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Ray Tracing
Presentor : Hsu, Hung-Wei
Methods
Backward Ray Tracing
Phong Shading
Result
Three components
diffuse
specular
ambient
n = 2
Problems
Lightness will not decrease
What if RGB values overflow
Our eyes might be sensitive to different colors
Why it is so slow to compute a single ball???
Possible solutions
Let the brightness decrease by distance
Normalize all color when overflow
Assume overflow value to be 1
Actually we don't need to deal with eyes sensitivities
Parallel compute each pixels on different computers or use C++ as programming language
GPU can perform well on this method
Summary
Simple model should be revised
Ray tracing is time-consuming
Parallel computing might help
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