Sameer Sahasrabudhe

2008

Gokul Menon | Priyam Mukhopadhyay | Karan Mulchandani

Create video

Learn the Open Source 3D animation tool BLENDER 3D and use it to create 3D chemical laboratory experiment tutorial for Ammonia fountain experiment

 

3D model: Blender

2009

Chirag Raman, Hiral Mehta & Shobhit Beltangdy

Interactive content creator

This project traces the use of the open source Blender Game Engine for the creation of an interactive content creator that can be used by one and all for the purpose of distance and local education dissemination

3D model: Blender

 

2010

Sunny Goyal

3D Content Development

Software that allows 3D Content from Blender to be published onto the web. Blender projects would be exported to a custom format which can then be rendered by any web browser. We shall release this project under open-source license.

 

3D models: Blender

Inetractivity: Adobe Air

 

2010

Ravikanth

3D Interactive Interface E-Learning Animations

interactive interface to create 3D animations. It includes a demonstration of building simple electrical circuits through the interface. Finally a comparison between the two game engines in context with this project is elaborated

 

3D models: Blender

Interactivity: Unity Pro and Blender Game engine

 

2011

Sahil Bakshi, Paulomi Sanghvi & Priyanka Shah

Interactivity through Gesture Recognition

The aim of this project is to enhance interactivity for e-learning animation in open source by adding a real world input by enabling the users to interact with the virtual world in ways more native to their cognition.The set of features to be added include real-time response to parameters. 

 

3D models: Blender

Interactivity: 

2011

Parin Jogani, Anuja Shah & Nikita Sule

Interactivity through Gesture Recognition

Arduino micro controller to control Blender objects on screen. A glove was created for the user to use their hands and control the onscreen 3D objects.

 

 

3D models: Blender

Interactivity: Arduino microcontroller

2012

Parin Jogani, Anuja Shah & Nikita Sule

Gesture Recognition using Kinect

Use a gesture recognition hardware (Microsoft Kinect) to create an interactive learning environment. MathMazing is a single player, gesture controlled mathematical maze. 

 

3D models: Blender

Interactivity: Microsoft Kinect, Blender Game Engine

 

2014

Ishita Shah

Gesture Recognition using webcam

An extension of the earlier project, where the costly hardware of gesture recognition is replaced by a normal webcam. However, the plan is not to compromise on the interactivity

 

3D models: Blender

Interactivity: Generic model of a webcam, Blender Game Engine

 

2014

Summer interns

Android app using Blender

Create an interactive app on Android platform using Blender. The topic chosen is internal structure of human eye. 

 

3D models: Blender

Interactivity: Blender Game Engine, Android app development kit

 

2014

DJSCOE students

Android app using Blender

Create an interactive app on Android platform using Blender.  The topic chosen is internal structure of human eye. The objective is to add complex interactivity such as pinch-zoom and maneuvering. 

 

3D models: Blender

Interactivity: Unity Game Engine, Android app development kit

 

2011

Sahil Bakshi, Paulomi Sanghvi & Priyanka Shah

Interactivity through Gesture Recognition

The aim of this project is to enhance interactivity for e-learning animation in open source by adding a real world input by enabling the users to interact with the virtual world in ways more native to their cognition.The set of features to be added include real-time response to parameters. 

 

3D models: Blender

Interactivity: 

Blender Projects

By Sameer Sahasrabudhe