services

Immersive

Consultation

The immersive world is fast-growing, and our team aims to always stay one step ahead. We are helping businesses understand the full potential of the technology and building the future of their business today.

Optimisation

Sairo team is leading the way with our unique pipeline we have developed for object optimisation. We aim to save you and your clients time, space and improve loading speed across the board.

Services

Visualisation

When building this digital world, we always aim for realism and have been keen to bring the real world into the digital from day one.

 

We work with Digital Twins technologies and the Unreal Engine to build the physically unbuildable. As a result, when we show off what we build, everyone always questions whether it's real.

Services

MVFW23 - Virtual Store

Web Future

Sairo works with digital products like Spatial.io, HTC Viverse, and Roblox. We create brand spaces on these platforms, either replicating locations that already exist or designing a new space representing a brands we're working with.

 

This, like VR, gives you the ability to let a user explore a brand in a new, engaging way but with the advantage of being able to be loaded on both web and VR. These platforms also give you the ability to host virtual conferences.

Services

Case Study

AR - Stephen Webster & Skydiamond

Augmented Reality

Stephen Webster

Working with Stephen Webster, we created an augmented experience for

the launch event hosted at the HENI gallery for his new earring collection

with Sky Diamond.

The collection was based around a show-stopping jewellery piece, a £150,000 pair of earrings modelled

after floating space debris. We created

a virtual space window opening up into the Stephen Webster universe where

we can see the formation of the

earrings happening.

Case Study

VR - Rising Tides, LMC

Virtual Reality

Rising Tides

Using digital twins of Morecambe Bay, we have been able to transport the students of Lancaster and Morecambe College 30 years into the future, showing them the predicted water level rise according to the LCC and its impact on the area. Predictions are 1 meter on top of high tide.

3D Scan Archiving and Web Embedding

Working alongside Blackburn Museum and Art Gallery, we have started to create a digital interactive archive. Using high-fidelity scanning, we are able to capture the unique aspects of an object or artefact to preserve it forever. Over the next few years, museums will start to pivot towards a more online experience and showcase their incredible artefacts via the internet.

Case Study

Monochrome Museum, Blackburn Museum

Sairo - Updated

By Sairo

Sairo - Updated

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