Sameer Sahasrabudhe
2008
Gokul Menon | Priyam Mukhopadhyay | Karan Mulchandani
Create video
Learn the Open Source 3D animation tool BLENDER 3D and use it to create 3D chemical laboratory experiment tutorial for Ammonia fountain experiment
3D model: Blender

2009
Chirag Raman, Hiral Mehta & Shobhit Beltangdy
Interactive content creator
This project traces the use of the open source Blender Game Engine for the creation of an interactive content creator that can be used by one and all for the purpose of distance and local education dissemination
3D model: Blender
2010
Sunny Goyal
3D Content Development
Software that allows 3D Content from Blender to be published onto the web. Blender projects would be exported to a custom format which can then be rendered by any web browser. We shall release this project under open-source license.
3D models: Blender
Inetractivity: Adobe Air
2010
Ravikanth
3D Interactive Interface E-Learning Animations
interactive interface to create 3D animations. It includes a demonstration of building simple electrical circuits through the interface. Finally a comparison between the two game engines in context with this project is elaborated
3D models: Blender
Interactivity: Unity Pro and Blender Game engine
2011
Sahil Bakshi, Paulomi Sanghvi & Priyanka Shah
Interactivity through Gesture Recognition
The aim of this project is to enhance interactivity for e-learning animation in open source by adding a real world input by enabling the users to interact with the virtual world in ways more native to their cognition.The set of features to be added include real-time response to parameters.
3D models: Blender
Interactivity:
2011
Parin Jogani, Anuja Shah & Nikita Sule
Interactivity through Gesture Recognition
Arduino micro controller to control Blender objects on screen. A glove was created for the user to use their hands and control the onscreen 3D objects.
3D models: Blender
Interactivity: Arduino microcontroller
2012
Parin Jogani, Anuja Shah & Nikita Sule
Gesture Recognition using Kinect
Use a gesture recognition hardware (Microsoft Kinect) to create an interactive learning environment. MathMazing is a single player, gesture controlled mathematical maze.
3D models: Blender
Interactivity: Microsoft Kinect, Blender Game Engine
2014
Ishita Shah
Gesture Recognition using webcam
An extension of the earlier project, where the costly hardware of gesture recognition is replaced by a normal webcam. However, the plan is not to compromise on the interactivity
3D models: Blender
Interactivity: Generic model of a webcam, Blender Game Engine
2014
Summer interns
Android app using Blender
Create an interactive app on Android platform using Blender. The topic chosen is internal structure of human eye.
3D models: Blender
Interactivity: Blender Game Engine, Android app development kit
2014
DJSCOE students
Android app using Blender
Create an interactive app on Android platform using Blender. The topic chosen is internal structure of human eye. The objective is to add complex interactivity such as pinch-zoom and maneuvering.
3D models: Blender
Interactivity: Unity Game Engine, Android app development kit
2011
Sahil Bakshi, Paulomi Sanghvi & Priyanka Shah
Interactivity through Gesture Recognition
The aim of this project is to enhance interactivity for e-learning animation in open source by adding a real world input by enabling the users to interact with the virtual world in ways more native to their cognition.The set of features to be added include real-time response to parameters.
3D models: Blender
Interactivity:
Blender Projects
By Sameer Sahasrabudhe
Blender Projects
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